| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1967 | 4 | 2001-09-10 13:28:58 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>This version fixes a fatal error in the loading of .asctxt files. </ul> | Advanced Strategic Command 1.5.14 | updated | |
| 1968 | 4 | 2001-09-10 13:43:52 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Sierra AGI Emulator <p> <em>Changelog:</em> <ul> <li>Bugfixes backported from the 0.7 branch. <li>Work will now focus on stabilizing the 0.7 branch and finishing the ports to Amiga and MacOS. The preliminary Amiga port is currently very slow and has no sound support. Help from Amiga programmers is appreciated. </ul> | Sarien :: The Alien AGI Interpreter 0.6.2 | updated | |
| 1969 | 4 | 2001-09-10 13:53:25 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Self-running demo of upcoming 3D multiplayer space combat game <p> <em>Changelog:</em> <ul> <li>two new ships (Assassin and Silverhawk) <li>high resolution textures for the new ships <li>new music by STEV <li>8 player support (on TCP/IP LANs) <li>teleporter <li>mouse control <li>MacOS X version <li>big fonts <li>correct ship propulsion visibility in OpenGL <li>texture compression <li>texture precaching <li>target direction indicator <li>many bug fixes and enhancements </ul> | Parsec Demo build 0196 | updated | |
| 1970 | 4 | 2001-09-10 14:09:08 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Turn based Strategy game with a fantasy setting <p> <em>Changelog:</em> <ul> <li>fullscreen mode works <li>user interface enhancements <li>fixes many bugs </ul> | Dominions 1.05 | updated | |
| 1971 | 4 | 2001-09-10 15:14:09 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Strategy board game <p> <em>Changelog:</em> <ul> <li>Blockit 1.2 now has a working evil computer enemy to play against, and the Windows version has a proper install programme. </ul> | Blockit 1.2 | updated | |
| 1972 | 4 | 2001-09-11 03:09:20 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> U61 is another block based game <p> <em>Changelog:</em> <ul> <li>First stable release. </ul> | U61 1.0.0 | updated | |
| 1973 | 4 | 2001-09-11 03:31:49 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A nibbles clone, just better. <p> <em>Changelog:</em> <ul> <li>Locking support for windows (untested). <li>Heroes used to be mute on five levels. <li>Various cosmetic issues in menus. <li>Correct Joystick reading code for libggi. </ul> | Heroes 0.12 | updated | |
| 1974 | 4 | 2001-09-11 05:36:19 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A graphical character-based RPG along the lines of Rogue and NetHack. <p> <em>Changelog:</em> <ul> <li>The known uniques list is now separated into two columns to make it easier to read. One column for the names and one for the "is dead/alive" text. <li>Allowed examining multiple items without having to return to the tombstone screen. li>Improved the GTK, X11, and XAW ports. <li>Added Steven Fuerst's X11 projected view (start with -mXPJ where available). <li>Added the Linux vcsa display driver written by Alexander Malmberg. <li>If a custom player race has both an elemental immunity and resistance then only the resistance was shown in the character display grid. <li>Added a new macro action that stops macro execution when the game is at a prompt, and is ignored otherwise. <li>The experience gained from killing monsters was sometimes incorrect after tweaking the maximum experience in wizard mode. <li>Fixed some problems on BSD machines with the ACS macros for the special curses font symbols. <li>Changed the title of the 'Known artifacts' list to the more truthful 'Known (or lost) artifacts'. <li>Changed the message when looking at un-*id*'ed artifacts/ego-items to "It might have hidden powers.". <li>Changed the monster memory info when you have avenged your ancestor to a gender-neutral form. <li>Improved the autoconf support. The Cygwin compiler is now supported, detection routines for the X11, XAW, and GCU modules have been improved, DESTDIR is now supported, and a workaround for a bug in some versions of the GCC compiler is turned on. <li>many more bugfixes </ul> | Angband 2.9.3 | updated | |
| 1975 | 4 | 2001-09-11 06:53:14 | <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> action-strategy networked game <p> <em>Changelog:</em> <ul> <li>shots are now sprites and not ugly pixels (anyway shooting stuff needs a rewrite) <li>changed object hirarchy in detail:<ul> <li>joined object_datatype (object_datentype) and unit_datatype (einheit_datentype) into product_datatype => kicked off lot of code which was nearly twice <li>not yet complete splitted server and client stuff out of object-hirarchy (much cleaner and more flexible now) <li>there are some bugs (server game load/save doesn't work) and it needs a clean-up </ul> <li>added new artillery unit from cran </ul> | TUD (The Urgent Decision) 0.9.19 | updated | |
| 1976 | 4 | 2001-09-11 07:06:02 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> two player platform deathmatch over serial/LAN <p> <em>Changelog:</em> <ul> <li>fixes problems when playing in X <li>fixes problems with gcc 2.96 <li>fixes problems with demos not working </ul> | Red Pixel 0.11.2 | updated |