| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1917 | -1 | 2001-08-09 09:03:53 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> A 3D city simulator using openGL <p> <em>Changelog:</em> <ul> <li>Micro sim updates, roads <li>Power lines that work. <li>Buildings that build. <li>A toolbox that is starting to come together. Funds - items cost money (finally) </ul> | Free Reign 0.2.1 | updated | |
| 1918 | 4377 | 2001-08-09 12:35:59 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Displays the status of Internet Game servers. <p> <em>Changelog:</em> <ul> <li>Half-Life master filters <li>Names for Quake 3 game types [$GAMETYPE] <li>XML output mode <li>Broadcast support for Gamespy style protocols <li>Append output file option [-af] <li>Option to print carets in Q3 player names [-carets] <li>OS/2 Warp EMX compiler port <li>OpenBSD support <li>Options to specify source ports [-srcport] and source IP address [-srcip] for packets sent by qstat. Handy for getting through firewalls. See docs for details. <li>Tribes 2 teamdamage flag <li>Fixed writing beyond array bounds when reading templates on Windows. (maybe this will fix the garbage characters some people see) <li>Fixed player sorting for games with teams (tribes 1 and 2). <li>Removed win32/qstat.exe from the tar.gz <li>Trying the MS C 6.0 compiler again (win32/qstat.exe) <li>Fixed running QStat from PHP; would crash or give no data <li>$CLEARNEWLINES, Convert newlines to spaces in all variable output. Handy for Tribes 2 servers with long descriptions. </ul> | QStat 2.4d | updated | |
| 1919 | 4377 | 2001-08-10 07:22:42 | <em>Category:</em> Arcade<br> <em>Description:</em> This is a 2D Game Engine like Street Fighter but everything is easily customizable so you can easily add characters & Backgrounds, etc or even make your own game. | Free Fighter Engine beta | new | |
| 1920 | 5074 | 2001-08-10 07:25:55 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A game similar to PipeDreams with cool graphics and 25 levels. <p> <em>Changelog:</em> <ul> <li>Background now can be a wallpaper. <li>Memory leak when loading imagese eliminated. <li>Almost all graphics redrawn. <li>All levels rewritten (5 levels added). <li>Score added. <li>Levels format improved. <li>Pipe block added. <li>Background tag added. <li>Some small bugs eliminated. <li>Screen updating routines improved (speed). <li>Btw, web page rewritten. </ul> | PipeNightDreams 0.8.0 | updated | |
| 1921 | -1 | 2001-08-10 07:29:34 | <em>Category:</em> Strategy<br> <em>Description:</em> Knights is a graphical chess interface for KDE2. Knights supports playing solitare, playing against a chess engine ( computer players ), watching two engines play each other, and loading and saving using .pgn files. Future versions will also support play via email and Internet Chess Servers. Knights supports themed chess boards and pieces, and will include tutorials to help those new to chess. | Knights 0.4.5 | new | |
| 1922 | 4 | 2001-08-11 01:48:36 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Graphical, educational typing tutorial game. <p> <em>Changelog:</em> <ul> <li>Support for themes and internationalization <li>Fixed Debian PPC bug #104456 <li>Tweaked gameplay & menu speed <li>Fixed rect clipping bug <li>Stabilizing bugfixes and misc. code clean-up </ul> | TuxTyping 1.0 | updated | |
| 1923 | 4 | 2001-08-11 02:33:32 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog (since 1.4.4):</em> <ul> <li>.asctxt files for buildingtypes supported <li>Usability improvements in mapeditor <li>BI3 map import more flexible <li>Improved error message for .asctxt files <li>Map editor can edit a units AI parameters <li>Fixed several AI bugs <li>New data file: palette.map for terrain selection in mapeditor <li>Fixed: invalid height of planes inside carriers (mapeditor) <li>Fixed: crash in weapon info with mines <li>Fixed: cancel Button in object construction <li>Added check for duplicate IDs in ASC <li>Fixed: icons remained after vehicle construction canceled <li>Fixed lots of crashes related to the construction of items stored in new text files <li>Fixed delayed events <li>Fixed crash in terrain change event <li>Fixed visibility of mines <li>Fixed crashes in event loader <li>Fixed wrong resolution when changed in config file <li>The production cost in the vehicletype text files was missing. <li>It supports the new text files for storing terrain, objects and vehicles. <li>New data package required. </ul> | Advanced Strategic Command 1.5.9-beta | updated | |
| 1924 | 4 | 2001-08-11 08:48:24 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Slick top-down 3D Tetris game <p> <em>Changelog (since 1.6.1):</em> <ul> <li>Binary compiled on Red Hat Seawolf. <li>Removed a lot of memory leaks. <li>The next piece sometimes floated in the middle of nowhere? </ul> | Gnome 3D Tetris 1.6.4 | updated | |
| 1925 | 4377 | 2001-08-11 12:12:29 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A free clone of Microprose's Civilization game. <p> <em>Changelog:</em> <ul> <li>Internationalization extended. Still needs improvement. Current localizations: de en_GB es fr hu it ja nl no pl pt pt_BR ro ru sv. <li>Isometric view in gtk and amiga clients using the mostly civ2 compatible HiRes tileset. This is on by default, but the old non isometric tiles are still available by giving a --tiles argument to the client, fx "civclient --tiles trident". <li>While planning a goto (after hitting "g") a line will be displayed showing the route from the selected unit to the mouse pointer. Hitting "g" will insert a waypoint at the mouse pointer. <li>The server now has readline completion. This works at all levels, fx "cu<TAB>" completes to "cut", and if there exist a player named "paulz" "cut pau<TAB>" will complete to "cut paulz". <li>Players can agree to give shared vision, which means that you automatically see everything the other player sees. <li>Layer view menu items allow you to only display some map info on the main map. Fx you can choose to not show roads. <li>The server will ping all connected clients and cut off those too slow to respond. <li>Smarter placing of partisans. <li>The server no longer automatically starts when the maximum number of players have been reached. <li>If commandlevels are used and the controlling player disconnects a connected player can assume the "first" level with the "/firstlevel" command. <li>"Restrictions and Limitations" section added to the README.ruleset <li>Caravans, diplomats and spies can move into allied cities. <li>Elephants, Crusaders and Fanatics activated in civ 2 ruleset. <li>The size of the city foodbox is now controlled by the ruleset variables "granary_food_ini" and "granary_food_inc". <li>Limit on number of improvement types in rulesets removed. <li>Capitalization is available from the start of the game in the default ruleset. (renamed coinage) <li>Cities can have 0 trade. (used to be at least 1) <li>Settlers can only be added to cities less than size 8, as in civ 2. <li>If you paradrop a unit into unknown terrain and the terrain contains an enemy unit the paradropping unit is lost. If you drop into terrain you thought was land, but which has changed to water, the unit is also lost. <li>diplomats/spies can't take action from a ship. <li>Refueling air units at turn update will refuel units with only 1 fuel first. Secundary criteria is unit cost. <li>Trireme loss percentage depends upon known technologies. <li>Leonardo's workshop will upgrade a random unit each turn, and not just the next one. <li>Allied cities count as friendly when determining whether a unit is being agressive. (gives unhappyness under some govs.) <li>Deserts are created primarily 15 to 35 degrees off the equator. <li>Only arctic tiles generated at poles. <li>The server will report when a new government becomes available. <li>Changed wording of message "famine feared" to "famine occured". New "famine feared" message just before food runs out. <li>"wonder soon build" message when another player is about to complete a wonder. <li>Players are notified when one of their wonders has become obsolete. <li>In the players dialog it is now reported which nations have an embassy with you. Your embassies are also listed. <li>Wonders being built are listed in the "wonders of the world" popup. <li>Server "save" command saves to <auto-save name prefix><year>m.sav[.gz] if it is not given any arguments. <li>"quitidle" server commandline option makes server quit if there has been no connected players for the specified amount of time. <li>When turning on the autotoggle option existing human nations without a connected player will be put on AI. <li>Server doesn't block as long when writing to a slow host, controlled by variables "tcptimeout" and "netwait". <li>"savename" server variable controls the prefix of autosaves. <li>"allowconnect" server variable lets you control which types of players (new players; human players; AI players; dead players; barbarian players) can connect. <li>More nations added. <li>New maps in data/scenario: british-isles-80x76-v2.51.sav, iberian-peninsula-136x100-v0.9.sav, hagworld-120x60-v1.2.sav (earth map). <li>Amiga internationalization/localization. <li>Amiga client: history added to chatline. <li>Lots of bug fixes and code cleanups. </ul> | Freeciv 1.12.0 | updated | |
| 1926 | -1 | 2001-08-13 07:49:41 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Car racing simulation <p> <em>Changelog:</em> <ul> <li>Frontend <li>improved slip combination method <li>transparent car windows possible <li>multitexturing & filtering and many others. </ul> | Racer 0.4.7 | updated |