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newsid userid timestamp news headline newstype gameid
1897 -1 2001-07-25 06:48:36 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Graphical, educational typing tutorial game. <p> <em>Changelog:</em> <ul> <li> Preliminaryt heme/internationalization support <li>Fixed mem-alloc problem w/ MSVC++ binaries (will also help Linux & BeOS versions) <li>Added optional alpha transparency support for emphasis of slow-falling words <li>Fixed rect clipping blit problem <li>Other bugfixes & code cleanup <li>Please note that thet heme/internationalization support is still very preliminary! We will not be fully supporting it until after our 1.0 release. However, we do have some internationalization themes already done which you can use. Presently we have themes for French, Dansk, and American Sign Language (ASL). </ul> TuxTyping 1.0pre1 updated
1898 370 2001-07-25 06:49:15 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> 2D scrolling platform game based on Duke Nukem 1 <p> <em>Changelog:</em> <ul> <li>Ported to SDL <li>A number of new game object types have been added. <li>Some code cleanups have been made. </ul> Dave Gnukem 0.53 updated
1899 -1 2001-07-25 06:49:49 <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> An Java-based open-source graphical mud <p> <em>Changelog:</em> <ul> <li>pre-compiled scripts <li>mob battle AIs <li>unique IP Filter <li>new script commands: change Tile, strEquals, input <li>fixed goto out-of-bounds problem <li>scripts for walking through living things (scrCanMoveThroughLivingThing) <li>fixed unwear problem <li>fixed attacking other players in clans, and your own group <li>fixed bug causing some objects to be seen multiple times in pull down menus <li>minor graphical changes </ul> Dusk 2.6 updated
1900 4 2001-07-27 01:59:03 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Turn based Strategy game with a fantasy setting <p> Four fatal bugs are fixed in this version. The save file format has also been updated, meaning that version<=1.02 games cannot read game files created on a version 1.03 game. For multiplayer games this means that everyone must upgrade at the same time.</p> <em>Changelog:</em> <ul> <li>AI players are now easier. The easy computer now has fewer resources than ordinary players, standard=same amount, difficult=more, impossible=much more. <li>Viewing stats of Knight among others crashed the battle simulator. <li>A really really huge single army could cause the game to lock up (>2500 units). <li>Throwing away item from lab crashed the game. <li>DGA display problem for some 15bpp displays fixed </ul> <p>Complete <a href="http://www.illwinter.com/dom_history.html">changelog</a>.</p> Dominions 1.03 updated
1901 4 2001-07-27 02:15:14 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>Fixed crash when quitting fullscreen mode on MacOS X <li>Fixed fullscreen mouse events on MacOS X <li>Now returns an error if unable to open audio on BeOS <li>Fixed keyboard input translation on WinCE (thanks Rainer!) <li>Now gets correct keyboard state when starting up on X11 <li>Improved the DGA 2.0 and framebuffer console drivers <li>Improved the OpenBSD port (native audio default, etc.) <li>Improved OSS audio driver support, thanks to 4Front Tech. <li>Improved X11 fullscreen support, works better with KDE <li>Improved SDL_GetTicks() resolution on W2K (thanks Holger!) <li>Added FreeBSD VGL video driver from FreeBSD port </ul> Simple DirectMedia Layer 1.2.2 updated
1902 4 2001-07-27 02:23:42 <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> An OpenGL-based graphical traceroute utility <p> <em>Changelog:</em> <ul> <li>RFC1876 <li>Satellites <li>Zoom </ul> xtraceroute 0.9.0 updated
1903 4387 2001-07-29 10:04:28 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A 3D city simulator using openGL <p> <em>Changelog:</em> <ul> This release includes more microsimulator updates, transport networks (ie. roads), power lines that actually transmit power to buildings/road networks, buildings that build based on the microsimulator conditions, support for funds and items that cost money, and a toolbox that is starting to come together. </ul> <br> Free Reign 0.2.0 updated
1904 4 2001-07-31 05:17:07 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Fixed: one tutorial map did not load <li>Fixed: Kamikaze not working <li>Fixed: units could repair without repairing function <li>Fixed: airplanes tried to ascend through buildings <li>Fixed: crash when kamikaze attack occured during movement <li>Fixed: log(0) error in refuelling dialog </ul> Advanced Strategic Command 1.4.4 updated
1905 4 2001-07-31 06:20:48 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> The pinnacle of multiplayer 3D deathmatch <p> <em>Changelog:</em> <ul> <li>Players joining (and apparently leaving) the game cause everyone to hitch <li>fs_handleforfile: none free ERROR <li>After last level of tier game doesn't stay on trophy screen, instead it takes you directly to next tier screen <li>There is a shader bug in Pro-q3dm6 <li>developer cheats like R_Showtris have been disabled in the PR <li>made /startOrbit cheatprotected <li>Rcon issues now resolved <li>fs_basegame isn't published to clients <li>fixedlegs command in the animation config is apparently not working <li>+ and - cvars fixed </ul> Quake 3 Arena 1.29g Beta updated
1906 4 2001-07-31 11:50:29 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> An addictive action-puzzle game involving bouncing penguins <p> <em>Changelog:</em> <ul> <li>added "score decay" timer, to discourage obsessive-compulsive types from taking hours on one level <li>added easy and hard difficulty settings <li>added options for sound <li>added option for auto pause (which makes the game stop when the window loses focus <li>now, when a line is stuck (against another line) for a long time, the line completes instead of exploding <li>added fullscreen option <li>fixed busy waits in dialog.c <li>code cleanup </ul> IceBreaker 1.2 updated