| title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
| Pro Evolution Chapping |
|
|
www |
|
|
|
|
0.43 |
Turn based football game. |
<p>Turn based board football game. |
board |
free |
|
 |
on |
on |
off |
off |
off |
off |
2008-07-29 |
4 |
2008-07-30 08:24:32 |
33319 |
www |
|
|
|
0000-00-00 00:00:00 |
off |
| Professor Fizzwizzle |
Grubby Games |
Grubby Games |
|
|
|
|
|
1.02 |
A mind-expanding puzzle game |
Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab? |
mia |
shareware |
|
 |
off |
on |
off |
off |
off |
off |
2005-08-25 |
5795 |
2005-08-28 13:16:10 |
-1 |
www |
|
|
|
2005-10-14 06:23:40 |
on |
| Professor Fizzwizzle and the Molten Mystery |
Grubby Games |
Grubby Games |
|
|
|
|
|
1.0 |
Professor Fizzwizzle is back, and is puzzling his way through a Molten Mystery! |
While on a well deserved vacation, Professor Fizzwizzle's investigation of a strange volcano has landed him in a Molten Mystery! Now it's up to you to master exciting new gadgets, outwit the Bat-Bots, and vanquish a truly cunning villain! Can the professor count on you to help?
- Over 210 levels in total! You'll find something to enjoy no matter what your skill level.
- Easy to learn and control. Just "undo" your last few steps if you make a mistake.
- Stuck on a level? Just "Show Solution" and watch the walk-through.
- Full featured level editor! Share your levels, or download levels from others.
- Compete with players from around the globe for online high scores! |
mia |
shareware |
|
 |
off |
on |
off |
off |
off |
off |
2007-06-02 |
7378 |
2007-06-03 07:14:15 |
10612 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
| Project Diaspora |
Michael Bok |
Nighsoft |
www |
|
|
|
|
1.3.0 |
Space Trading MMORPG since 1998 |
<p>Project Diaspora is a 2D Space Trading MMORPG for Windows and Linux. Project Diaspora is a High quality, multi-player internet based game. Graphics are good, and game mechanics solid. Create your character or characters, buy a ship, outfit it with weapons, missiles, and equipment. Buy, transport and sell cargo at over a dozen planets in different zones of play.
<p>Forge alliances, create guilds and wage wars with or against your fellow players. A definite must have for the online strategy game enthusiast. |
simulation |
free |
|
 |
on |
on |
off |
off |
on |
on |
2009-08-20 |
4 |
2009-08-20 11:53:03 |
30572 |
www |
|
|
Required Libraries:<br />
SDL<br />
SDL_ttf<br />
SDL_image<br />
SDL_gfx<br />
libcurl |
0000-00-00 00:00:00 |
on |
| Project LRNJ: Slime Forest |
Darrell Johnson |
|
www |
www |
Linux Updater |
www |
Windows Version |
104 |
A console-style role-playing game that teaches Japanese. |
<p>The goal of Project LRNJ is to make learning Japanese fun and easy enough for people who are only casually interested. Slime Forest is the prototype line for an RPG that teaches Japanese language. It resembles a NES RPG with a battle system based on recognizing kana and kanji. |
rpg |
shareware |
Payment Optional, $20 Registration |
 |
off |
on |
off |
off |
off |
off |
2003-06-21 |
2 |
2003-06-21 12:14:14 |
-1 |
www |
www |
Mac Version |
SDL, SDL_image |
2010-06-11 18:11:42 |
off |
| Project: Starfighter |
Parallel Realities |
Parallel Realities |
www |
|
|
|
|
V1.2 |
2D Space Shooter |
After decades of war one company, who had gained powerful supply both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
<p>
Features:
<ul>
<li>Multiple Weapons
<li>Sound Effects and Music
<li>Missions with Primary and Secondary Objectives
<li>A Variety of Missions (Protect, Destroy, etc)
<li>A Plot
</ul> |
arcade |
free |
|
 |
on |
on |
on |
off |
off |
off |
2002-11-08 |
2 |
2002-11-08 06:57:36 |
-1 |
www |
|
|
<br><li>SDL
<li>SDL_mixer
<li>SDL_image |
2012-04-07 12:01:53 |
on |
| Prometheus Project |
Gerhard Vogt |
|
www |
|
|
|
|
0.01 |
A realtime strategy game for X |
This is a simple realtime strategy game along the lines of Command & Conquer. The rules, as described in the README:
<blockquote> The main goal is to destroy all enemy buildings. Therefore you have to produce vehicles. Every car needs a controller, and every control station can control five cars.
<p>
Furthermore you need energy to build cars and buildings, and every car and building needs energy each round. So you first should build some energy producers.
<p>
Special buildings:
<p>
Cannon 1+2: Attacks vehicles, very strong, long range, but can not move.<br>
Reserch Center: Allows you to build other cars and buildings<br>
Radar: Allows you to see what happens.
</blockquote> |
strategy |
free |
|
 |
on |
on |
off |
off |
off |
off |
1999-04-03 |
bobz |
1999-04-03 21:46:36 |
2 |
www |
|
|
Requires the <a href="http://www.troll.no">QT</a> library. |
2001-03-18 06:22:22 |
off |
| ProScrabble |
Flavius Suciu |
Individual |
www |
www |
Screenshots |
|
|
1.0 |
Free scrabble playing program, for Linux and Windows |
<ul>Features:
<li>5 different computer levels, from beginner to expert player
<li>customizable scrabble tables
<li>import/edit your own wordlist
<li>very powerful dictionary search
<li>save/load/print your games
<li>and many other nice features
</ul>
<ul>Future improvements:
<li>tournament play
<li>multiplayer
<li>Scrabble composition and other scrabble variants
</ul> |
mia |
free |
|
 |
on |
on |
off |
off |
off |
off |
2006-10-17 |
4 |
2006-10-21 00:20:05 |
30036 |
www |
|
|
qt >= 3.0 |
0000-00-00 00:00:00 |
off |
| Protector |
Mark Boyd |
|
www |
|
|
|
|
1.4 |
Save the lifepods from the Evil Empire |
<p>Protector is a defender clone. You fly a single ship against a suspiciously familiar Evil Empire. Bugs, lawyers, bundles, red tape and even more evil creatures will try to stop you.
|
action |
free |
|
 |
on |
on |
off |
off |
on |
off |
2003-06-11 |
2 |
2003-06-11 18:23:23 |
-1 |
www |
|
|
Allegro library (version 4) |
2009-04-07 17:15:33 |
on |
| psDoom |
Dennis Chao, David Koppenhofer |
|
www |
www |
Dennis Chao's original psDoom page |
|
|
2000.05.03b |
A process monitor and manager for *nix systems. |
This is a modified version of the <a href="/show?doom">Doom</a> source code which represents system processes as soldiers. It could be considered a graphical interface to the 'ps', 'renice', and 'kill' commands. Wounding a soldier re-nices the process, and killing him kill -9's the process.
<p>
This is a proof-of-concept only, and needs lots of work before it could be truly useful.
From Dennis Chao's webpage:
<blockquote>
<p>Some of the potential benefits of using Doom as a tool for system administration:
<ul>
<li>The machine load is immediately apparent to the player,
who can see how crowded a room is. The player can eyeball many
machines from a high vantage point and go down to a room that
needs maintenance.
<li>There is a nice continuum for resource allocation.
A user may choose to simply wound processes rather than killing
them, which could naturally be translated to renicing them.
<li>A new sysadmin can be given less power by providing her with a
smaller weapon. A rank beginner may not be given a weapon at all
and be forced to attack processes with her bare hands. It would
take a foolhardy player to attack a room full of monsters, just
as a newbie should not kill a bunch of important processes.
A more experienced sysadmin would have time to stop a newbie who
is trying to kill the wrong process.
The real work could be left to those with the big guns. The truly
great sysadmins could have BFGs.
<li>Really crowded systems would regulate their own load because
monsters occasionally kill each other. Once the population in a
room goes down, the monsters will stop attacking each other.
<li>Drastic action takes work. In a command line interface, all
actions take approximately the same amount of effort. One
can <code>ls</code> just as easily as <code>rm -rf *</code>,
which is kind of unfortunate.
In a cyberspace environment, the players are not omnipotent,
so performing large actions takes time and effort.
<li>Important processes can be instantiated as more powerful
monsters. They can then defend themselves against inexperienced
sysadmins.
<li>Sysadmins could cooperate or compete. Doom is a natural
environment for player-to-player interactions. A team of players
can cooperate to take care of a heavily-loaded system, or they
can even take out rogue sysadmins who are killing the wrong
processes.
<!--
<li>Players would be more likely to monitor their systems very
carefully so their characters don't get killed. They may even
work for longer hours without pay.
-->
</ul>
</p>
<p>A few of the problems of using Doom as a tool for system administration:
<ul>
<li>Certain processes are vital to the computer's operation and
should not be killed. For example, after I took the screenshot
of myself being attacked by <code>csh</code>, <code>csh</code>
was shot by friendly fire from behind, possibly by <code>tcsh</code>
or <code>xv</code>, and my session was abruptly terminated.
<li>Mapping processes to appropriate monsters is difficult.
Should large processes be mapped to large monsters?
Should the monster type reflect the CPU as well as memory usage?
Should processes and their children look alike?
<li>It is difficult to tell if your employees are doing real work
or just goofing off when tools and games have the same GUI.
</ul>
</p>
</blockquote> |
util |
free |
|
 |
on |
on |
off |
off |
off |
off |
1999-10-20 |
bobz |
1999-10-20 13:05:35 |
2 |
www |
|
|
|
2002-09-29 04:48:32 |
on |