| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1857 | 4377 | 2001-07-06 15:16:11 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> FCE Ultra is a portable NES/Famicom emulator based on Bero's original FCE source <p> <em>Changelog:</em> <ul> <li>Various speed optimizations. <li>Sound is no longer messed up when a JAM/KIL opcode is emulated. <li>Fixed an overflow bug that occured when $4014 was written to during certain(rare) conditions. <li>Fixed a few save state bugs. <li>Fixed a MMC1 CHR bank switching bug. <li>Added emulation of the MMC5's WRAM write-enable/disable registers. <li>Fixed a sound frame IRQ emulation bug. "Qix" works now. <li>Added UNIF support. Some of the board emulation is still a bit buggy, though. Look at the documentation for a list of supported boards. <li>Updated the "Palette Notes" section of the documentation. Also fixed a few other problems with the documentation. <li>Added support for loading files in the PKZIP and gzip compressed file formats via zlib. <li>Added the ability to configure the first scanline and the last scanline to draw to the screen. Enabling PAL emulation no longer will cause all 239 scanlines to be displayed, though an option to override these settings for when PAL emulation is enabled may be in the next version. </ul> | FCE Ultra 0.60 | updated | |
| 1858 | -1 | 2001-07-07 07:53:21 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Clone Of Atari's 1970's game Lunar Lander <p> <em>Changelog:</em> <ul> <li>Gravity gets stronger as game progresses <li>landing pad shows red if speed unsafe <li>some landing pads have higher score and lower landing speed <li>new between game screens <li>multiple "lives" <li>pause feature <li>some code cleanup. </ul> | Moon Lander | updated | |
| 1859 | -1 | 2001-07-07 07:54:22 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A hardware abstraction layer for handling graphics, input and windowing. <p> <em>Changelog:</em> <ul> <li>Software driver pipeline optimization giving me 70% speed up for solid lines. <li>Several bugfixes for image loading, Matrox driver, mode handling and more. <li>Removed 'realloc()s' that caused callback functions to write into the old memory location if 'realloc()' returns a new one. <li>API rewrite for IDirectFBDisplayLayer with new capabilities, e.g. flicker filtering, better configuration handling by 'Get/Set/TestConfiguration()'. <li>Sub surface handling improved, especially for surface resizing. <li>More safety and sanity checks and new error codes (DFB_MISSINGIMAGE, DFB_INVAREA, DFB_THIZNULL and DFB_IDNOTFOUND). <li>Additions to IDirectFBVideoProvider: 'GetCapabilities()' retrieves info about the provider, 'Set/GetColorAdjustment()' set/get values like contrast etc. <li>Cursor can be enabled/disabled and opacity can be set independently. Also cursor appears centered now. <li>Experimental support for VT switching during runtime ;-) <li>New command line option "--force-windowed" which already works with most of the examples, levels other than DFSCL_NORMAL give DFB_ACCESSDENIED. <li>GIF loading to ARGB fixed, transparent GIFs are now supported as ARGB. <li>Several fixes to video mode list and pixelformat handling in 'read_modes()', 'fbdev_set_mode()' and 'fbdev_get_pixelformat()'. <li>Added IDirectFBSurface->DrawLines(), used by df_dok now. <li>Some optimizations in DrawString and core font handling. <li>Fixed font problems with Matrox cards, their texture cache is flushed now after writing the glyph into the framebuffer (i.e. into the texture). <li>Mouse cursor movements are now clipped by the screen ;-) <li>Fixed 'directfb.h', identifier "id" was also a keyword in Objective C. <li>Added IDirectFBInputBuffer->WaitForEventWithTimeout, was missing in last release. </ul> | DirectFB 0.9.4 | updated | |
| 1860 | -1 | 2001-07-08 01:23:34 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>Added network support. <li>The game now comes with documentation in various formats including HTML and PostScript. <li>A statically linked binary is available, and will run on any recent Linux box without Allegro installed. </ul> | Liquid War 5.4.0 | updated | |
| 1861 | 4377 | 2001-07-08 01:24:47 | <em>Category:</em> Action<br> <em>Description:</em> ZDaemon allows you to play id software's game, DOOM, across the internet with other players. All you need to do is join one of the available servers. A launcher is included, making joining a simple matter. ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of the csDoom project. | ZDaemon 0.99 | new | |
| 1862 | -1 | 2001-07-09 07:52:39 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Car racing simulation <p> <em>Changelog:</em> Racer v0.4.6.1 for Windows/IRIX/Linux. For Windows, you can optionally download a patch (which is just under 300Kb) which only updates the affected executables. In case the patch leads to problems, download the entire v0.4.6.1 installation. <ul> <li>Enhancements: <ul> <li>Fixes a really HUGE bug in the grip code; you now have twice the grip and this really feels MUCH better. Thanks to Stefan Wolff for the sharp observations. <li>Fixed a shadow bug; on the Oval the shadow would look weird and this gave the idea that the car was floating above the surface. <li>Single skid sound; not 1 sound per wheel anymore. <li>Spline surface intersection function optimized. You may experience faster framerates than before at the end of the track. <li>The MSFF wheel has quite a bit more force and feels better (I think). </ul> <li>TrackEd: <ul> <li>Now hits objects better in object mode. <li>Redownload any cars that you've downloaded previously; they contain fixes because all the cars needed stiffer springs after fixing the grip bug. <li>Although this is a small update, the difference in the physics is BIG and possibly resolves the complaint from people that the car is so slippery, FINALLY! ;-) <li>If you've done cars yourself, I'd suggest raising the spring rates of both suspension and tires to avoid it sinking into the ground. </ul> </uL> | Racer 0.4.6.1 | updated | |
| 1863 | -1 | 2001-07-09 11:37:03 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Clone Of Atari's 1970's game Lunar Lander <p> <em>Changelog:</em> <ul> <li>Score for each landing pad now displays during level warm-up. <li>Unused images deleted, others changed to smaller format for a smaller download. <li>Implemented a "make install" for system wide use. <li>Changed some filenames to comply with the FHS. <li>Added sound when you get bonus life. <li>Changed "congratulations" sound when you land (copyright issues). <li>Changed bonus life score to 10,000. </ul> | Moon Lander 2001-07-09 | updated | |
| 1864 | -1 | 2001-07-12 14:20:37 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A simple computer role-playing game, written in Python <p> <em>Changelog:</em> <ul> <li>Summer school! There are now a handful of teachers in each town who can improve your skills - but make sure you have plenty of cash, because they don't accept American Express. You can find them by the signs out front of their houses. <li>As seen on Miami Vice! Well, rowboats to allow you to cross lakes and oceans, anyway, and there's no more "land border" around the outside, except near land. Half of the beaches have a dock, so keep looking... <li>Pre-Apocalyptic Cities! Now you, too, can shop on 5th Avenue, or what's left of it. The ruins are not for the weak-hearted or ill-equipped, however. <li>Faster game and sector load/save - it should be a lot more tolerable now going between sectors. </ul> | Umbra 0.9 | updated | |
| 1865 | -1 | 2001-07-12 14:22:35 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> OpenRPG is suite of role-playing utilities for online and tabletop gaming. <p> <em>Changelog:</em> <ul> <li>Alias node <li>Min Lib Node <li>Ignore <li>Dice toolbar <li>Map Scale <li>Auto Log <li>Cut, Copy, and Paste Menus <li>Player IDs <li>Improved booting <li>More character sheets <li>Chat Auto-complete now optional <li>User selectable "Typing" and "Idle" text <li>lots of bug fixes </ul> | OpenRPG 0.9.4a | updated | |
| 1866 | -1 | 2001-07-12 14:23:11 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Vega Strike Wing Commander Space Simulator <p> <em>Changelog:</em> <ul> <li>Weapons have been added Spacebar now fires. <li>Engine glow has been released! <li>AI has been started for computer enemies. </ul> | Vega Strike 0.0.6 | updated |