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newsid userid timestamp news headline newstype gameid
1827 -1 2001-06-26 06:39:42 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A little monster training game <p> <em>Changelog:</em><br> The entire game has been rewritten with a client server architecture, and the data files have been converted to XML. This means that network play is fully operational now, and the data files can be easily modified (assuming you have root access on the server :)). Gmonsters 0.5.0 updated
1828 -1 2001-06-26 06:40:40 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> TEG, a risk clone. <p> <em>Changelog:</em> <ul> <li>Fixed ugly bug that cause a robot to stop playing <li>Fixed ugly bug when launching server from client </ul> Tenes Empanadas Graciela 0.6.11 updated
1829 -1 2001-06-26 06:41:09 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Addictive game. Make jewels disappear by getting 3 in row. Uses OpenGL. <p> <em>Changelog:</em> <ul> <li>Version 1.0.1 now has a high score table. </ul> gljewels 1.0.1 updated
1830 -1 2001-06-26 06:42:47 <img src="/images/thumbs/kapitalist-scr.png" align="right" width="200" height="167"><em>Category:</em> Strategy<br> <em>Description:</em> Capitalist is a Monopoly(R)-like board game for 2-8 players. Walk around the board, buy properties, receive rent from your competitors, try to get monopolies to build houses and hotels on them and increase your wealth. Capitalist 0.1 new
1831 -1 2001-06-26 06:43:46 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A fun 2D car game <p> <em>Changelog:</em> <ul> <li>new map systeme <li>Editor of maps <li>Adition of weapons <li>Correction of l'AI </ul> ID-Car ID-Car beta 0.2.0 updated
1832 2583 2001-06-26 06:45:40 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Graphical, educational typing tutorial game. <p> <em>Changelog:</em> <ul> <li>Fixed the tutorial screen crashing bugs (yahoo!). <li>Fixed "yellow outline" graphic bug. <li>GIF->PNG image transition. <li>SDL & cross-platform (non-POSIX) build fixes. <li>Added Keyboard Support in Menu. <li>Fixed Tux anim bug (when keys held down). <li>"Congrats" bug fix. <li>Many, many, many bug fixes! <li>Win32 support. </ul> TuxTyping 0.9 updated
1833 -1 2001-06-26 06:47:08 <img src="/images/thumbs/incoming.JPG" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> Possible Worlds originally started as an ambitious Computergraphics lab exercise and has turned into a very impressive Subwar / Wing Commander - style 3D game with challenging missions, some neat graphical effects and innovative ideas. It also boasts many different ships and a sinister underwater atmosphere, from gentle coastlines to pitch black deep-sea canyons. Currently single player only, full network multiplayer mode is under development. The game runs both under Linux and Win 9x / NT / 2k. Possible Worlds 1.0 new
1834 2 2001-06-26 06:56:21 <em>Category:</em> Code Library<br> <em>Description:</em> Pygame is a set of python modules written to help create games in Python. The package is wrapped around SDL and several of the SDL daughter libraries. There are currently several released open source games and applications built with Pygame. Version 1.1 adds a large list of features and cleanup bugfixes. Pygame new
1835 4387 2001-06-26 16:19:45 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> First-person shooter Internet game engine <p> <em>Changelog:</em> <ul> Finally, after almost a year since our last full release, QuakeForge 0.3.0 has been released! 0.3.0 has greatly improved in looks, stability and configurablility in this time and we feel confident that it is probably the most stable Quake available. Sadly, this is the QuakeWorld-compatible clients and server only. The single player Quake available in 0.1.1 is not in this release due to QuakeWorld being a higher priority, but not to worry, we have not abandoned those that like to tango with a shambler: we will be working on singler player Quake again as soon as the dust has settled. <p>Notable changes from 0.2.99 Beta 7: <li>X11 DGA and VidMode problems should be taken care of once and for all. <li>X11 clients will not attempt to go fullscreen of the desired mode is not available. <li>new Cvar: cl_writecfg. Set to 0 to disable writing config.cfg. <li>new Cvar: fs_usercfg. Complement to fs_globalcfg, but allows for user specific config files (most useful on Linux/UNIX systems). <li>The setrom command has been fixed so it actually makes a pre-existing Cvar read-only. <li>Alt+Tab problem on NVIDIA cards in Win32 has been fixed. <li>X11 VidMode is restored properly now. <li>Several cross-platform compile problems have been fixed. <li>Server default heap is now 8MB instead of 16 saving memory for most circumstances. Use -mem 12 if more is needed. <li>Client memory footprint has been reduced by approximately 8MB by removing data that should never have been in the client. <li>A subtle client entity bug shown by odd rocket smoke puffs has been fixed. <li>MOVETYPE_NONE entities now get linked into the world after their think function has been called. <li>new Cvar: cl_demospeed. Scales demo playback speed. 1 is normal, 0 is full pause. <li>Mangled map names in maplist has been fixed. <li>Doubled "Game Paused" messages fixed. <li>Software clients will now render the view model when the fov Cvar has a value greater than 90. Use r_drawviewmodel 0 to disable. <li>X11 Clients now have keyboard repeat when expecting typed input. <li>Various particle system tweaks and fixes. </ul> <br> QuakeForge 0.3.0 updated
1836 4939 2001-06-27 08:19:08 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>Network interface for Atlas</li> <li>support for creating airport taxiway and runway signs</li> <li>Support for adding static objects to the scenery</li> <li>Multiple screenshot support</li> <li>XML configurable HUD and keyboard</li> <li>Many, many bugfixes and improvements to previous subsystems</li> </ul> Flight Gear Flight Sim 0.7.7 updated