| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1817 | -1 | 2001-06-19 18:26:27 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> a real time sport/strategy java soccer game <p> <em>Changelog:</em> <ul> <li>TOS 1.1.0 is realeased, it has a bug fix for the offside rule, it also has record and replay functions added. <li>To record a series of games at the server side, start the server with "-lo" option. The games will be recorded to files like "saved0", "saved1", ... <li>To replay a recorded file, use the VCR buttons on the toolbar. You may open the saved file, play, play backwards, rewind, pause, fast forward and close. It would be useful for demo purposes and players behaviour analysis. </ul> | The Tao of Soccer 1.1.0 | updated | |
| 1818 | 2437 | 2001-06-19 18:27:17 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> MUD client with mapping functionality and lots of other features <p> <em>Changelog:</em> <ul> <li>This is a major release with lots of changes; please refer to the CHANGES files. <li>Most important change: SMM++ parser has been totally redone; even oo-scripting is possible </ul> | SMM++ 5.0 | updated | |
| 1819 | -1 | 2001-06-20 20:09:02 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A portable, LGPL game development library. <p> <em>Changelog:</em> <ul> <li>This latest 1.4.0 release is the first officially stable version of PLIB in over a year - it contains significant improvements in stability and has many added features. </ul> | PLib 1.4.0 | updated | |
| 1820 | 4 | 2001-06-23 02:10:19 | <p>TimeGate Studios, Inc. and Loki Software, Inc. are pleased to announce that the popular fantasy strategy game, Kohan: Immortal Sovereigns, has entered the beta stage of development for the Linux platform. A noted achievement for the gaming industry, Kohan will be the first of the real-time strategy gaming genre to be commercially available for Linux.</p> <p>"We are thrilled to announce reaching the beta milestone of porting Kohan to Linux with Loki," says Adel Chaveleh, TimeGate's Managing Director. "The excitement of offering Kohan to gamers on multiple platforms builds up even more with this accomplishment. All of the awards and positive reviews Kohan has received support our beliefs that this game is sure to please the Linux gamer."</p> <p>The game has received much praise for many of its dynamic features such as:</p> <ul> <li>An intriguing storyline that emphasizes discovering the history of the Kohan</li> <li>Unique company-based combat system, that allows players to build companies from the ground up, mixing and matching over 40 different units to create thousands of combinations</li> <li>Classic military concepts, such as morale, supply, terrain, formation, and more that affect how each company responds</li> <li>Unique, simple to manage upkeep-based economic system that takes the micromanagement out of RTS economics</li> </ul> <p>For more information about Kohan, please log onto the official website, <a href="http://www.kohan.net">www.kohan.net</a>.</p> | Kohan for Linux Reaches Beta Stage of Development | default | |
| 1821 | 4 | 2001-06-23 02:14:07 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> SMPEG is a free MPEG1 video player library with sound support. <p> <em>Changelog:</em> <ul> <li>Fixed some hangs that occurred when seeking in MPEG files <li>Reworked the looping code - it should work better now <li>Fixed memory leak when sound was disabled <li>Widened initial search for audio streams in MPEG files <li>plaympeg now shows the name of the MPEG file in the caption <li>Added a check for the socklen_t type (thanks Michael Pruett) <li>Fixed crash with incorrectly encoded macroblock sequences <li>Fixed crash when the MPEG file can't be opened <li>Fixed crash in gtv when seeking without a file loaded </ul> | SDL MPEG Library 0.4.4 | updated | |
| 1822 | 4377 | 2001-06-23 20:53:30 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> OpenRPG is suite of role-playing utilities for online and tabletop gaming. <p> Quote from the OpenPRG homepage, "This release contains mostly bug fixes and improved network code that should ensure more stability. A special thanks goes out to Greg Copeland for his work in this area. Again, this release is incompatible with previous versions of OpenRPG." | OpenRPG 0.9.2a | updated | |
| 1823 | 4377 | 2001-06-25 12:31:46 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <ul> <li>improved fix for demo sync problems with lost souls bouncing off floors <li>fixed bug where loading a -fast or respawn savegame failed to restore those options properly <li>fixed demo sync bug with doors also tagged to lift triggers <li>fix some endianness problems in the OpenGL renderer <li>hopefully fixed some problems compiling for Linux/ARM <li>fix multi-level demo time totals to agree with compet-n <li>linux rpm is now a bit more standardised </ul> | PRBoom 2.2.1 | updated | |
| 1824 | -1 | 2001-06-26 06:35:41 | <em>Category:</em> Strategy<br> <em>Description:</em> This is a simple game where you run along a grid and pick up an object while evading computer enemies. <p> It is meant to be something one can use to learn to program for X11. | GridRun 1.0 | new | |
| 1825 | -1 | 2001-06-26 06:37:14 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> arcade-style 2D-space-shooter <p> <em>Changelog:</em> <ul> <li>some bugfixes <li>changed default bitdepth to 16 <li>removed option "-8", because it made the game look horrible <li>added another framewait method to get the same gamespeed on all machines (thanx to Benjamin Niemann for you suggestion) <li>some new enemies <li>a boss (not finished yet...) <li>a new player sprite (thanks El Fabio) <li>added a new bonusitem (increase speed) <li>"visual-bonus-feedback" :) </ul> | ketm 0.0.3 | updated | |
| 1826 | -1 | 2001-06-26 06:38:11 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> GnomerMind is a configurable and attractive-looking MasterMind-type GNOME game <p> <em>Changelog:</em> <ul> <li>Corrected an huge bug in changing parameters </ul> | GnomerMind 1.0.1 | updated |