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newsid userid timestamp news headline newstype gameid
182 2 1999-04-04 13:20:21 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A city simulation similar to SimCity, but with its own style.<p> <em>Changelog:</em> <ul> <li>Integrate X11 and Win32 code <li>Greyscale X11 support added <li>X11 performance enhancements <li>Fix mouse offset problem <li>Fix integer overflow problems at high tech levels <li>Fix crashes when right clicking on grass squares <li>The code has been "cleaned" using indent <li>Some reworking of the Load/Save logic </ul> LinCity 1.11 updated
183 2 1999-04-04 16:56:58 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Hotspots are now working (there should be some trees in the level) <li>Traps are basically working (there should be some non deadly "fire") <li>Exits and entrances are now read from the level files <li>Tile maps are now loaded from subbitmaps, making it easier to create new <li>A new tile set is provided <li>A basic blocker is ready (a little buggy) </ul> Pingus 0.0.10 updated
184 804 1999-04-05 09:25:10 <img src="/images/thumbs/batalla.gif" align=right width=200 height=154><em>Category:</em> Strategy<br> <em>Description:</em> Networked battleship-like game. GTK and Gnome versions available. Note: the homepage is in Spanish. Try <a href="http://babelfish.altavista.com/cgi-bin/translate?urltext=http://www.pjn.gov.ar/~rquesada/batnav.html&lp=es_en">babelfish</a> for a basic translation. Batalla Naval 0.74.0 (GNOME) / 0.59.31 (non-GNOME) new
185 804 1999-04-05 09:37:16 <em>Category:</em> Arcade<br> <em>Description:</em> Multiplayer 2-D worm game. Multiplayer support (3 players max), weapons, enemies, 320x200 - 800x600 hi-color graphics, module music and playlist support, joystick-support. Worm Zone 1.3 new
186 804 1999-04-05 09:41:42 <em>Category:</em> Arcade<br> <em>Description:</em> A classic multiplayer nibbles game. It is based on the old nibbles game: you've got a worm, eat nibbles and get your worm growing. Several players can play together, each of them controlling its own worm on its own computer. ZNibbles 0.0.2 new
187 2 1999-04-05 10:25:16 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A free clone of Microprose's Civilization game.<p> There's a new pre-1.8.0 release of FreeCiv available on their FTP server that contains a number of bugfixes from 1.8.0pre2.<br> I've also changed the links in the FreeCiv record to point at <a href="http://freeciv.ultraviolet.org">freeciv.ultraviolet.org</a> instead of <em>www.freeciv.org</em>, since the latter address has been non-functional for quite some time now. Freeciv 1.8.0pre3 updated
188 2 1999-04-05 12:39:43 As my Real Job permits, I'm finishing up some long-overdue changes to the Game Tome code (like complex searching, expanded categories, more record attributes), and once they're in place, I'll be thinking about what to do next. I've got some ideas, but I don't want to spend time adding features that won't get used. So I'm requesting feedback: what do <em>you</em> think happypenguin.org needs? Below are a few specific things I'm thinking about, but I'm interested in hearing all ideas anyone might have. Please <a href="mailto:bobz@mr.net">email me</a> your thoughts about the future of this site. <ul> <li>Does happypenguin.org need a messageboard, or a slashdot-style comment system, or are things fine as they are now? <li>Would a polling system that game developers could use to query happypenguin.org readers be useful? <li>Does there need to be a "help wanted" directory for Linux games projects? <li>Do you mind needing to have a user account here to do stuff like like rate games and post comments? Would you hate it if accounts became even more necessary? </ul> Request For Feedback default
189 809 1999-04-05 21:38:47 <em>Category:</em> Arcade<br> <em>Description:</em> ClanBomber is the working-title of a Bomberman-like game for Linux and Windows, that uses ClanLib, a multi platform game sdk by ClanSoft. <p>The main purpose for us to write the game is to learn how to use ClanLib and write well designed object oriented C++ code. <p>Once ClanBomber is finished, we will start to write THE killer application for ClanLib, and world domination will be ours :-) ClanBomber 990404 new
190 193 1999-04-06 14:41:57 <img src="/images/thumbs/loser.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/4star.gif" alt="4 stars" width=85 height=40><p> <em>Description:</em> Side-scrolling, network-capable game for Linux<p> <em>Changelog:</em> <ul> <li>New items like levers and doors <li>Map campaigns for single players <li>New sprites for the weapons <li>New characters and new images for some old characters <li>New enemies <li>New musics and sound effects <li>New system for NPC programming: each NPC has a library loaded at runtime by the server <li>New energy bar (smaller) <li>All maps are available in 8bpp (which looks awful; we'll fix it!) <li>New scenario: ice <li>Some bug fixes </ul> The LOSER Corps 0.9.10 updated
191 816 1999-04-06 18:14:54 <em>Category:</em> Code Library<br> <em>Description:</em> ClanLib is a platform-independent game SDK. ClanLib currently supports linux and Windows platforms. <p> ClanLib features: <ul> <li>2D display support <li>Sound support. <li>Input support (keyboard, mouse, joysticks). <li>Network support. </ul> ClanLib can currently take advantage of the following libs, if available: <ul> <li>DirectX. <li>Svgalib. <li>X11. <li>PTC (and through that HERMES). </ul> ClanLib Game SDK new