| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1797 | 2 | 2001-06-07 09:44:05 | Our favorite printed source of information about Linux, <a href="http://www.linuxjournal.com">The Linux Journal</a>, has an <a href="http://www2.linuxjournal.com/articles/culture/0026.html">article about open source games</a> at their website. Author J. Neil Doane looks at <a href="/show?trophy">Trophy</a>, <a href="/show?tux%20racer">Tux Racer</a>, <a href="/show?gltron">glTron</a>, <a href="/show?powermanga">PowerManga</a>, and <a href="/show?penguin%20command">Penguin Command</a>. These are all very cool games that merit your attention if you haven't already checked them out. | Gaming article online at Linux Journal | default | |
| 1798 | -1 | 2001-06-11 13:13:43 | <img src="/images/thumbs/tickletux.jpg" align="right" width="180" height="200"><em>Category:</em> Puzzle<br> <em>Description:</em> TickleTux Hangman aims to bring computer Hangman into the modern age. It's current functionality includes skinning, a 16000 word dictionary and hi-scores/scoring. Network play is planned. | TickleTux Hangman 0.3.0 | new | |
| 1799 | 793 | 2001-06-11 13:14:35 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Helicopter air rescue flight simulator <p> <em>Changelog:</em> <ul> <li>Added smooth shading to aircraft models <li>improved LA scenery (depth display issues and textures) <li>FDM aircraft overspeed structure break down effect <li>added new documentation set to go along with source. </ul> | Search And Rescue 0.7e | updated | |
| 1800 | 3286 | 2001-06-12 07:12:18 | <em>Category:</em> Simulation<br> <em>Description:</em> This is a racing simulation. Here are the nice features that make this game special: <ul> <li>Realistic physics <li>Force Feedback <li>Replay <li>Can be played using the keyboard, the mouse, or a joystick/wheel <li>Several different cameras </ul> | Top10 2001-06-09 | new | |
| 1801 | -1 | 2001-06-12 07:14:39 | <img src="/images/thumbs/nhscreen05.jpg" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Description:</em> The oldest Role-Playing game still being actively developed and played NetHack 3.3.1 has got a much needed facelift for those who don't like to run around as an "@" symbol. | NetHack Falcon's Eye 1.9 | new | |
| 1802 | 2 | 2001-06-12 07:23:32 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Arkanae is a free 3D role playing game in GPL, using Java and OpenGL. <p> <em>Changelog:</em> <ul> <li>It's a major release, now you can : <li>visit the swamps, <li>meet Akéron, <li>discover 2 of the 3 scepters... <li>...and perhaps drop them in the Abyss... </ul> | Arkanae 0.4 | updated | |
| 1803 | -1 | 2001-06-14 07:46:53 | <em>Category:</em> Arcade<br> <em>Description:</em> You see an 8x8 array of 7 types of jewels. You need to make 3 or more in a row vertically or horizontally. Diagonals don't count. You move jewels by swapping neighbors that are left and right or up and down of each other. There is a clock that counts down, but moves up as you play. Very addictive game, and this implementation has beautiful 3d OpenGL graphics. | gljewels 1.0.0 | new | |
| 1804 | -1 | 2001-06-14 07:47:53 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A portable, LGPL game development library. <p> <em>Changelog:</em> <br> Too many changes to list. This version has been worked on for almost a year and is the final beta release before the upcoming 1.4.0 main release. Application authors are encouraged to try this out so any remaining issues can be resolved before then. | PLib 1.3.2 | updated | |
| 1805 | -1 | 2001-06-14 10:25:22 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A hardware abstraction layer for handling graphics, input and windowing. <p> <em>Changelog:</em> <ul> <li>Modularization of inputdrivers <li>Optimized window stack repaints <li>Serial mice input driver <li>Performance optimizations in software driver, especially for non-MMX machines <li>df_window can play video files and behaves like a window manager <li>IDirectFBWindow/IDirectFBInputBuffer->WaitForEventWithTimeout <li>IDirectFBFont->GetStringExtents <li>IDirectFB->WaitForSync <li>DirectFBSetOption </ul> | DirectFB 0.9.3 | updated | |
| 1806 | 4 | 2001-06-14 10:31:50 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A Missile Command clone with good gfx <p> <em>Changelog:</em> <ul> <li>anti aliased lines are back <li>fixed the shot reload bug in arcade mode <li>mouse button swap added (for left-handed mice) <li>shots are removed before the end-of-wave scoring <li>bombs avoid the player's shots faster <li>updated SFont </ul> | Penguin Command 1.6.1 | updated |