| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1787 | 679 | 2001-06-04 07:27:41 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Shoot down asteroids on your Agenda PDA <p> <em>Changelog:</em> <ul> <li>Speed reduced (more playable) <li>Additional keyboard layout available <li>Levels <li>Game over <li>Sound toggle </ul> | Agendaroids 2001.06.01 | updated | |
| 1788 | 679 | 2001-06-04 07:28:36 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A small and fast 3D Maze game for Linux PDAs <p> <em>Changelog:</em> <ul> <li>Goal: Move from center of maze to upper left corner (exit) <li>X server sound settings restored on exit <li>Fewer unseen wall pieces drawn (faster display) <li>"Build" mode is default (more interesting) <li>Position on map flashes (more obivous) <li>Sound toggle control <li>Other bugfixes </ul> | PDA Maze 2001.05.31 | updated | |
| 1789 | -1 | 2001-06-04 07:29:17 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A KDE2-based Jigsaw Puzzle Game <p> <em>Changelog:</em> <ul> <li>Internationalization is working now <li>Stability improvements </ul> | KPuzzle 0.3 | updated | |
| 1790 | 4666 | 2001-06-04 07:30:24 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> TEG, a risk clone. <p> <em>Changelog:</em> <ul> <li>Fixed ugly bug when player lost <li>Updated french translation (Benoit Timbert) <li>And misc changes in the robot and the client <li>Added options to the server: armies, seed, conq_world <li>Added surrender action (suggested by Andreas Henningsson) <li>The server is launched inside a terminal (Benoit ROUSSEAU) <li>Added transparent network socket <li>Chatline has configurable colors <li>When server is full, server close the connections <li>Fixed memory leaks <li>More user-friendly messages </ul> | Tenes Empanadas Graciela 0.6.10 | updated | |
| 1791 | 4844 | 2001-06-04 12:52:32 | <img src="/images/thumbs/xbscreenshot.jpg" align="right" width="200" height="160"><em>Category:</em> Strategy<br> <em>Description:</em> XBattle[AI] is a realtime strategy game in it's purest form. You are fighting on a graph (map) where certain nodes continously produces energy (troops) and you fight by drawing arrows along the edges where troop movements should occur. Obviously, this oneline description is an oversimplification of the game since there exists lots of options and more interesting features than just moving the troops on a graph. XbattleAI adds the possibity to play against computer controlled players and to choose AI algorithm for CPU opponents. If you are not familiar with Xbattle, the game may look a bit confusing at first. A quick and easy tutorial is distributed with game. It really worth a try... | XbattleAI v1.1.5 | new | |
| 1792 | -1 | 2001-06-06 07:59:01 | <em>Category:</em> Arcade<br> <em>Description:</em> <p>Ladder brings us back to the days of classic computer games. Back when computer games were written without any fancy graphics. Heck, they were written without any graphics at all!</p> <p>Using only ASCII characters, ladder was an addictive game that was very popular for computers running the CPM operating system. Seeing the game, you might be very much reminded of "Donkey Kong".</p> <p>Now Ladder has been rewritten in Java and can be played on most of todays computers.</p> | Ladder 1.1 | new | |
| 1793 | 4 | 2001-06-06 08:02:05 | <img src="/images/thumbs/armegatron.jpg" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Another Tron/Lightcycle game. More detailed than <a href="/show?gltron">glTron</a>. Multiplayer support. More playable than glTron without hardware support. | armagetron 0.1.4.6 | new | |
| 1794 | 4 | 2001-06-07 00:20:58 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Watch your shots so that you can say what's in the box <p> <em>Changelog:</em> <ul> <li>added SDL>=1.1.5 check in configure-in <li>fixed the level# command line <li>new won pic <li>updated URL </ul> | Blackbox 1.4.1 | updated | |
| 1795 | 4 | 2001-06-07 07:35:05 | <em>Category:</em> Code Library<br> <em>Description:</em> The DungeonMaker is a program that uses artificial life methods to create random dungeons or mazes. It is a C++ library for use in grid-based games, and can also be used as a stand-alone program for pen and paper role playing. | Dungeonmaker 1.0 | new | |
| 1796 | 4 | 2001-06-07 07:36:51 | <img src="/images/thumbs/sim1.gif" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> The player can create bus and rail connections and transport passengers, mail and goods in and between cities and industries. Even passenger ferries and oil tankers are included in the game. Goods are produced by industries from raw materials, sometimes over many steps of intermediate products. I.e. coal and iron ore are needed to produce steel in a steel mill. Oil may be transformed to plastics in a refinery. Plastics and steel are used to build cars by the car industry. Finally the cars are sold in the cities. Now they need gas to run, which also will be produced at the refinery. | Simutrans 0.78.1 | new |