| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1757 | -1 | 2001-05-23 18:15:28 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A hardware abstraction layer for handling graphics, input and windowing. <p> <em>Changelog:</em> <ul> <li>fix for loading jpegs unscaled into 24bpp surfaces <li>15bpp support for jpeg provider <li>v4l provider support for devfs (/dev/v4l/video*) <li>API change for DFBSurfaceDescription (pixelformat field instead of bpp field, removed DSCAPS_ALPHA.) <li>DrawString() and GetStringWidth() support UTF-8 encoded strings now. They take an additional parameter that specifies the number of bytes to use from the passed string or -1 for the complete string. <li>Fonts are no longer loaded completely, instead glyphs are loaded on demand and are cached for later use. <li>Font kerning tables are no longer loaded by the core. <li>Removed default font from the core and made it a IDirectFBFont interface. Pass NULL as filename to CreateFont() to get the default font. <li>Added MPEG video provider written by Kim JeongHoe based on libmpeg3. <li>Performance improvements in the software functions for DrawLine(), 16 bit drawing functions and DrawString() in all depth. <li>Added GetPos() and GetLength() functions to the video provider API. <li>Use /dev/tty0 or /dev/vc/0 (for devfs) instead of /dev/console so DirectFB works on machines with serial consoles. <li>Removed dependency on libm. </ul> | DirectFB 0.9.2 | updated | |
| 1758 | 679 | 2001-05-23 18:16:45 | <img src="/images/thumbs/pdamaze.gif" align="right"><em>Category:</em> Puzzle<br> <em>Description:</em> "PDA Maze" is a 3D (first person perspective) maze game that uses prerendered bitmaps to display quickly on small devices. Written specifically with the Agenda VR3 PDA in mind, it should run on anything capable of X-Window. | PDA Maze 2001.05.23 | new | |
| 1759 | -1 | 2001-05-24 07:45:54 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Asteroids like multiplayer game <p> <em>Changelog:</em> <ul> <li>Added gui configuration on startup <li>Added high scores for single player <li>Preliminary sound support under windows <li>Various tweaks for multiplayer </ul> | Avoid The Roid 0.5 | updated | |
| 1760 | -1 | 2001-05-24 07:49:16 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> arcade-style vertical scrolling shooter <p> <em>Changelog:</em> <ul> <li>added command line option to disable tex border color calls. A few people were having trouble w/ Chromium falling back to software rendering w/ some DRI drivers. Maybe this will help? <li>added mouse support to menu. +/- buttons can be clicked on items that increment/decrement, else double click activates. <li>music tracks resets to 0 if max is reached <li>split EnemyAircraft into separate subclasses to get rid of the ugly switch statements. </ul> | Chromium B.S.U. 0.9.12 | updated | |
| 1761 | -1 | 2001-05-25 11:54:21 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> OpenRPG is suite of role-playing utilities for online and tabletop gaming. <p> <em>Changelog:</em> <ul> <li>one window mode <li>hex maps <li>improved miniature facing <li>tabbed group edit <li>improved grid cells <li>tree auto save option <li>player booting <li>new user guide <li>insert nodes by URL <li>more </ul> | OpenRPG 0.8.9a | updated | |
| 1762 | 679 | 2001-05-25 11:56:24 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A small and fast 3D Maze game for Linux PDAs <p> <em>Changelog:</em> <ul> <li>Screen "scrolls" when you turn left or right. <li>Stupid debugging code removed which made maze generation take MINUTES instead of seconds. <li>Compass images created. <li>Initial timer code. <li>Stylus/mouse control added. <li>More sound effects. </ul> | PDA Maze 2001.05.24 | updated | |
| 1763 | -1 | 2001-05-26 14:51:48 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> GnomerMind is a configurable and attractive-looking MasterMind-type GNOME game <p> <em>Changelog:</em> <ul> <li>fixed a couple of bugs <li>added japanese locales <li>improved look'n'feel </ul> | GnomerMind 1.0 | updated | |
| 1764 | 679 | 2001-05-26 14:52:16 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Shoot down asteroids on your Agenda PDA <p> <em>Changelog:</em> <ul> <li>Title screen added (options coming soon) <li>Score display made thicker <li>Lines in shapes wrap around (so popup doesn't happen on edges as much) <li>Added a tappable "X" on the screen to quit the game <li>XPM icon updated </ul> | Agendaroids 2001.05.25 | updated | |
| 1765 | 4377 | 2001-05-27 16:42:31 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Chess game with 3D OpenGL graphics <p> <em>Changelog:</em> <ul> <li>glChess now quits normally if OpenGL is not supported <li>Fixed a SEGFAULT in engine.c/clear_engine_msg <li>Re-added COPYING to sources due to problems with CVS and symlinks <li>Finally resolved my problems when starting glChess as root by writing clear_startup_msg <li>Improved reading from engine mechanism <li>Fixed two bugs in Makefile (install, release) <li>Brought man page up to date <li>Added target 'uninstall' to Makefile, self-explanatory <li>Enhanced About dialog <li>Changed ChangeLog format, so you can see when something was done <li>Fully enabled beep on illegal move, added config and menu entry for this </ul> | glChess 0.2.7 | updated | |
| 1766 | 4377 | 2001-05-27 16:54:32 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A 3d table tennis game. <p> <em>Changelog:</em> <ul> <li>Improve network play. <li>Make it easier for players to find other player on the net. <li>Improve simple mode. </ul> | Cannon Smash 0.6.1 | updated |