| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1747 | -1 | 2001-05-18 07:19:11 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog:</em> <ul> <li>OBC1 support broke in a recent CVS update. Fixed now. [zsKnight] <li>Added full scanlines to the Win/Linux port [zsKnight] <li>Added Mouse Wheel switch [zsKnight,pagefault] <li>Improved 512 byte header support. This should improve compatibility with some games [zsKnight] <li>Modified 65816<->SPC700 timing. I hope this doesn't break anything [zsKnight] <li>Fixed a vram read behavior problem (fixed Equinox dungeons) [zsKnight] </ul> | ZSNES (Linux version) 1.26 | updated | |
| 1748 | -1 | 2001-05-23 06:52:27 | <img src="/images/thumbs/ss2.jpg" align="right" width="194" height="200"><em>Category:</em> Puzzle<br> <em>Description:</em> glFold is an attempt to make a simplified version of the protein folding problem into a little, fun game. | glfold 0.1 | new | |
| 1749 | 679 | 2001-05-23 06:53:06 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Shoot aliens out of the sky - for the Agenda PDA <p> <em>Changelog:</em> <ul> <li>Gameplay tweaks (aliens dive more in "Swooping" mode) <li>Slight polish here and there. </ul> | Aliens 2001.05.18 | updated | |
| 1750 | 679 | 2001-05-23 06:53:34 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A clone of "Breakout" for the Agenda PDA <p> <em>Changelog:</em> <ul> <li>Sound effects, scoring and more controls and gameplay stuff added. <li>(Far from done, but almost playable now!) </ul> | Brick Out 2001.05.18 | updated | |
| 1751 | -1 | 2001-05-23 06:54:43 | <em>Category:</em> Game-related Utility<br> <em>Description:</em> eboard is a chess board interface for ICS (Internet Chess Servers, like FICS) and chess engines (like Crafty) based on the GTK+ toolkit. It provides a friendly user interface with input history, locked scroll back, and multiple board windows. | eboard 0.1.9 | new | |
| 1752 | -1 | 2001-05-23 06:56:57 | <img src="/images/thumbs/picl1s1.jpg" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Odyssey By Car is a 3D car racing game for Linux and Windows (PC). In this physically realistic simulation you can drive around freely in varied landscapes. You are not bound by the road network. The goal of the game is to collect all the points within a time limit. The points lie at different places and are in no particular order. You must find as short a way as possible through all points. The game has six levels with increasing difficulty which have to be solved one after each other. The levels play in different worlds and partly they require unusual driving skills. There is a two-player mode with split-screen. In the freely available demo version the first level is contained fully playable. | Odyssey By Car 1.01 Demo | new | |
| 1753 | 679 | 2001-05-23 06:58:07 | <em>Category:</em> Arcade<br> <em>Description:</em> A clone of the classic vector-drawn arcade game "Asteroids." Maneuver your ship through an asteroid field and shoot the rocks into smaller and smaller pieces. Uses fixed-point math, so it runs smoothly on the Agenda. Also works well on regular PCs. | Agendaroids 2001.05.21-pre | new | |
| 1754 | -1 | 2001-05-23 06:59:18 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> a real time sport/strategy java soccer game <p> <em>Changelog:</em> <ul> <li>TOS is now open source on <a href="https://sourceforge.net/projects/soccer">https://sourceforge.net/projects/soccer/</a> <li>All kinds of help is needed. Developers, Testers, Doc writers, etc ... </ul> | The Tao of Soccer 1.0.0 beta | updated | |
| 1755 | -1 | 2001-05-23 07:00:15 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A nibbles clone, just better. <p> <em>Changelog:</em> <ul> <li>Mostly bugfixes. </ul> | Heroes 0.11 | updated | |
| 1756 | 2 | 2001-05-23 07:06:30 | <em>Category:</em> Interactive Fiction<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Interpreter for zcode (Infocom-style) games <p> <em>Changelog:</em> <ul> <li>NEW FEATURES <ul> <li>Now includes several test zcode programs in the bugtest/ subdirectory. These are crashme, TerpEtude, gntests, and strictz. <li>Unix Frotz confirmed to compile and run on Mac OS X. See INSTALL for details. <li>Status line padding in screen.c changed to allow for screens narrower than 80 columns. </ul> <li>BUG FIXES AND MINOR ENHANCEMENTS <ul> <li>In BUGS, an idiosyncracy of "Journey" by Infocom was mistakenly identified as a bug in Frotz. <li>In text.c, static zchar zscii_to_latin1[] was being improperly initialized. The bug caused Latin1-style quotes <<like this>> to look >>like this<<. <li>In the 2.40 release, I disabled the -i option thinking it wasn't needed. This was probably a mistake. Even if the -Z option is set to '0' (don't report errors), fatal errors will still be reported. Some careless programmers have released buggy games which include fatal errors. Proper interpreters should abort upon encountering them, but some don't. The -i option is intended as a kludge to deal with such games and for debugging by ignoring the requirement to abort. This option should not be used as an excuse to write bad code. Code in object_address() in object.c was modified to complain about attempts to address illegal objects. This was motivated by an illegal object access in the game "Enemies" by Andy Phillips. </ul> </ul> | Frotz 2.41 | updated |