| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1697 | -1 | 2001-04-30 22:03:17 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Shoot aliens out of the sky - for the <a href="http://www.agendacomputing.com">Agenda PDA</a> <p> <em>Changelog:</em> <ul> <li>patches from Agenda Computing regarding sound durations <li>a patch from Tim Peterson which fixed a game-over / pause bug <li>the window is given a title (unfortunately, it seems you still can't get to it from the VR->Window menu or Raise/Close it from Status Bar, although the name does appear on the status bar itself) <li>it now stores your game mode and volume settings in an options file <li>when you quit the program while a game is currently active (ie, you paused, then quit the program entirely), it is saved to disk. When you restart Aliens, you can continue as if you never quit! :) <li>some debugging output has been removed <li>the ship explosion animation has been shortened <li>a "safe mode" (where the ship blinks, and is invincible) has been added; it occurs when you come back after being destroyed <li>all XPM image files have been reduced to maximum 16 colors </ul> | Aliens 2001.04.30 | updated | |
| 1698 | -1 | 2001-05-01 09:57:22 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> U61 is another block based game <p> <em>Changelog:</em> <ul> <LI>Added some in-game music <LI>Updated the documentation <LI>Themes are now easier to tweak </ul> | U61 0.4.1 | updated | |
| 1699 | 2 | 2001-05-01 10:00:21 | <a href="http://www.newsforge.com">NewsForge.com</a> has posted <a href="http://www.newsforge.com/article.pl?sid=01/05/01/024201&mode=nocomment">an interview</a> with some game-obsessed nerd. | If you've got nothing better to do... | default | |
| 1700 | 4377 | 2001-05-02 07:33:53 | <em>Category:</em> Code Library<br> <em>Description:</em> Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. It is built on top of SDL and has been tested on Windows and Linux. It is provided free for non commercial use. | Kyra 1.2.1 | new | |
| 1701 | 4377 | 2001-05-02 19:29:04 | <em>Category:</em> Action<br> <em>Description:</em> ZSNES is a snes emulator that supports mode 7, sound, Super FX, and a lot more. | ZSNES (Linux version) 0.13 | new | |
| 1702 | -1 | 2001-05-03 10:15:03 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> GnomerMind is a configurable and attractive-looking MasterMind-type GNOME game <p> <em>Changelog:</em> <ul> <li>Added traditional chinese locales <li>Esound isn't strictly required anymore <li>Various locales updated <li>Major look'n'feel tune-ups <li>Minor code fixes <li>Minor i18n cleanups </ul> | GnomerMind 1.0pre2 | updated | |
| 1703 | -1 | 2001-05-03 10:16:55 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Bomberman clone for ClanLib <p> <em>Changelog:</em> <ul> <li>Ported to ClanLib 0.5.0 </ul> | ClanBomber 1.02 | updated | |
| 1704 | -1 | 2001-05-04 08:48:09 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A hardware abstraction layer for handling graphics, input and windowing. <p> <em>Changelog:</em> <ul> <li>pkg-config files are available for optionally installed interfaces like IDirectFBVideoProvider_AviFile, so apps can test for their existence. <li>Added IDirectFBInputDevice->GetButtonState() which returns the state of the specified button. GetButtons() is also still available. <li>New demo called "df_knuckles" draws a three dimensional lighted skull that can be rotated by the mouse. (Port from Mark Vojkovich's DGA demo) <li>Fixed accelerator ids in neomagic driver to match the ids in the current neofb kernel patch that is now included in "patches". <li>Moved command-line parsing out of DirectFBCreate() into DirectFBInit(). <li>This means to inititalize DirectFB() there are now two calls necessary: DirectFBInit( &argc, &argv ); DirectFBCreate( &dfb ); <li>Added IDirectFBSurface->FillTriangle() for solid and blended triangles. Implemented in generic driver and Voodoo, Matrox acceleration. <li>Interfaces with a reference counter of zero are automatically freed unless you enabled debugging during configure. In debug mode a released interface returns DFB_DEAD if a function has been called. <li>Added Shockwave Flash Video Provider written by Joachim 'Roh' Steiger. You will need the libflash, that can be downloaded as a shared library from our download section. No modifications of libflash code. <li>Added an option to directfb-config that makes "--libs" output the suitable LDFLAGS that are needed to have AviFile symbols resolved. <li>Mouse cursor is no longer enabled by default. <li>AviFile Provider now probing for ".asf" files, too. <li>Fixed Stop in AviFile Provider, work around crashing AviFile call player->Stop by using Pause and Continue. PlayTo can now be called several times without stopping to change the destination on the fly. <li>V4L Video Provider no longer gets a NULL pointer as the filename, but "/dev/video0" and so on. Removed v4l code from core. <li>AviFile Provider updated to compile with newest AviFile version. <li>Implemented flipping of surfaces that are no window or layer surfaces, when the surface is a subsurface, a flipping region has been specified or the flipping flag DSFLIP_BLIT has been used. <li>Improved documentation generator, a few parsing fixes. <li>Added missing "void *callbackdata" to DFBInputDeviceCallback and DFBVideoModeCallback. <li>Some minor fixes and cleanups. </ul> | DirectFB 0.9.1 | updated | |
| 1705 | -1 | 2001-05-04 08:50:48 | <img src="/images/thumbs/solarwolf.jpg" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> SolarWolf is an action/arcade game written entirely in Python. It is entirely opensource and free. It is released under the LGPL license. <p> It features quick and smooth fullscreen 800x600 graphics. There is alpha transparent blitting, colorkeying, animated sprites, scrolling starfield background, antialiased font rendering, and more. The sound system supports multiple sound channel playback, along with streaming music support. It also supports input from keyboard or joystick. | SolarWolf 1.0 | new | |
| 1706 | 4666 | 2001-05-04 08:51:16 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A networked multiplayer battleship game. <p> <em>Changelog:</em> <ul> <li>added geman translation (thanks Hermann J. Beckers) <li>added transparent network procotol support <li>updated ggz support </ul> | Batalla Naval 1.0.2 | updated |