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newsid userid timestamp news headline newstype gameid
1595 4392 2001-03-17 01:37:06 <em>Category:</em> Game-related Utility<br> <em>Description:</em>HLmaps is a Perl/CGI script for Half-Life game servers running on Linux, FreeBSD or WinNT. It allows web site visitors to view all the loaded maps, screen shots, download links and some file statistics in a nice, sortable table format. HLmaps 1.0 new
1596 4392 2001-03-17 01:41:27 <img src="/images/thumbs/AlephOne2.jpg" width="200" height"150" align="right"><em>Category:</em> Action<br> <em>Description:</em> First-person shooter game with nice graphics, looks a lot like Marathon 2 but with OpenGL support Marathon: Aleph One 0.11.1 new
1597 -1 2001-03-17 01:43:08 <em>Category:</em> Puzzle<br> <em>Description:</em> The player must guide a bouncing ball around a grid of tiles in order to defuse bombs placed around the grid. More difficult than it sounds! Abombniball 0.2b new
1598 3985 2001-03-17 01:44:28 <em>Category:</em> Arcade<br> <em>Description:</em> ASCII arcade shoot-em-up... Game in color and comes with animations. bob: space guy 1.3.0 new
1599 2722 2001-03-25 00:41:33 <em>Category:</em> Game-related utility<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> free graphical MUD client for Linux and other Unix platforms <p> <em>Changelog:</em> <ul> <li>There will be at least one more beta version before we'll release the final 1.0. Until then we want to concentrate on bugfixing to get Kmud rock stable ;-). So please submit as many bugreports to bugs@kmud.de as possible. Thanks! <li>Accelerator CTRL+S to toggle speedwalk list visibility. <li>When going to a parent zone, the map si centered on the position of the zone icon of the zone you left. <li>Doubleclicking on an entry in the speedwalk room shows this room (centered too) <li>Fixed bug with path selection. <li>Fixed bug with path deleteing. <li>Lots more </ul> Kmud 1.0beta1 updated
1600 -1 2001-03-25 00:43:40 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Multiplayer telnet-based space game. <p> <em>Changelog:</em> <ul> <li>Significant memory optimizations. <li>Made it possible to zoom in and out using `-' and `='. <li>Matanza should now compile on both BeOS and Windows! <li>Started to implement MMP, to allow programs to control ships remotely. <li>It's now possible to load the ship's image from a file at runtime. <li>Fixed a few memory leaks and bugs. One caused crashes, four caused problems displaying things. <li>Added a few commands for two-players-per-connection mode: z0p/*-=. </ul> Matanza 0.12.1 updated
1601 -1 2001-03-25 00:48:01 <img src="/images/thumbs/cap5.jpg" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Description:</em> Egoboo is a 3d dungeon crawling adventure in the spirit of NetHack. It is now ported to SDL/OpenGL, and is available for linux. It is GPL. <p> Please don't be too hard on us, becuase its a work in progress. Egoboo 2.1 new
1602 -1 2001-03-25 00:49:58 <em>Category:</em> Action<br> <em>Description:</em> Mojotron is a top-down 2D shoot-em-up with a wide variety of enemies and powerups. Mojotron 0.8.1 new
1603 -1 2001-03-25 00:52:05 <em>Category:</em> Puzzle<br> <em>Description:</em> CodeBreak is a clone of Pressman's Master Mind game written in C++ using SDL and SDL_image. All the graphics are ray-traced. The object is to crack a code generated from 4 of 6 possible values. Feedback is given symbolically through green and white chips. More information available in the game's online instructions. codeBreak 1.2 new
1604 793 2001-03-25 00:55:28 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Helicopter search and rescue flight simulator <p> <em>Changelog:</em> <ul> <li>Added <ul> <li>Zooming on mission map (not in game map) menu, hold Button3 (right button for MS mouse users) and drag to zoom. <li>Increased horizon gradiency and detail. <li>Engine `kenetic effects' simulation, updated prop spin display to reflect this (with bluring effects at higher spin rates). Also added rotor pitching and banking in response to controls. <li>Minimal baseline internationalization support, see sar/config.h for editable messages. <li>Added new cloud and weather effects, also added `billboard' cloud objects (defined in weather.ini). <li>Added new helipads to the SAR internal premodeled library, see sar/sardrawhelipad.c. Note helipads are not part of the base premodeled object type, they're simply drawn whenever the object type is of helipad. </ul> <li>Fixed <ul> <li>Bug in multiple passengers in a single rescue basket. <li>Bug in GL line state in HUD drawing routine, fixed bug in glX rendering context for direct hardware rendering. </ul> </ul> Search And Rescue 0.7c updated