| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1425 | 2 | 2000-09-07 07:19:57 | <img src="/images/thumbs/mote1.jpg" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> MOTE is an extensible space simulation game set in a dynamic universe. It is set in the distant future where four factions battle for control of known space. You start off with a small ship and you can go wherever you want from there. Eventually you will be able to interact with hundreds of other players on-line in a full multi-player environment. <p> MOTE is comercial quality free software distributed under the GNU public license. <p> Mote-project.org are currently looking to take on a 2D artist for creating textures and skins for our 3D models as well as other in game displays such as icons and backgrounds. Knowledge of model skinning and texture creation as well as a good grasp of Photoshop or Gimp would be useful. Contact <a href="mailto:j_quinney@yahoo.com">j_quinney@yahoo.com</a> if interested. | MOTE | new | |
| 1426 | 2 | 2000-09-07 15:33:17 | <a href="/images/ja2_2.jpg"><img src="/images/thumbs/ja2_2.jpg" align="right" width="200" height="154"></a><a href="http://www.tribsoft.com">Tribsoft's</a> Mathieu Pinard wrote in to let us know that their Linux port of <a href="http://www.tribsoft.com/prod/ja2/ja2lxe.html">Jagged Alliance 2</a> is ready for production, and that some new screenshots have been posted. He also indicated that there'd be more news soon, presumably when they announce who will publish and distribute the game. I wonder if it starts with "L"... <p> Jagged Alliance 2 is a turn-based tactical strategy game in which you control a band of rebels and mercenaries attempting to free a country from a nasty dictator. <p> <b>Update:</b> Mr. Pinard respondeds to my speculation about further news, with <i>"Yes, that is one of the things we want to announce."</i> Regarding my guess about the distributor, he says <i>"The answer for this one is NO!"</i> Gosh, I just love surprises... | Jagged Alliance 2 soon | default | |
| 1427 | 793 | 2000-09-08 08:07:54 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Massivly multiplayer space oriented network game system<p> <em>Changelog:</em> <ul> <li>Important precaution regarding XShipWars and i840 chipset IO-APIC on SuperMicro boards! XShipWars has been reported to trigger a serious defect in SuperMicro's non-Linux friendly boards and causes subsequent crash (even hard drive failures). WPE advises you to not run XShipWars' client on a computer under the above conditions. <li>Fixed bug in star chart window. <li>Added C++ conversions throughout most of XSW's code base. </ul> | XShipWars 1.33i | updated | |
| 1428 | 2 | 2000-09-08 08:32:43 | <a href="http://happypenguin.org/images/kohan.jpg"><img src="/images/thumbs/kohan.jpg" align="right" width="200" height="150"></a><a href="http://www.lokigames.com">Loki Software, Inc.</a>, the leading publisher of commercial games for the Linux operating system, today announces an agreement with <a href="http://www.timegatestudios.com">Timegate Studios</a>, a premier developer of entertainment software, to bring <a href="http://www.timegatestudios.com/kohan/features.htm">Kohan: Immortal Sovereigns</a> to Linux. Kohan will be the first of the immensely-popular real-time strategy gaming genre to be commercially available for Linux. <p> "This is a tremendous coup for Linux games," said Scott Draeker, president of Loki Software. "The Linux version of this masterpiece will be released near-simultaneously with the Windows version in Q1 2001." <p> A real-time fantasy war game for up to 8 players, Kohan is visually stunning and provides a rich gaming experience. Set in the mystical world of Khaldun, players must use strategy, tactics, and resource management to create a successful kingdom and to create and deploy their military forces. Special features of this upcoming title include the consideration of terrain, formation and company efficiency in combat and movement. The regimental command structure allows players to focus on strategy and tactics without micro-management. A rich fantasy setting with a detailed background and many unique races, places and magic guarantee excellent replay value. Players may also use a fully-functional editor with a random map generator to customize new scenarios, campaigns, and deathmatch maps. <p> "We are excited to work with Loki to provide the Linux version," said Adel Chaveleh, Director of Development at Timegate Studios. "By partnering with Loki during the development cycle, we're ensuring compatibility between the Linux and Windows versions and a simultaneous release." | Kohan: Immortal Sovereigns Coming to Linux | default | |
| 1429 | -1 | 2000-09-08 08:47:06 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Space sim/trading/fighting/rpg game in the spirit of Elite.<p> <em>Changelog:</em> <ul> <li>Fixed a crash when saving a game in some situations. <li>Fixed a crash when loading a game after changing number of player saves in terminus.cfg <li>Several script fixes. <li>Added code to prevent AI for waiting around and doing nothing. <li>Added support for entering the port number of a server in the Join Game dialog. Simply enter the server address in ip:port format. </ul> | Terminus 1.8 | updated | |
| 1430 | 2064 | 2000-09-09 00:50:53 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> The Gnu Gaming Zone is a way for people to play a variety of games on the net.<p> <em>Changelog:</em> Announcing the release of The Gnu Gaming Zone v0.0.3! <p> This is the third developers release of the code for GGZ. It is still meant mainly for feedback and information purposes. Many of the features are still absent, but a few areas have had significant improvement. <p> Changes since the last version: <uL> <li>2 new games: Connect the Dots and La Pocha! <li>Player database <li>Server profiles- Much smaller memory footprint <li>New event-based update system <li>Private messages </ul> | GNU Gaming Zone 0.0.3 | updated | |
| 1431 | -1 | 2000-09-09 12:43:32 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> first person game of blowing up asteroids<p> <em>Changelog:</em> Fixed bugs which were causing crashes for nVidia users. | Asteroids3D 0.1.151 | updated | |
| 1432 | -1 | 2000-09-09 20:42:58 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A game programming library<p> <em>Changelog:</em> <ul> <li>Various fixes for DGA, const correctness, GUI, Svgalib,... <li>Sound driver (output only) for BeOS <li>Patches for compilation on IRIX <li>DLLs compilation with Mingw CVS version on SourceForge </ul> | Allegro 3.9.33 | updated | |
| 1433 | 2 | 2000-09-10 09:34:03 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Fast action deathmatch vs net players or bots<p> <em>Changelog:</em> <ul> <li>New options in the UnrealTournament.ini file <li>Fixed performance issues (OpenGL renderer) <li>Fixed memory leak (OpenGL renderer) <li>Addition of UseTNT (OpenGL renderer) <li>Fixed key repeat issues (Input) <li>Addition of RecvSizeMult and SendSizeMult options (Network) </ul> | Unreal Tournament 428a | updated | |
| 1434 | 2 | 2000-09-10 16:05:23 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <uL> <li>Everything from mame 0.37b6 & mess 0.37b5 & 0.37b6 <li>Alsa sound driver, thanks to: Luc Saillard <luc@alcove.fr> also please send any questions in his direction since I don't have alsa and thus can't test this. <li>Applied a small fix to src/cpu/adsp2100/adsp2100.c, which should fix mk3 and friends, thanks to: Frank Cox <li>Fixed a core bug causing ataxx and brutforc to crash. <li>Some crc and cheatfile changes for xmess by Christopher Stone <ul> <li>The crcdir now defaults to XMAMEROOT/crc <li>Added a new cheatdir (option -cheatdir) defaulting to XMAMEROOT/cheat <li>Default cheatfile for MESS is now cheat.cdb (this filename actually gets changed in the core now to gamename.cdb, if the user wants to use her own filename, she can just use anything except cheat.cdb or cheat.dat and it will not be renamed in the core) <li>xmess now looks for cheat files in cheatdir/filename </ul> <li>NETbsd USB joystick driver, thanks to: Krister Walfridsson <li>IA64 support, YEAH, thanks to: Christian Groessler <cpg@aladdin.de> <li>Made XF86-DGA honer -disablemode <li>SGML(linuxdoc) based documentation many many thanks to Rene Herrmann <Rene.Herrmann@gmx.de> <li>The .lyx file is the master file I use, so please submit either patches against the .lyx file, or just plain text additions. Patches against the .sgml file are of no use to me. <li>Added a doc target to the makefile which generates the docs from the sgml source and generates gamelist.xxx, xxxxxxrc.dist and xxxxxx.6 . <li>Openstep fixes, openstep should work out of the box now, thanks to: Pete French <pete@toybox.twisted.org.uk> <li>Fixed crashes in svgafx for games which resize the screen, like mkla4. <li>Fixed crashes in 8 bit X-windows with games which resize the screen, like mkla4. <li>Fixed crash on exit in svgaXX displaymethods, when using the mouse and running games which resize the display, like mkla4. <li>Support for the new "graphical" mame debugger. This uses just one window resizing it to the debugger or normal size, using seperate windows for each is something xmame's current architecture is not designed for. This might still happen in the future but not before a rewrite of the video subsystem. <li>Added -debug-size / -ds XXXxYYY, with this you can specify the width and height of the debug window, please keep in mind that <li>You can now change the scale of a window on the fly with leftshift +: Insert Increase widthscale Delete Decrease widthscale Home Increase heightscale End Decrease heightscale Page Up Increase scale Page Down Decrease scale <li>Added a partly autogenerated manpage, thanks to Rene Herrmann <Rene.Herrmann@gmx.de> </ul> | Xmame 0.37b6.1 | updated |