| title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
| Lopan |
David Ashley |
|
www |
|
|
|
|
0.10 |
SDL version of classic Shanghai game. |
SDL version of the game Shanghai
originally created by Activision.
This is a clone of the Amiga version
with nice looking mah-jong tiles and
shadows.
<p>
The object is to remove the tiles in
pairs and clear the board.
<p>
----- From Activision -----
<pre>
Dear Mr. Ashley,
I am writing on behalf of Activision, Inc., the owner and publisher of
Shanghai. It has come to my attention via your web site at
<a href="http://www.xdr.com/dash/sdlshanghai.html">http://www.xdr.com/dash/sdlshanghai.html</a> and
<a href="http://www.xdr.com/dash/linux.html">http://www.xdr.com/dash/linux.html</a> that you have created and/or are making
available for general use an unauthorized derivative work of Shanghai. I am
writing to notify you of certain facts with respect to this unauthorized
product.
Activision holds or is a licensee of all intellectual property rights
surrounding Shanghai, including without limitation, international trademark
registration in and to the "Shanghai" trademark. You can obtain
verification of Activision's registered trademark in "Shanghai" for computer
and videogames from the US Patent office by using this URL:
<a href="http://trademarks.uspto.gov/access/search-mark.html">http://trademarks.uspto.gov/access/search-mark.html</a>. Make sure "Registered"
is checked. Type "shanghai" in the box and hit Search. You will find a list
of Shanghai trademarks. When I checked last, Activision's was #10 on the
list (Reg. Number 1904528). On the next page you will see that Activision's
"Shanghai" trademark Serial Number is 74-468336, and the trademark was
registered on 7/11/95. Activision has been publishing the Shanghai line of
games since 1986. You can see the authorized Shanghai at
<a href="http://www.activision.com/games/shanghai">http://www.activision.com/games/shanghai</a>. Shanghai represents an
extraordinary investment of time and effort by Activision. By advertising,
distributing, publicly displaying and allowing others to play the
unauthorized derivative work of Shanghai (regardless of whether you yourself
were involved in the creation of the unauthorized derivative work of
Shanghai), you are violating international law and infringing upon
Activision's valuable rights.
We therefore demand that you immediately:
(1) Refrain from or cease advertising, distributing, publicly
displaying and allowing others to play Shanghai or any other unauthorized
derivative work of Shanghai;
(2) Dispose of all materials related to the advertisement,
distribution, public display and allowance of others to play Shanghai or any
other unauthorized derivative work of Shanghai; and
(3) Provide us with written assurance that you will refrain from or
immediately discontinue, and will not resume at any time in the future the
advertisement, distribution, public display and allowance of others to play
Shanghai or any other unauthorized derivative work of Shanghai.
In the event you wish to resolve this matter amicably, you can reach me by
email at this address or by phone at (310) 255-2218. If we do not hear from
you within five business days (one calendar week), we will assume that you
have no desire to resolve this matter amicably and will proceed accordingly.
The foregoing is not intended, nor shall any of it be construed as a
complete recitation of the facts and events concerning the above-mentioned
matter, nor shall it be construed as a waiver of any rights, remedies or
claims, legal or equitable, which Activision may have, all of which are
expressly reserved.
Very truly yours,
Thomas A. Sloper
Executive Producer
<a href="mailto:tsloper@activision.com">tsloper@activision.com</a>
Activision, Inc.
3100 Ocean Park Blvd.
Santa Monica, CA 90405
Fax (310) 255-2141
</pre> |
card |
free |
|
 |
on |
on |
off |
off |
off |
off |
1999-11-02 |
bobz |
1999-11-02 20:38:03 |
-1 |
www |
|
|
SDL library |
2000-05-23 14:18:35 |
off |
| Lord of the Rings engine |
Michal Benes |
|
www |
www |
Demo data and RH9 binary |
www |
Demo data and Debian Lenny amd64 binary |
0.6.5 |
Linux engine for Interplays Lord of the Rings |
<p>The Lord of the Rings game engine which plays famous Interplays game The Lord of the Rings, by many regarded as the best Middle-Earth game ever. It is an old-fashioned RPG game which keeps close to the plot of Fellowship of the Ring but have many good side-quests. |
rpg |
free |
|
 |
on |
on |
off |
off |
off |
off |
2003-07-16 |
3 |
2003-07-20 07:55:40 |
7416 |
www |
|
|
Original Interplays Lord of the Rings game data. |
2010-03-06 14:02:51 |
on |
| Lords of Midnight |
Mike Singleton, Chris Wild and Karl Mitchell |
|
www |
www |
Home of the PC port of Lords Of Midnight |
|
|
1.8 |
Multi-character fantasy roleplaying strategy for Linux/Dosemu. |
Lords of Midnight was an epic adventure game written for the ZX Spectrum
<br>
microcomputer (amongst others) in the early 1980's. It differed from
<br>
other games due to the technique known as landscaping which allowed a the player to view the world, panoramically, from any location. Also, the player could control multiple characters, allowing for complex strategies with radically different, open-ended scenarios. Using his landscaping technique, Mike Singleton was able to develop a game which offered no less than 31,232 views, from about 3904 locations, which was no mean feat on a 48K spectrum. Despite being an 8-bit game, it is still extremely playable, highly addictive and exhibit surprisingly passable graphics.
<br>
<br>
The package includes dexe's of both the original ports and a patched versions with support for numeric-pad based movement. Assembler source is also
<br>
available through Chris Wild's site at http://www.anam.demon.co.uk if
<br>
anyone is interested in doing a true port. To date they have only been
<br>
tested under Linux Dosemu version 0.98.x. |
rpg |
free |
|
 |
on |
on |
on |
off |
off |
off |
1999-06-24 |
bobz |
1999-06-24 20:56:24 |
-1 |
www |
|
|
<a href="http://www.dosemu.org">Dosemu</a> (0.98.0+?) |
1999-09-21 13:47:11 |
off |
| LordsAWar |
Ben Asselstine |
|
www |
|
|
|
|
0.2.0 |
A clone of Warlords 2 |
<p>A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities. Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer.</p> |
strategy |
free |
|
 |
on |
on |
off |
off |
on |
on |
2007-07-18 |
4 |
2007-07-20 08:24:39 |
31901 |
www |
|
|
gtkmm >= 2.4
SDL >= 1.2
libsigc++ >= 2.0 |
2011-03-17 16:58:58 |
on |
| Lost Hero |
Various developers |
|
www |
|
|
|
|
0.9.9.8 |
RPG engine |
Do you remember these old golden days of D&D games? Dungeon Master, Eye of the Beholder, Wizardry, Land of Lore and others? I do. And I must say that I enjoyed these games. It wasn't about mega-super-3D-engines with 70fps-frame-rates, but it was mainly about atmosphere, it was hard to get through and there was great ideas behind. And that's the point of this project. To create game system where some people can create D&D games and other people can play them.
<p>
Features:<br>
- support for running individual games<br>
- pseudo 3D game engine (smooth moving like in Lands of Lore I, not jumping from square to square)<br>
- own language, which is used in dungeons, for spells, NPC, etc.<br>
- dynamic system of parameters, what means that it's very easy to add new game rules and it keeps old game saves<br>
- multi-language support<br>
- editor to create own games<br> |
under development |
free |
|
 |
on |
on |
off |
off |
off |
off |
2002-08-02 |
2 |
2002-08-02 07:25:53 |
3 |
www |
|
|
Java >=1.3 |
2002-12-02 17:57:50 |
on |
| Lost Labyrinth |
Markus Doebele |
Blackfroglinux |
www |
|
|
|
|
4.6.4 |
Lost Labyrinth is a roguelike roleplaying computergame |
<p>Lost Labyrinth is a roguelike roleplaying computergame with a Zelda like graphics engine.</p>
<ul>Compared to other games of its kind it got the following features:
<li>Relatively short gameplay (between 10-40 Minutes)
<li>Very high replayability because everything is created at random!
<li>Many different skills to choose from
<li>No experience gain for killing monsters (only for reaching new levels!)
<li>Zelda like graphics
<li>Smooth scrolling
<li>Up to 4 players at the same machine
<li>Control with mouse, keyboard and joystick
<li>Versions for Windows and Linux
<li>Online Highscore
<li>English, German and Spanish
<li>Open Source (GPL)
</ul> |
rpg |
free |
|
 |
on |
on |
off |
off |
off |
off |
2004-03-15 |
4 |
2004-04-23 11:11:35 |
9535 |
www |
|
|
|
2011-08-09 19:06:29 |
on |
| Love Invaders |
www.STEAMBIRD.com |
Steambird |
www |
www |
Home page of Steambird, the developers. |
|
|
1.0k |
A playful retro-shooter |
<p>Love Invaders is a free game which we at Steambird hope you will enjoy! Re-enact the famous "battle of '78" in space with your alien friends. Simple to play, in classic style. How high a score can you reach?</p> |
arcade |
free |
|
 |
off |
on |
off |
on |
off |
off |
2005-01-20 |
6457 |
2005-01-20 07:25:37 |
11340 |
www |
|
|
350MHz machine with working (OpenGL) 3D support, *OR* a 1GHz machine with broken 3D support.
<p>
A working sound card is strongly recommended.
<p>
Requires SDL 1.2 installed on your system (you probably have it already).
<p>
A Windows version is also available.
<p>
An ability to find easter eggs is a plus.
<p> |
2005-02-20 11:27:38 |
on |
| LPairs |
Michael Speck |
|
www |
|
|
|
|
1.0.4 |
Classic memory game using SDL. |
<p>LPairs is a classic memory game with the goal of finding pairs of identical cards. It uses the SDL library for graphics and sounds and can be played<br />
in fullscreen. There is an option to show all cards in the beginning for a short period of time. So you can try to memorize as many cards as possible for playing.</p> |
puzzle |
free |
|
 |
on |
on |
off |
off |
off |
off |
2001-03-17 |
4 |
2001-03-30 11:47:16 |
4074 |
www |
|
|
SDL 1.0 or better |
2008-09-12 07:21:47 |
on |
| LsKat |
Martin Heni |
games.kde.org |
www |
www |
The KDEGames Project |
www |
The KDE Project |
1.40 |
A version of the popular German game Skat for KDE |
<p>Lieutnant Skat (from German "Offiziersskat") is a fun and engaging card game for two players, where the second player is either a live opponent, or the built in artificial intelligence.</p> |
card |
free |
|
 |
on |
on |
off |
off |
on |
off |
2008-01-27 |
4 |
2008-01-29 13:19:31 |
32682 |
www |
|
|
KDE base libraries (kdelibs), Qt libraries |
0000-00-00 00:00:00 |
off |
| LTanks |
Chaitanya Talnikar |
|
www |
www |
Source |
www |
Description |
0.5.1 |
A logic/puzzle game involving tanks |
<p>It's a logic game where you are a tank and the goal is to reach the flag by avoiding the Anti-Tanks. It uses data files (graphics and levels) from the Windows game LaserTank. The game aims to be a clone of LaserTank and has 2030 levels and you can also get more from the LaserTank website . LTanks has been written in C using the cross-platform library SDL.
|
puzzle |
free |
|
 |
on |
on |
off |
off |
off |
off |
2009-06-23 |
4 |
2009-06-23 21:03:33 |
34667 |
www |
|
|
SDL, SDL_ttf |
2009-07-08 19:20:43 |
off |