| title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
| LGeneral |
Michael Speck |
|
www |
|
|
|
|
1.2.3 |
A turn-based strategy engine heavily inspired by Panzer General. |
<p>LGeneral is a turn-based strategy engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI. Things like entrenchment, rugged defence, defensive fire, ambushs, unit supplies, weather influence, reinforcements, etc contribute to the strategic depth of the game.</p>
|
strategy |
free |
|
 |
on |
on |
off |
off |
on |
off |
2001-09-11 |
7378 |
2001-12-16 12:17:54 |
4 |
|
|
|
<li>SDL<br>
<li>SDL_mixer (for sound, optional) |
2012-04-21 03:16:02 |
on |
| libcrtxy - The CRT X-Y graphics library |
Bill Kendrick |
New Breed Software |
www |
www |
libcrtxy project page at SourceForge.net |
www |
Simple DirectMedia Layer |
0.0.4 |
Fixed-point math scalable graphics library for creating vector-graphics games |
<p>libcrtxy is a simple graphics library for drawing points and lines, to create games like vector-graphics arcade classics from the 1970s and 80s. Utilizing fixed-point math, and a scalable virtual canvas, games written with libcrtxy benefit from scalability from slow CPU systems with small screens and no FPU, up to high-end systems with accelerated graphics cards. You write your game, users decide how it looks based on their system's capabilities (anti-aliasing, alpha blending, etc.) |
code |
free |
|
 |
on |
on |
off |
off |
off |
off |
2008-08-05 |
4 |
2008-08-08 08:07:03 |
679 |
www |
|
|
libSDL, SDL_image |
2010-02-27 14:00:52 |
off |
| libeastwood |
Per Øyvind Karlsen |
|
www |
|
|
|
|
0.3 |
Game data library and tools for several data formats used by old Westwood games |
<p>This library is developed mainly with support for Dune 2 data to use by the Doon Lunacy (http://launchpad.net/doonlunacy) project in mind.
<p>The library is none the less written in a generic manner to make it flexible and useful enough for others as well, providing SDL classes, python bindings and a command line tool based on the bindings to handle these data formats.
<ul>The library currently supports the following:
<li><ul>Archiving:
<li>reading and writing of PAK format
</ul>
<li><ul>Graphics:
<li>reading of ICN + MAP format
<li>reading of CPS format
<li>reading of SHP format (for both formats used by Dune 2 demo & other versions)
<li>reading of WSA format (for both formats used by Dune 2 demo & other versions and also (untested) WSA 2 format used by later Westwood games)
<li>reading and writing of PAL palette format
<li>writing to BMP format
<li>pixel art scaling using scale2x, scale2x3, scale2x4, scale3x & scale4x algorithms
</ul>
<li><ul>Audio:
<li>reading of VOC format
<li>reading of ADL format (XMI, C55 & PCS in the works...)
<li>several different OPL emulators, hardware OPL & disk writer plugin for midi playback
<li>writing to WAV format
<li>sample rate conversion using Secret Rabbit Code (aka libsamplerate)
</ul>
<li><ul>Other:
<li>reading of text string format used by Dune 2 (ie. CREDITS.ENG, TEXT.ENG etc.)
<li>assembly & disassembly of EMC "script" format
<li>reading of FNT format for font rendering
<li>reading of DOS MZ format & various data structures used in DUNE2.EXE
<li>reading and writing of Dune 2 INI format
</ul></ul> |
util |
free |
|
 |
on |
off |
on |
off |
off |
off |
2009-10-13 |
4 |
2010-03-14 17:27:48 |
34956 |
|
|
|
libsamplerate, cmake, python (optional), SDL+SDL_mixer (optional) |
0000-00-00 00:00:00 |
on |
| libgli |
Benjamin 'blindcoder' Schieder |
|
www |
www |
Object Creation HowTo |
www |
More Screenshots |
0.4 |
OpenGL library for creating user interfaces |
<p>libGLI is a multiplatform library for creating 3D user interfaces, based on OpenGL. With the help of this library, programmers can add in their own graphic application elements for the user interface and connect interface objects to their own programs with callbacks. In other words, GLI sits between the user and an OpenGL application.
<p>
GLI is built first of all to relieve the programmers who build graphic applications based on OpenGL and don't want spend half of the time for programming their own user interface. In particular, libGLI will be useful for small and average projects, where the majority of time is spent not on the user interface, but on the REAL purpose of the program.
But that's not to say that libGLI is intended for small projects only. libGLI has sufficient features for building both simple and complex interfaces.
<p>
The main feature of libGLI is that it is a general interface, i.e. programmers can create interface objects of various form, color, size, etc.
<p>
libGLI is a multiplatform library written in C++. All objects are based on classes defined in the library. The programmer can inherit from these classes to build new objects. |
code |
free |
|
 |
on |
on |
off |
on |
off |
off |
2003-01-06 |
2 |
2003-01-07 18:57:27 |
6998 |
www |
|
|
X11, an implementation of OpenGL |
2003-01-09 23:07:33 |
off |
| libmaterial |
Jeff Dubrule |
|
www |
|
|
|
|
0.1 |
Texture management library for OpenGL |
libmaterial is a library that provides a system for loading, editing, and using textures with OpenGL. This can be used in games, graphics editors, etc.
<p>
Also included are some sample applications and an interactive material editor. |
code |
free |
|
|
on |
on |
off |
on |
off |
off |
2000-05-01 |
bobz |
2000-05-03 00:32:18 |
-1 |
www |
|
|
<ul>
<li>OpenGL</li>
<li>Imlib</li>
<li>GNOME (optional)</li>
</ul> |
2000-05-01 00:00:00 |
off |
| libRPG |
Scott Barnes |
RTech |
www |
www |
Tucows preview page |
|
|
1.0.1 |
A C++ Role Playing library |
A library for C++ to create RPGs. It
is a collection of basic classes to
control objects, maps, items, etc.
for role playing games. The author has abandoned this library and is looking for anyone that may be interested in picking up development. |
code |
free |
|
|
on |
off |
off |
off |
off |
off |
1999-07-23 |
bobz |
1999-07-23 21:08:22 |
-1 |
www |
|
|
|
2001-04-17 08:05:33 |
off |
| Liero-AI |
Stanislaw Skowronek |
|
www |
|
Source code |
|
|
2.01 |
Liero-AI is a clone of Liero, a fast-paced DOS action game. |
Your goal is to kill the opposing players using a large arsenal of weapons, ranging from miniguns to nukes. You can play against the computer or against friends in multiplayer mode. |
action |
free |
|
 |
on |
on |
off |
off |
on |
on |
2003-02-18 |
21 |
2003-02-20 19:17:55 |
7297 |
www |
|
|
<UL>
<LI>Pentium II 450 or faster recommended
<LI><A HREF="http://www.libsdl.org/">SDL</a>
<LI> 96 megs of RAM (or more, if you have many maps)
<LI>a sound card that works with SDL
<LI>15 MB of disk space
<LI>glibc 2.2 or combatable
</ul>
|
0000-00-00 00:00:00 |
on |
| Life RPG |
alienjon |
|
www |
www |
Developers Blog |
|
|
0.5alpha |
Life RPG aims to be an engine/framework that uses easily understood XML |
<p>The basic concept is that by simplifying the XML scripting the game recognizes, it should be easy for anyone to create custom content (graphics and/or sound) and implement it within their own adventure. Basically, anyone could write an RPG of their own life!
<p>Life RPG aims to use clear and strict XML files to load graphics, sound and even event scripting in such a way so that someone with little or no programming, audio or graphical experience could still have fun in playing an adventure that they made and then pass it onto friends or the community at large.
<p>In order to make this as robust as possible, Life RPG only uses libraries which can be compiled and used on a variety of platforms. While currently only tested in Linux, both Windows and Mac versions will (hopefully) be included at some point.
<p>A few notes:<br />
Firstly, please note that I've had a problem with Guichan and it's implementation of SDL's unicode, so I had to write in a work-around for the guichan library. I'm not yet sure if the guichan developers are going to address it or not, but if they don't then I'll include the library with the game for future releases. Just note that the game may have weird key input for right now.
<p>Also, this game/program is HEAVILY under development. It should work and run just fine for what it does now (although I have not yet done any extensive bug testing) but please read the readme/changelog/todo files in the downloads sections for information on what does and does not yet work (or what you should at least expect to work on any given release) If you are interested in helping out with this project, please feel free to contact me via either my e-mail or by going to my website, clicking on the 'About Me' page and using the form there.</p> |
under development |
free |
|
 |
on |
on |
off |
off |
off |
off |
2008-03-07 |
4 |
2008-07-10 22:13:27 |
29178 |
www |
|
|
guichan-0.7.1 (with SDL support)
sdl
sdl_gfx
sdl_image
sdl_mixer
sdl_ttf
xerces-c |
2010-01-21 19:03:40 |
on |
| Lífþrasir Main |
Kazuki Mishima |
|
www |
www |
Forum thread |
|
|
1.1 |
Direct the Lífþrasir colony's main console when a visitor arrives from Earth. |
In this visual novel with two possible endings, you play the part of the director of the Lífþrasir colony 50 years into the future. |
text adv |
free |
|
 |
on |
on |
off |
off |
off |
off |
2009-05-16 |
|
|
34270 |
www |
|
|
|
|
off |
| Lijnen |
P.Kort |
P.Kort Software |
www |
www |
Dutch download page. |
|
|
0.0.0.1 |
A new implemention of the classic game "Color Lines". |
<p>Lijnen is a implemention of the classic Windows game "Color Lines".<br>
This highly addictive game is easy to learn.
<p>Requires:<br>
Processor: 500 Mhz<br>
128 Mb RAM <br>
License : Freeware.<br>
Language : English, Dutch.<br>
Music made by : Guitardisaster
</p> |
board |
free |
|
 |
on |
on |
off |
off |
off |
off |
2006-04-05 |
4 |
2006-04-10 04:46:55 |
26531 |
www |
|
|
<ul>
<li>Pygame => 1.6
<li>Python => 2.4
<li>Optional : Psyco => 1.3
</ul> |
0000-00-00 00:00:00 |
on |