| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1345 | -1 | 2000-07-09 22:50:29 | <img src="/images/thumbs/shot4.jpg" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> One of the BEST IBM shooters yet! A fast paced slugfest, with a pulse-pounding sound track, and jaw-dropping VGA animation & cinematics. In the future as a mercenary flying the super-tech Raptor, you'll be sent on interplanetary missions to knock off top competitors of MegaCorp. Battle against hordes of relentless enemies. Spend the bounty you receive from their demise to expand your devastating arsenal, which can be upgraded with 14 hard core weapons! | Raptor - Call of the Shadows 2.3 | new | |
| 1346 | 2 | 2000-07-09 23:10:09 | It's catch-up time after a week of vacation: <ul> <li><a href="mailto:Uraeus@linuxrising.org">Christian Schaller</a> says: <i>"We have just put up an article by Geoff Simmons which tries to help people with Nvidia cards play their Games under Linux. Quake I - III. Heavy Gear 2, Heretic II, SOF, UT, Myth 2 and Snes9x are covered."</i> Check it out <a href="http://www.linuxpower.org/display.php?id=189">here</a>. <li><a href="http://www.lokigames.com">Loki</a> announced that they'll be distributing <a href="http://www.theKompany.com">PowerPlant</a>, a development suite. The complete press release is <a href="http://www.lokigames.com/press/archive.php3?07062000">here</a>. <li><a href="http://www.learnlots.com">LearnLots.com</a> has put up a number of <a href="http://www.learnlots.com/webskins/subcategory.cfm?ll_style=1&subcategory_id=302">Linux gaming tutorials</a> that aim to help you configure your system for gaming and get specific games running. <li><a href="http://www.gamers.com">Gamers.com</a> has interviewed <a href="http://www.indrema.com">Indrema<a> honcho John Gildred. The Indrema is a forthcoming gaming console with our favorite OS at its core. The interview is <a href="http://www.gamers.com/282373">here</a>. </ul> | What I didn't post last week | default | |
| 1347 | 1739 | 2000-07-10 06:04:13 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A free clone of Microprose's Civilization game.<p> <em>Changelog:</em> <ul> <li> Internationalization extended. Still needs improvement. Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru. <li>Added full Fog of War. Controlled by "fogofwar" server option. <li>Added explicit Diplomatic States between civilizations: war, neutral, no-contact, cease-fire peace and alliance. <li>Allow terrain changes to/from land/ocean. Default ruleset allows Engineers to Transform Swamp to Ocean and Ocean to Swamp. Also allows Forest to be Mined into Swamp. <li>Increased maximum number of players to 30. <li>Fortifying now takes a turn to complete (like Civ1/2). <li>Added correct Civ2 style of Apollo wonder (shows entire map, rather than just cities). Selected by "civstyle" server option. <li>Aggressive sea units no longer cause unhappiness when in a city. <li>Added Civ2 rule that firepower is reduced to 1 for both the defender and the attacker when a ship bombards a land unit. <li>When changing current research, if user changes back to what was being researched, the penalty is not applied (you keep all your bulbs). <li>Added pop-up of more details when clicking on info box in GTK+ client. <li>Improved the global warming danger indicator. <li>Added warning of incipient city growth. <li>The server "remove <player>" command is no longer available after the game has started. <li>Added "fixedlength" server option to make all turns exactly "timeout" duration. <li>The "timeout" time may be much longer (up to a day). <li>Added goto for air units. If destination is beyond range, they will stop in cities/airfields/etc. to get there. <li>May now select a unit by clicking on the unit pile display on the left. <li>Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command dialog when they reach a city. <li>Improved goto algorithm and implementation. <li>Help dialog displays which buildings an advance will obsolete. <li>Optionally show city food/shields/trade productions on main map. <li>Added server option "autotoggle", which toggles AI status on and off as players connect and disconnect. <li>Allow Hoover Dam to be built anywhere, to conform to Civ2. <li>Show turns per advance in Science Advisor dialog. <li>Improved map and unit movement drawing code. <li>Added "End Turn when done moving" local option. <li>City production penalties now applied more correctly. <li>Added Sentry and Fortify to Present Units' City Dialog pop-up. <li>More nations added. <li>Added a resource file for the GTK+ client. <li>Improved network code for more reliable connections. <li>Split nations.ruleset into individual <nation>.ruleset files. <li>Extended registry file format to allow including files and overriding entries. <li>Added --with-xaw and --enable-client=xaw3d options to ./configure script. <li>Lots of bug fixes and code cleanups. </ul> | Freeciv 1.11.0 | updated | |
| 1348 | -1 | 2000-07-10 22:23:09 | <em>Category:</em> Strategy<br> <em>Description:</em> This game allows one player to strategicly try to get horizontal lines from dropping blocks that may be made of 4 blocks (xJefris) or 5 blocks (xJefris5)or both (xJefris45). It is designed to be run with X11 but Jefris may be run with Curses library. | xJefris | new | |
| 1349 | 793 | 2000-07-10 22:25:54 | <img src="/images/thumbs/sar01.jpg" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> An original game featuring the saving of lives (for a change), pilot rescue aircrafts and attempt to save victims in various situations of distress. | Search And Rescue 0.1a | new | |
| 1350 | 3827 | 2000-07-17 09:18:37 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="1"><p> <em>Description:</em> Clone of Tetris that have 4 or 5 blocks<p> <em>Changelog:</em> <p> Added starting level option from command line. </p> <p> Modified makefile to reflect dependency changes </p> <p> Removed dependence on curses library for the X11 xJefris program. (Jefris is still included, but is no longer part of the xJefris code.) <p> Changed version to .91 </p> | xJefris .91 | updated | |
| 1351 | -1 | 2000-07-17 09:41:25 | <img src="/images/thumbs/shot02.jpg" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> 3d game tech demo<p> <em>Changelog:</em> <ul> <li>Added local lightsources based on lightmaps. <li>Improved global illumination. Each lightsource can be maipulated in color and intensity in realtime. <li>Introduced Client - Server architecture. <li>Introduced first network gaming. <li>Skinned Model support. <li>Texture / surface effects like environment mapping, detail textures, mesh deformation, texcoord manipulation, multilayer effects, meshtiles e.t.c. <li>The sky is a contructed part of the level. (dropped the unflexible skybox) <li>Real-time manipulatable particle system. ( Explode a rocked next to a particle fire and enjoy the result ) <Li>The lowlevel sound is up to SDL now (Theremight be a chance that it will work on your system.) <li>Support for jpeg textures and transparent bz2 file compression. <li>win95/98 version. </ul> | Darkest Days 0.2 | updated | |
| 1352 | 2642 | 2000-07-17 09:43:09 | <em>Category:</em> Puzzle<br> <em>Description:</em> This is a Tetris-style blocks game where you build in 3D from a top-down view. You can customize the playing field size, the speed of the game, the "difficulty" of the pieces, etc. to suit your skill level as well. | Gnome 3D Tetris 1.6 | new | |
| 1353 | -1 | 2000-07-17 09:45:17 | <img src="/images/thumbs/teg-0_3_2.jpg" align="right" width="199" height="165"><em>Category:</em> Strategy<br> <em>Description:</em> TEG, is turn-based strategy game. The goal is to conquer all the countries of the world. The rules are very similar to Risk's ones, with some differences. It has a server and a gnome client. | Tenes Empanadas Graciela 0.3.2 | new | |
| 1354 | 506 | 2000-07-17 09:46:17 | <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Pingus is a Lemmings-like game for GNU/Linux, FreeBSD and Win32.<p> <em>Changelog:</em> <ul> <li>This release comes as a static linked binary, it will run out-of-the-box without any other extra libraries on every i386 GNU/Linux system</li> <li>Changed the config file syntax (see doc/config)</li> <li>Changed default resolution to 800x600</li> <li>Added a simple console (output only)</li> <li>Added a global fps counter =:-)</li> <li>Added screenshot support (F12)</li> <li>Added a better config file parser (it still sucks...)</li> <li>Added option for disabling fullscreen support</li> <li>Added a credits screen</li> <li>Added HurryUp, when time is running away</li> <li>Added a small quick scroll map</li> <li>Added some nice particle/ground collision</li> <li>Added mouse support in the worlds selector (incomplete)</li> <li>Added support for drawing the colmap instead of the spot map</li> <li>Added support for animated backgrounds (crystal2.plf)</li> <li>Added ColMap support for all objects</li> <li>Added a new ground property (transparent)</li> <li>Added some new gfx (pingu splash animation, a new exit,etc.), thanks to Craig Timpany and Joel Fauche</li> <li>Added some more playable levels, thanks to Craig Timpany</li> <li>Fixed line-wrapping code</li> <li>Fixed the jumper</li> <li>Fixed the bridger</li> <li>Fixed a clipping bug in the colmap</li> <li>Source is now docified (doc++)</li> <li>Fixed image color -> colmap color translation (level10.plf)</li> <li>Software mouse cursor support (disabled at default, buggy)</li> </ul> | Pingus 0.4.0 | updated |