| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 1470 | Civilization: Call To Power Demo | games | -1 | Civilization: Call T | Game crashes on RH6.0 when you first experience a fight. | 1999-10-14 16:00:44 | 0 |
| 1471 | Civilization: Call To Power Demo | games | -1 | Civilization: Call T | I hope MaximumLinux will add this on its CDROM? | 1999-10-14 23:28:33 | 0 |
| 1472 | Tic Tac 4 | games | 810 | Tic Tac 4 | Oh well. Keep your expectations low. Two player text-mode game. Easier to play with pencil and paper. Needs a computer player. | 1999-10-16 00:18:34 | 0 |
| 1473 | Civilization: Call To Power Demo | games | 820 | Civilization: Call T | re Slack 4.0 I posted to a slackware forum and one guy said it was because I needed glibc 2.1. I haven't tried to fix it yet. | 1999-10-16 13:58:00 | 0 |
| 1474 | Unix Racer | games | -1 | Unix Racer | I have no idea how good this games is. I could not run on my machine from the distro. It's probably my fault since I skimmed throught the docs. Looks cool though. | 1999-10-17 06:30:43 | 0 |
| 1475 | Civilization: Call To Power Demo | games | -1 | Civilization: Call T | Impossible to play. Hangs during load procedure. Guess that's because some moron used the latest libc when compiling it. | 1999-10-17 06:46:30 | 0 |
| 1476 | BumpRace | games | 164 | BumpRace | A simple 2-D velocity flier with high damping, you have to avoid the nasties, use the doodads, and make it through the maze in time. The build process was icky (aspiring game developers: *please* learn automake! It's not hard!), and the game dies early if it can't find a sound device (luckily I had one; if you don't, try --nosound to fix it). Worst of all, the tarball expands into the current directory! Don't do that! Once you get started, the controls are intuitive and responsive. In a cute touch, you get to pick a racer at the beginning; they each have some special advantage (higher speed, better turning, more time). Actual gameplay is sometimes confusing -- experimentation is needed to figure out which objects do what. (Others have reported collision detection errors, but I didn't see any.) Unfortunately, the gameplay is awfully simplistic, and the support is minimal. It took me a while to figure out that the timer was the mysterious grey thing in the corner. When you lose, the game simply terminates, and there's no obvious way to select a starting level (apparently it's random?). If you're bored, get this; it'll entertain you for a while. If you're looking for a game to hack on, I could imagine worse places to start. Don't expect the next Quake, though. | 1999-10-17 12:26:59 | 0 |
| 1477 | Myth II: Soulblighter demo | games | 2477 | Myth II: Soulblighte | Hey man it runs on my P200MMX with 32MB, and its great, very good game, its going tobe a great reason for a 3dCard and now i'm looking how to get the game in Spain. Linux is entering the big leagues with Loki | 1999-10-17 12:44:05 | 0 |
| 1478 | Steve's Toys | games | 1429 | Steve's Toys | You're probably Iraqi yourself. Do you realise that the Organization for the Protection of the Web page killed Attilla the Hun? You're always totally wrong. It takes a unborn coward like you to say that your vegetable is great. Save the software licenses! | 1999-10-17 18:52:05 | 0 |
| 1479 | Civilization: Call To Power Demo | games | -1 | Civilization: Call T | re Slack 4.0 This worked for me but I am a newbie so it could be dangerous for all I know. I acquired glibcso.tgz from /slackware/current at ftp.cdrom.com and put it a directory by its lonesome and installed it with pkgtool. Then I installed civctp with installpkg and ran it. No problems. Use this advice at your own risk however. OLDCOYOTE | 1999-10-17 21:23:24 | 0 |