| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1325 | -1 | 2000-06-25 20:19:42 | <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Nautix is a 3D multiplayer RTS game.<p> <em>Changelog:</em> <ul> <li>complete rewrite from scratch (from 0.2.0) <li>networking possible now <li>not playable yet (not implemented) </ul> | Nautix 0.2.5 | updated | |
| 1326 | -1 | 2000-06-25 20:21:10 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Sound server and system providing multi client and transparent network access<p> <em>Changelog:</em> <p> The web page for YIFF has moved to <a href="http://wolfpack.twu.net/YIFF/"> http://wolfpack.twu.net/YIFF/</a> </p> <p> A bug in shelling back with the same Audio mode name has been fixed. </p><p> Improved efficiency in sample rate deviancy approximation and Sound stream mixing (using 16 bit pointers for 16 bit sound objects). </p> | YIFF Sound System 2.8.0 | updated | |
| 1327 | 2 | 2000-06-25 21:24:23 | <a href="mailto:"avatarx@home.com">Avatar</a> wrote in to alert everyone that: <blockquote>we have just posted a HOWTO for setting up Unreal Tournament to work in conjuction with the NVIDIA drivers under Linux. Here's the link: <a href="http://www.evil3d.net/articles/linux_ut">http://www.evil3d.net/articles/linux_ut/</a> </blockquote> | Unreal + NVIDIA Howto | default | |
| 1328 | -1 | 2000-06-26 05:52:04 | <img src="/images/thumbs/freereign.jpg" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> A city simulator aiming to improve on the basis of the sim city games, whilst providing a true 3D simulation. | Free Reign 0.0.1 | new | |
| 1329 | 2 | 2000-06-26 05:53:40 | <img src="/images/thumbs/crystalspace.jpg" align="right" width="200" height="150"><em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> <em>Changelog:</em> LOTS has changed since 0.14 so I'm not going to try to list all the new features. Some high points are: particle systems (rain, snow, fire, ...), real radiosity, font server (truetype fonts), procedural textures, hardware accelerated transforms for sprites, curved surfaces, and terrain, much improved terrain engine, .... In general CS is now much more stable and much more performant (all this is also true if you compare to 0.15r002). There is still much to do however. In a few months (i.e. hopefully around three months) I hope to be able to release an 1.0 version of CS (at least for important parts of the project). . | Crystal Space 0.16 | updated | |
| 1330 | 947 | 2000-06-29 07:00:55 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> C++ library for 3D games/applications<p> <em>Changelog:</em> <ul> <li>Library: <ul> <li>Added: Real Time Shadows <li>Added: GL Driver rewritten <li>Added: GL Driver support object sorting for corrent Alpha Blending <li>Added: Dynamic object support in U_Scene <li>Added: <primitive>::rotateCenter(..) <li>Added: U_Setup::Enable/Disable(U_DITHER) <li>Added: U_GLTransform class for faster object transformations <li>Added: support for static arrays instead of slow linked lists <li>Added: U_Setup::setResolution(..) for changing resolutions on the fly. <li>Updated: About 35% FPS increase <li>Updated: U_StaticScene renamed to U_Scene <li>Updated: Sound bug fixed <li>Updated: U_Scene does not split triangles <li>Updated: New Collision Detection System <li>Updated: Fixed buggy <li>U_DLightGroup::UnRefLight(..) <li>Updated: U_Text2D bug fixes <li>Updated: Documentation <li>Updated: New Linux Makefiles </uL> <li>Demo: <ul> <li>Added: Real time shadows on scene <li>Added: switching of lights/shadows <li>Updated: Moving dynamic light <li>Updated: About 40% improved performance <li>Updated: Fixed a SEGFAULT crash bug at startup </ul> </uL> | Utopia3D Visualization Engine 0.3 | updated | |
| 1331 | 810 | 2000-06-30 01:11:08 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A portable, LGPL game development library.<p> <em>Changelog:</em> PLIB 1.2.0 is a 'stable' release - which should be used for Linux distribution CD's, etc. PLIB 1.3.0 is the new experimental version. Right now, the two are identical. | PLib 1.2.0 | updated | |
| 1332 | -1 | 2000-06-30 01:14:08 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Save your city from nuclear doom<p> <em>Changelog:</em> I'm happy with missile frequency, number, and speed, so unless something major is uncovered, this should be the last release before v1.0.0 <ul> <li>Available as binary tar.gz and rpm downloads. <li>Now also tries to read /etc/missilecommand.conf when tring to find the data directory. The format for this file is a single line with: Data=/the/data/dir (the same format as the ~/.missilecommandrc files). <li>Error messages are little more verbose (and hopefully more helpful). <li>Cities are (once again) redrawn every frame, so you can't knock bits out. <li>Fully documented command line options. <li>Added an icon (submissions of a better one welcome). </ul> | Missile Command 0.99.7 | updated | |
| 1333 | 2 | 2000-06-30 01:32:51 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> XML and GTK-based graphical installer utility<p> <em>Changelog:</em> <ul> <li>Added internationalization support <li>German, Spanish, French, Italian and Swedish are included <li>Fixed potential security problem <li>Various pathing fixes and other miscellaneous improvements </UL> | Setup 1.3.0 | updated | |
| 1334 | 2 | 2000-06-30 01:44:22 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> The pinnacle of multiplayer 3D deathmatch<p> <em>Changelog:</em> Version 201 of the Linux SDK has been released. This version of Q3Radiant is in sync with the Win32 build 201. <p> This test software is not supported, but we encourage users to report bugs on our website at <a href="http://fenris.lokigames.com/">http://fenris.lokigames.com/</a> and to discuss the tools on <a href="news://news.lokigames.com/loki.games.q3sdk">news://news.lokigames.com/loki.games.q3sdk</a>. | Quake 3 Arena SDK | updated |