| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1295 | 679 | 2000-06-05 23:17:23 | <em>Category:</em> Puzzle<br> <em>Description:</em> A moving image-- either an MPEG video file or an animation based on an MP3 or MOD audio file-- is broken into pieces which must be moved or slid back into place. | VidSlide 0.0.0 | new | |
| 1296 | -1 | 2000-06-06 06:47:38 | <em>Category:</em> Strategy<br> <em>Description:</em> This is strategy game for several players over one console. Your task is to conque as much planets as you can by sending squadrons of starships from your base planet and planets you conqued. | Console Galactic Conquest 1.0 | new | |
| 1297 | 3648 | 2000-06-07 08:51:11 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="1"><p> <em>Description:</em> A fast-paced side-scrolling "space shooter" with an unusual premise.<p> <em>Changelog:</em> <ul> <li>sound! <li>two new enemies <li>MAJOR optimizations <li>more background compression <li>random bugfixes <li>and more! ;) </ul> | Angel Wars 0.24 | updated | |
| 1298 | -1 | 2000-06-07 08:54:10 | <img src="/images/thumbs/screenshot1.jpg" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> DroidWars is the reference game that ships with the GridSlammer open source object oriented game SDK. GridSlammer can be used to create isolinear video games in the visual style of Diablo or Mech Commander. | DroidWars 0.1a | new | |
| 1299 | -1 | 2000-06-07 19:55:37 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Arianne is a role playing game with online and off line game support.<p> <em>Changelog:</em> <ul> <li>Now can be run from Outside the terminal <li>New tile set by Mike <li>Also I found that BeOS users hate the terminal, so I reparied this to be able to run from Tracker. Also it run now from the KDE or GNOME file managers. <li>Under Windows there is no problem because it do a chdir before executing the app. ( some waves for Bill ;-) ) <li>We are also looking for C/C++ developers, graphics designer and a crystal space developer for Arianne 1.0.0 . You don't need experience only some free time to spare in Arianne. </ul> | Arianne RPG 0.3.9.1 | updated | |
| 1300 | 2642 | 2000-06-12 07:16:38 | <em>Category:</em> Action<br> <em>Description:</em> Feel the scream of lasers against cold steel and prepare for the clash of armor against armor. A thrilling combat adventure pitting futuristic robot squads against each other in the future awaits you. Use your firepower and wits to get hind enemy lines and use your resources to their fullest... before it's too late. | Heavy Gear Ii | new | |
| 1301 | 947 | 2000-06-12 07:20:00 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> C++ library for 3D games/applications<p> <em>Changelog:</em> <ul> <li>Library: <ul> <li>Added: 3DSMAX .ASE Loader <li>Added: Dynamic Lighting <li>Added: Transparency (Aplha Blending) <li>Added: RGB filtering <li>Added: Thread Support <li>Added: Experimental Uncompressed TGA Texture Loader <li>Added: LookAt Table for u_cos(), u_sin() functions <li>Added: ~15% Less CPU Usage <li>Added: U_Setup::ShowCursor() for Mouse Handling <li>Added: First draft documentation <li>Updated: New BMP Texture Loader <li>Updated: U_Frustum Redesign <li>Updated: Faster Viewing Frustum Culling <li>Updated: New U_Text2D bug free Code <li>Updated: Removed ::Optimize() from Classes <li>Updated: Added setRGB(), setTexture() to U_Group and U_LODSwitch <li>Updated: API documentation <li>Fixed: RGB vs BGR bug at textures <li>Fixed: A Reloading Texture Bug </ul> <li>DEMO: <ul> <li>Added: Transparent Clouds <li>Added: Double Sky dome for 2-level Cloud effect <li>Added: Dynamic Lighting <li>Added: Day/Night Effect <li>Updated: Double Frame Rate(!!) <li>Updated: Some model Updates <li>Updated: FPS Counter is updated more frequently </ul> </ul> | Utopia3D Visualization Engine 0.2 | updated | |
| 1302 | -1 | 2000-06-12 07:21:49 | <em>Category:</em> Arcade<br> <em>Description:</em> Moon-buggy is a simple character graphics game, where you drive some kind of car across the moon's surface. Unfortunately there are dangerous craters there. Fortunately your car can jump over them! | Moon-Buggy 0.5.1 | new | |
| 1303 | -1 | 2000-06-15 06:15:18 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Conquer all the cities of a world!<p> <em>Changelog:</em> Version 2.0 is based on QT 2.0 instead of xview. It looks a bit nicer, is more stable and has better keyboard support. | Emperor 2.0 | updated | |
| 1304 | -1 | 2000-06-15 06:16:48 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A board game, block the adversary by destroying the cases around him.<p> <em>Changelog:</em> <ul> <li>./configure ... for the compilation <li>help available <li>menu during the game with the buttons: exit, back to menu, restart indication of action to do <li>dialog box for exiting </ul> | Do'SSi Zo'la 0.9.2 | updated |