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newsid userid timestamp news headline newstype gameid
1275 2 2000-05-25 07:00:26 Good news from Loki: <pre> Loki Announces Quake III Arena Editor for Linux Beta Version of Linux SDK Now Available We proudly announce the beta release of Linux SDK for use with Quake III Arena. The full version of Linux SDK will benefit Linux enthusiasts and aspiring game developers alike by allowing them to create maps and game code modifications under Linux. Windows users have had this capability since the release of the original Quake game. Linux SDK offers Linux users a toolchain for content creation. It combines software for image processing, conversion and editing with a fully-featured map editor compatible with the Quake III engine. The features include custom texturing, lighting, patches, shaders, entities and more. It is based in part on the QERadiant code from id Software, Inc. The beta software can now be downloaded from <a href="ftp://ftp.lokigames.com/pub/beta/q3sdk">ftp://ftp.lokigames.com/pub/beta/q3sdk</a>. The README contains important information on system requirements and known issues. This early test release is not supported, but we encourage users to report bugs on our website at <a href="http://fenris.lokigames.com">http://fenris.lokigames.com/</a> and to discuss the tools on <a href="news://news.lokigames.com">news://news.lokigames.com/loki.games.q3sdk</a>. </pre> Quake III Arena Editor for Linux default
1276 -1 2000-05-26 08:18:53 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A fast-paced clone of Activision's "Kaboom!" for the Atari 2600.<p> <em>Changelog:</em> <ul> <li>Makefile updated so Windows 32-bit cross-compliation can be done again. <li>Windows 32-bit version available. (Note: Linux users who have 0.1.6 don't need to bother with this version unless they plan on cross-compiling a Windows binary.) </ul> Mad Bomber 0.1.7 updated
1277 -1 2000-05-26 08:19:32 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A clone of the Atari 2600 game Circus Atari (similar to Breakout/Arkanoid)<p> <em>Changelog:</em> <ul> <lI>Title screen music finally composed. <li>Documentation clean-up. <li>Keyboard control support! <li>Mouse pointer made invisible during game. <li>Initial Windows 32-bit release (see Makefile-win32 and INSTALL.txt for cross-compilation info.) </ul> Circus Linux! 0.0.8 updated
1278 3641 2000-05-30 07:03:08 <img src="/images/thumbs/capture1.jpg" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Description:</em> Do'SSi Zo'la is a game of plate which is playing in turn by turn. You can play with two players or you can play alone against the computer. The goal of the game is quite simply to block the adversary by destroying the boxes which surrounds it without being made block before. For that with each turn of play, each player must initially move of a box around him, then destroy the box of his choice. The first player who cannot move any more lost. Do'SSi Zo'la 0.9 new
1279 225 2000-05-30 07:03:32 <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> An exciting collection of 308 solitaire games<p> <em>Changelog:</em> Implemented 15 new games. PySol 4.40 updated
1280 2887 2000-05-30 07:04:56 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A 2D multiplayer mecha battler game.<p> <em>Changelog:</em> Some of the changes since 0.1.2: <ul> <li>Revamped collision detection (again) by adding a DisplacementGrid, resulting in a fairly large performance boost <li>Slowed down the minimum frame time to compensate for the performance boost resulting from the DisplacementGrid <li>Altered the SunderBlast to make only one sound at a time instead of multiple; hopefully this will prevent some crashes <li>Added a maximum mech velocity <li>Altered mech animation to make it actually stop when it should stop </ul> ClanMecha is also in need of game designers/programmers. Anybody interested should see the news item on the web page (<a href="http://clanmecha.sourceforge.net">http://clanmecha.sourceforge.net/</a>) ClanMecha 0.1.3 updated
1281 2 2000-05-30 07:18:33 <a href="http://www.threeaxis.com">ThreeAxis</a> CEO Kyle Albert wrote in with the following announcement: <blockquote> Please put the word out to your readers that we have two openings for full-time programmers right now. &nbsp;Relocation to Colorado Springs is not critical, but it would be nice. &nbsp;Here are the particulars:<BR> <BR> <FONT FACE="Arial"><B>Description:</B> Candidates will play a key role in the design, development and implementation of porting existing Windows programs to Linux. You will be responsible for the optimizing and re-architecture of code, developing tools, and porting source code from Windows to Linux. You should have Linux/UNIX system knowledge and a solid understanding of C++ and object oriented programming techniques. You must be willing to jump in and learn new and untested technologies, and must work well in an unsupervised environment within a small, tightly knit team. <BR> </FONT><FONT SIZE="4"><FONT FACE="Times New Roman"><BR> </FONT></FONT><FONT FACE="Arial"><B>Required Skills:<BR> </B>+ Fluent in C/C++, Object Oriented Design<BR> + 3D programming in either OpenGL or Direct3D <BR> + Linux/Unix programming skills<BR> + Excellent communication skills<BR> </FONT><FONT SIZE="4"><FONT FACE="Times New Roman"><BR> </FONT></FONT><FONT FACE="Arial"><B>Desired Skills:<BR> </B>+ Working knowledge of X Windows<BR> + Avid Interest in games and game programming<BR> + Application level network programming (TCP/IP, UDP)<BR> + Cross platform development between Win32 and Linux<BR> <BR> Thanks for your help.<BR> <BR> </FONT><BR> Kyle Albert<BR> President and CEO<BR> Three Axis Interactive<BR> www.threeaxis.com<BR> </blockquote> Three Axis is hiring again default
1282 3493 2000-05-30 13:54:22 <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Network protocol library used by the worldforge project.<p> <em>Changelog:</em> Development version heading up to the new stable which will be 0.4. This version has been largely re-written and is not yet supported by any of the WorldForge components. WorldForge::Atlas 0.3.8 updated
1283 3648 2000-05-31 08:06:36 <em>Category:</em> Arcade<br> <em>Description:</em> Angel Wars is a side-scrolling shooter in which you play an as-yet-unnamed minion of Satan who has decided to take the universe over for himself. This is an alpha version; there is only one level, without much in it, but that level can easily be edited. There are two different enemies, a cute skull and a fireball-spouting bat. This is a source-only release. Angel Wars 0.12 new
1284 -1 2000-05-31 20:52:19 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A clone of the Atari 2600 game Circus Atari (similar to Breakout/Arkanoid)<p> <em>Changelog:</em> <ul> <li> Makefile.am tweaks <li>Game no longer insists on 16-bit mode <li>Added "--copying" command-line switch to display GPL info. </ul> Circus Linux! 1.0.0 updated