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newsid userid timestamp news headline newstype gameid
1255 2 2000-05-15 08:23:33 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> multi-platform game SDK<p> <em>Changelog:</em> <ul> <li>libxf86vm.a linking issue. Fixes the linking error some had when using ClanLib.</li> <li>ClanLib will no longer assert if vidmode support is compiled in, but the xserver doesn't support it.</li> <li>ClanLib custom mouse cursor support works in Linux (but still not in async mode).</li> <li>void CL_OpenGL::set_rgba(int v) had no body!</li> <li>Streamed sound playback no longer significant slow down the main game thread.</li> <li>X11: Mouse coordinates are now limited to the actual screen area and not to the window border</li> <li>Removed the nasty [...].h not found warnings</li> <li>Fixed some namespace issues, thanks goes to Felix Natter's stdc++ patch.</li> <li>Magick example fixed.</li> <li>Hide/showal of system mouse cursor support added.</li> <li>Improved Win32 ascii inputbuffer support (some keys weren't converted correctly).</li> <li>X/Y mouse cursor fix for GGI.</li> <li>Added support for RLE8 BMP files.</li> <li>Fixed static linking (as when specified with configure).</li> </ul> ClanLib Game SDK 0.4.4 updated
1256 2 2000-05-17 07:42:58 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <b>first release after important redesign -not playable</b> <ul> <li>shots are now sprites and not ugly pixels (anyway shooting stuff needs a rewrite) <li>changed object hirarchy in detail: <ul> <li>joined object_datatype (object_datentype) and unit_datatype (einheit_datentype) into product_datatype => kicked off lot of code which was nearly twice - not yet complete <li>splitted server and client stuff out of object-hirarchy (much cleaner and more flexible now) - I think in english it's called delegating (for each object exists a server adapter class and a client adapter class) - there are some bugs (server game load/save doesn't work) and it needs a clean-up </uL> <li>added new artillery unit from cran </ul> TUD (The Urgent Decision) 0.9.19 updated
1257 -1 2000-05-17 11:39:24 <img src="/images/thumbs/shcar.jpg" align="right" width="200" height="135"><em>Category:</em> Arcade<br> <em>Description:</em> SED accelerated racing game shell script with bash enhancements. SHCAR new
1258 476 2000-05-19 08:21:50 <img src="http://happypenguin.org/images/thumbs/sdlshanghai.gif" align="right" width="200" height="125"><em>Category:</em> Cards<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> SDL version of classic Shanghai game.<p> <a href="mailto:dash@xdr.com">David Ashley</a> has received a cease and desist order from <a href="http://www.activision.com">Activision</a> regarding this MahJongg game. The full letter is available at the link below. Game authors, now might be a good time to take steps to differentiate your "clone" game from the original somehow before The Man comes after <i>you</i>. Whether or not He's right, He's got way more resources at His disposal than you do... <p> <b>Update:</b> This game is now called <i>Lopan</i>. Activision foils dirty intellectual property thief; decent folk rejoice. updated
1259 -1 2000-05-18 07:25:26 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Relieve Opensource Angst<p> <em>Changelog:</em> <ul> <li>New entities: <ul> <li>Baby-tux <li>RMS <li>Linus <li>Redhat Shadowman <li>Gnome <li>Suse <li>Zombie </ul> <li>New death animations for most entities <li>Included my perl scripts for making the images <li>Bug fixes including incorrect damage handling for projectile weapons and the constantly changing direction loop between client & server </ul> XTux may 18 updated
1260 -1 2000-05-19 08:22:48 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Collect flags while avoiding the bad cars<p> <em>Changelog:</em> <ul> <li>Added two new levels <li>New, more customizable, level format <li>Corrected some segfault bugs <li>Improved menu screen </ul> XRally 1.0.pre1 updated
1261 -1 2000-05-19 08:33:31 <img src="/images/thumbs/mapscn.jpg" align="right" width="200" height="129"><em>Category:</em> Strategy<br> <em>Description:</em> Imperium is a Empire-like real-time/turn based strategy game set in deep space. Several races, flexible ship configuration, programmable ship courses & actions, set it apart from other similar games. Can be played via telnet or dedicated GUI front-ends (currently only a FE for unix machines is available, Win32 client in the future). Everything but ship<->planet combat is implemented, but playtesting is needed to adjust parameters for fairness. Imperium 3.5.2 new
1262 3493 2000-05-19 08:39:48 <img src="/images/thumbs/xclient.jpg" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Description:</em> XClient will be an Atlas compliant WorldForge client. The goal is to portray an interactive, 3d virtual world in which players can interact. Currently, XClient runs in Windows (using Direct3D or OpenGL), and in Linux (using OpenGL). WorldForge::Xclient 2000-03-06 new
1263 2 2000-05-19 08:44:07 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> General Aviation Simulator<p> <em>Changelog:</em> Version 0.7.3 contains a number of exiting new features. Quite a bit of work has been done on the instrument panel. The magnetic compass behaves like a real "wet" compass, the altimeter and VSI behave realistically, and the nav radios are now operataional. Quite a bit of work has been done on the flight model front as well. JSBsim continues to progress nicely and now has a reconfigurable flight control system. A group from UIUC has contributed an extension to the LaRCsim flight model that allows you to fly several different aircraft ranging from a Twin Otter to an F4 Phantom, to a Boeing 747. <p> See <a href="http://www.flightgear.org/News/">the flightgear news page</a> for detailed changelog. Flight Gear Flight Sim 0.7.3 updated
1264 2 2000-05-19 09:39:13 <a href="mailto:michael@tuxgames.com">Michael Simms</a> informs us: <blockquote> According to Vicarious Visions, Terminus has Gone Gold. CEO Karthik Bala posted the announcement this morning on the fansite <a href="http://www.stationterminus.com">Station Terminus</a> <p> According to the latest news from <a href="http://www.gonegold.com/index.shtml#Term"? gonegold.com</a> Shipping to suppliers will happen on June 10th! <p> You can pre-order <a href="http://www.tuxgames.com/details.cgi?gameref=41"> Terminus</a> from the <a href="http://www.tuxgames.com">Tux Games</a> website. </blockquote> Terminus shipping soon default