| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1245 | -1 | 2000-05-12 07:21:52 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Tetris clone with nice graphics and effects using SDL.<p> <em>Changelog:</em> <ul> <li>Added sound <li>different backgrounds <li>multiplayer </ul> | LTris 000422 | updated | |
| 1246 | 2722 | 2000-05-12 07:22:10 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> free MUD client for KDE<p> <em>Changelog:</em> fixed a more or less annoying bug (triggers and aliases could not be deleted) | Kmud 0.4.1 | updated | |
| 1247 | -1 | 2000-05-12 07:23:32 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Relieve Opensource Angst<p> <em>Changelog:</em> <ul> <li>CLIENT <ul> <li>Configuration/player settings now read from/saved to config file (~/.xtux) <li>In game screenshot function (Default F12) <li>Sniper mode (for long range shots) <li>Memory / image allocation fixups. <li>Particle effects optimised and can now be at different layers. <li>Extra (optional) particle eye-candy. </ul> <li>SERVER <ul> <li>Weapon and entity collision code. <li>New weapons: lightning gun, shotgun, fireballs/CD's, sniper-rifle. <li>No fixed limit on players (Though it can be set on commandline) <li>Fixed race conditions for clients joining the game. <li>Much more is now read from config files. <li>General fixups and gameplay improvements. </ul> </ul> | XTux may 12 | updated | |
| 1248 | 2 | 2000-05-12 07:39:07 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>0.37b2.1 featured a rewrite of the keyboard handling to add unicode support, unfortunatly I only adopted the x11 based drivers, and forgot the others, so only the x11 based ones compiled. This release has much cleaned up and rewritten keyboard support for: <ul> <li>svgalib <li>ggi <li>xgl <li>xfx <li>svgafx </ul> <li>Made the unicode support for X11 actually work (shift and altgr are now honered) <li>Corrected a small type in makefile.obj-xmess, thanks to: Peter Trauner <li>Fixed the creation of tape images in xmess, thanks to: Oscar Martín González <li>Updated the romalizer script in contrib to v0.6, thanks to: tkmame@larry.ztnet.com </uL> | Xmame 0.37b2.2 | updated | |
| 1249 | 2 | 2000-05-14 22:34:39 | <img src="/images/thumbs/cannonsmash.jpg" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> CannonSmash is a 3D tabletennis game. The goal of this project is to represent various strategy of tabletennis on computer game. This game may contain some bugs. If you have some comment on this game or find bugs, feel free to inform me by E-mail. Enjoy! | Cannon Smash 0.3.9 | new | |
| 1250 | 2 | 2000-05-14 22:48:14 | <img src="/images/thumbs/spacecup.jpg" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> SpaceCup is a 3D game, look like a ice-hockey or football in the space with many ball who rebound in all direction. The mark of game is score more goal points than the adversary. SpaceCup is under GNU General Public License. At this time SpaceCup is supported only by Linux. A 3Dfx video card is really advisable. | SpaceCup 0.3 | new | |
| 1251 | 2 | 2000-05-14 23:09:19 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A programming game in which robots controlled by programs fight each other.<p> <em>Changelog:</em>h <ul> <li>Galician translation added. <li>A new shape of wall has been introduced: Arc, which is a sector of a ring. <li>Three new arena commands: arc, poly_curve and angle_unit. Read the documentation for more information. <li>Two new arenas using arcs: Flower.arena and Pool.arena. <Li>Work on networking has been in progress, but it is not yet good enough to be included in the distribution. </ul> | Real Time Battle 1.0.4 | updated | |
| 1252 | 2 | 2000-05-15 07:36:41 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A high-level game SDK based on SDL.<p> <em>Changelog:</em> <ul> <li>PowerPak <ul> <li>Fixed Makefiles to now use libGL and libGLU instead of libMesaGL and libMesaGLUPowerDraw2K0511 <li>Added the functions PD_ScaleSurface() and PD_ScaleSurfaceBy() <li>Added the functions PD_ScaleSurfacePart() and PD_ScaleSurfacePartBy() <li>Added PD_DrawSpriteScaled() and PD_DrawSpriteScaledBy() </ul> <li>PowerInput2K0511 <ul> <li>Now have joystick support for all supported platforms <li>Added PI_SetJoystickHighValue() function </ul> <li>PowerMedia2K0511 <ul> <li>Added powerdraw.h back to mpeg.h and a fix to stop it from complaining </ul> </ul> | PowerPak Game SDK 2K0511 | updated | |
| 1253 | 2 | 2000-05-15 07:55:47 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="1"><p> <em>Description:</em> Carworld is a 3d networked driving simulator<p> <em>Changelog:</em> <ul> <li>slightly better network support <li>first BeOS port <li>applied patches sent in </ul> | Car World 0.215 | updated | |
| 1254 | 2 | 2000-05-15 08:21:01 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Visualize system processes as Doom monsters and kill them with a shotgun!<p> <em>Changelog:</em> <ul> <li>Moved project to SourceForge. <li>Changed distribution format and file name <li>'make install-<platform>' now installs psDooM. <li>Installs into /usr/local/games/psdoom/ rather than into XDoom's /usr/local/games/xdoom/ <li>Created install script for binary distribution. <li>Created some psDooM documentation and a directory for it (psdoomdoc). <li>Based on the 20000305 release of XDoom. <li>Added command line flag to entirely disable 'ps' portion of the program. (-nopsmon) <li>Added command line flag to disable actual re-nice and kill of processes for program interface demonstration purposes. (-nopsact) <li>Added command line flag to make 'no monsters' persistant across new games and level warping. (-nomonsters.) == no monsters, period :-) <li>Pid monster spawning is not affected by the '-nomonsters' or '-nomonsters.' command line flags. <li>Added command line flag to respawn items like in -altdeath games. (-respawnitems) It has no effect when recording or playing a demo. <li>Added command line flag to cause every username to be added to the list of users whose processes to display. (-psallusers) <li>Added command line flag to cause specified usernames to be added to the list of users whose processes to display. <li>Added command line flag to cause specified usernames to be added to the list of users whose processes not to display. <li>Demo playing and recording on E1M1 or MAP01 bypass the 'ps' portion of the program. <li>Fixed a bug that caused trouble with the first automatic demo after ending a game from the menu (Options -> End Game). </ul> | psDoom 2000.05.03 | updated |