| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 13435 | Spacewar | games | 2328 | Re: hmm this confuses me | Well, these are all clones of the <i>original</i> SPACEWAR, which was written in 1961 by, I believe, Steve Russel, a grad student of John McCarthy (creator of Lisp). So, really, debates about authorship of Spacewar are pretty moot. :-) | 2003-08-26 01:00:03 | 13407 |
| 13436 | Freedroid RPG | games | 6077 | Re: Quite impressive | Thanks. We've now contacted some people from www.kahvi.org "collective" of composers and received permission to use some suitable tracks from them. Cool guys! Thanks for the hint. | 2003-08-26 04:01:34 | 13088 |
| 13437 | Spacewar | games | 8477 | Re: hmm this confuses me | Note that the full name of the game is spacewar-sdl.<br> Besides, I didn't know of the original game until i submitted it to sourceforge and googled for the name (finding it very likely that someone else came up with the name 'spacewar'). That's why I called it spacewar-sdl.<br> And, I did not make this game as a spacewar clone. It might be one, but since i never seen the original game, I really don't know how it is.<br> The last thing, the idea behind spacewar-sdl. I don't think that an idea like spacewar is very unique. It shouldn't be strange is one writes such a game and someone else also does - the idea is so simple!<br> My point is that I did not know of the original spacewar when I started writing, and that that isn't strange that it seems like a clone since it is a very simple idea that everyone can come up with.<br> | 2003-08-26 05:35:43 | 13435 |
| 13438 | Battle for Wesnoth | games | 6896 | Bug... | wesnoth: ai_attack.cpp:48: void <unnamed>::do_analysis(const gamemap&, const ai::location&, const std::multimap<ai::location, ai::location, std::less<gamemap::location>, std::allocator<std::pair<const ai::location, ai::location> > >&, const std::multimap<ai::location, ai::location, std::less<gamemap::location>, std::allocator<std::pair<const ai::location, ai::location> > >&, const ai::location*, bool*, std::vector<gamemap::location, std::allocator<gamemap::location> >&, std::map<gamemap::location, unit, std::less<gamemap::location>, std::allocator<std::pair<const gamemap::location, unit> > >&, std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> >&, const game_data&, const gamestatus&, ai::attack_analysis&): Assertion `cur_analysis.movements.size() < 6' failed.<br><br> Error when I played the 3rd mission, at the AI unit movement...<br> | 2003-08-26 05:52:24 | 0 |
| 13439 | Battle for Wesnoth | games | -1 | Re: Bug... | Report bugs in the <a href="http://wesnoth.whitevine.net/forum/phpBB2/">Wesnoth's Forum</a>. | 2003-08-26 06:17:10 | 13438 |
| 13440 | GL-117 | games | 7180 | gl-117 V1 bad work - deleted ! | It's bad work - even within the config-menue this 'game' eats 100% of CPU - almost no mouse-movement possible! - I do not need such things [ AMD 1250 MHz ] - game deleted. No stars! - ACCOM | 2003-08-26 07:09:45 | 0 |
| 13441 | Neverwinter Nights Client | games | -1 | Re: Error | Mind you, I'm going through linux like a bull in a china shop, but have you checked your XF86Config file? make sure that early in the file Section "Module" # This loads the DBE extension module. Load "dbe" # Double buffer extension # This loads the miscellaneous extensions module, and disables # initialisation of the XFree86-DGA extension within that module. SubSection "extmod" Option "omit xfree86-dga" # don't initialise the DGA extension EndSubSection # This loads the Type1 and FreeType font modules Load "type1" Load "speedo" # Load "freetype" # Load "xtt" # This loads the GLX module Load "glx" # This loads the DRI module Load "dri" the last part isn't commented out, by default from xf86config it is.....then run glxinfo to verify direct rendering = yes | 2003-08-26 07:41:25 | 12316 |
| 13442 | Spacewar | games | -1 | Re: hmm this confuses me | <br>huh? you are xeontux <br>lol, I didn't notice. | 2003-08-26 09:12:40 | 13437 |
| 13443 | w3Chess | games | 7858 | Exactly what the doctor ordered... | I have been looking for a app like this for a while. Well written and fast. The perfect way to play chess with someone without dealing with bloated code and bad "features". Thanks! | 2003-08-26 09:29:27 | 0 |
| 13444 | gljewels | games | -1 | Great | Great! Only thing is, that the sounds can hurt the ears at higher volumes :D | 2003-08-26 09:49:43 | 0 |