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commentid objectid typeid userid subject comment timestamp parentid
13391 Medal of Honor:Allied Assault games 4626 Re: MORE SHOOTERS! actually it would be sarcasm that he would be using... not irony 2003-08-24 16:56:32 13388
13393 Excido games -1 Excellent Really fun so far, it feels a lot like phobia but in first person. I hope you will put in power ups soon. :) <br><br> Is there plans for multiplayer? 2003-08-24 20:44:11 0
13394 Medal of Honor:Allied Assault games -1 Re: MORE SHOOTERS! Actually, that was not even a bad joke. 2003-08-24 20:47:03 13391
13395 Excido games 4512 Weird menu glitches Compiled easily enough (had to poke it a bit to deal with me awkwardly having a local version of SDL_ttf separately from my other SDL stuff). Ran the executable from the source directory, and the xterm showed:<BR> Visual::LoadTexture: OpenGL error: GL_INVALID_VALUE while loading menuback.png and<BR> Visual::LoadTexture: OpenGL error: GL_INVALID_VALUE while loading menucursor.png<BR> and the menu screen appeared really weird. The background was pretty and looked like it was right, but the cursor was just a dull red square, and the menu items were lines of lots of different-sized dull red squares. I quit, and tried seeing if I'd done anything obviously wrong.<P> Tried again, still looked the same. Clicked the first menu item hoping it was the "start game" option. It was, and the xterm spewed out a whole load of errors similar to the ones above (but for other texture files). After a false start (had to quit and check the README for the keys), I was able to control it properly, and YOW! Very cool. The background noise makes everything feel extremely nervy, and the environment feels very claustrophobic. Eventually I saw the enemy ships turn up, and it got even more nasty. The author says he doesn't want to make it only playable on very fast machines. Well people who are used to such machines might puke at the way it looks on my machine(K6/450+G400), but to <I>me</I> it seems like it's running very fast. It's certainly <I>responsive</I>, whatever the framerate is.<P> The menu weirdness is inconsistent: When I press ESC during a game to get the in-game menu, the text and the cursor look OK... except when I then put the cursor over the Volume line, where the cursor and the<I>next 2</I> menu items turn blocky again. When the cursor comes off that line, it's all fine again. When I got to fill in a high score name, it all looked fine. When it then showed the high score table, it all looked fine. Then I got back to the main menu, which was blocky again; I guessed the 3rd line might have been the high score again, and when I clicked it, got a blocky version of that. 2003-08-24 22:15:26 0
13397 QPong games 4207 2 much dependecies hi there, i think it has too many dapendencies to being a simple game, why not trying to port some code to require only SDL and SDL_mixer. 2003-08-25 03:38:15 0
13398 GL-117 games -1 Re: Great game Oh, be quiet! My (best) computer is only a K6-III 400MHz with TNT2/64 2003-08-25 03:53:03 10970
13399 Late games -1 Late by Caleb Moore rocks Caleb Moore must be a legend cause his game Late rocks. 2003-08-25 04:13:53 0
13400 Excido games 8426 Re: Excellent <p>Glad you like what you see so far. Powerups are a promise for 0.1.4 :-)</p> Multiplayer <i>everybody</i> wants, not that I blame them. Basically, I may well implement splitscreen multiplayer soon (easy thing to do), but I'm not sure how well that will work out given there only being one mouse available (even if you had two I couldn't harness them with SDL). As for network multiplayer, that is something that I've never coded anything like before, so I consider it a project in itself. In summary: maybe, but not that soon. 2003-08-25 04:34:33 13393
13401 Excido games 8426 Re: Weird menu glitches <p>Hmmm. Interesting.</p> <p>I know the effect that you're talking about, because I've seen it myself. Can't remember how I induced it on my system! The way it comes and goes is instructive. The volume entry in the in-game menu has an extra step to the render compared to the other entries, so that should tell me something. Could you confirm that there was no other suspicious console output?</p> <p>Also, by your "YOW!", I'm assuming that the in-game textures loaded okay?</p> 2003-08-25 04:41:38 13395
13402 QPong games 7541 Re: 2 much dependecies Yes, there are much dependencies. I could write own code to load images and perhaps I will remove SDL_ttf and I could include only the used functions of SDL_gfx, but I need ParaGUI for the menu.<br> Using all this libs made life much easier for me.<br> I think, the libs I used are included in all distributions today, so it is no big deal to compile it.<br> It's autoconf, automake what I'm missing, but I don't know how to do it and time is rare. 2003-08-25 05:44:11 13397