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commentid objectid typeid userid subject comment timestamp parentid
13328 Excido games 3 Great potential It looks very good so far but could be about perfect for blazingly fast team-based CTF action...<br> No rating now but I'll keep an eye on it. 2003-08-22 06:03:39 13213
13329 GtkAtlantic games 4553 Re: GTK2 version?? Please, don't start a flamewar here. You know that your statement is considered by half the linux community to be blatantly false; don't assert it as fact in an attempt to get people to respond angrily. 2003-08-22 07:39:34 13299
13330 Tux Paint games 8017 Excelent game! It should be included in all main distros. Games for children like this and tuxtype are very important for the divulgation of Linux. <i>Thanks Bill!</i> 2003-08-22 11:05:35 0
13331 Excido games 8167 progress there have been progress in the game I have a feel of speed with the buildings and the handiness is better 2003-08-22 12:52:44 0
13332 Neverwinter Nights Client games -1 Re: No tech support You mean... No tech support for the <i>linux version</i>. And why do you think they owe it to you to do this? 2003-08-22 14:40:33 13235
13333 Neverwinter Nights Client games 4626 excellent game! Thanks for porting this bioware! It actually is an awesome game 2003-08-22 14:58:25 0
13334 Neverwinter Nights Client games -1 Re: Error not so.. ive been running in 16bit color for months now just fine :) 2003-08-22 16:05:58 12621
13335 Neverwinter Nights Client games -1 Re: Isn't this game dead yet? hahaha uh thanks for the laugh.. judging from the fact that they are still releasing expansion packs and there are lots of new free modules to download and people play it online every day all day ... uh... i dont think so dude 2003-08-22 16:07:50 12806
13336 America's Army: Special Forces games -1 THINK! You must login in order to keep up with your honor level, sniper qualification, etc. This is not a game for those with short attention spans. 2003-08-22 16:36:50 12241
13340 Excido games 2328 Promising! It's definitely got some good features, like the style of the ship and the movement. Very nifty. I think gameplay would be well served if the flying saucers had a limit to their "visual range", however. Right now, as soon as you get a line of sight to one, it homes in on you. This is a problem, because they can see much farther than the player can.<br> <br> I might also suggest that the third cam view have the ship in the center of the field of view, rather than the bottom edge. That way, you can actually see what's behind you.<br> <br> Another idea is weapon powerups, shield/life powerups, etc. But hey, one thing at a time, eh? :-) 2003-08-22 19:46:54 0