| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 13171 | Neverball | games | -1 | Re: problems with optical mouse? | thanks a lot for your help! <br> i checked my framerate.. it begins to flicker when the fps counter drops below some 12 fps. using the lower quality textures, i was able to make the game playable [on an Athlon850/ATI Rage 128], except for some of the more complex levels (e.g. level 3)<br> how about a switch for turning off texturing/lighting/.. completely? (i know, my pc s***s, but anyway.) | 2003-08-12 12:56:15 | 13170 |
| 13172 | Slickworm | games | -1 | Re: doesn't compile | You need the a recent CVS version of OpenAL. I get the same error with that version which is the newest in portage. Alteratively you can use ./configure --enable-sound="no" | 2003-08-12 13:06:39 | 13162 |
| 13173 | Slickworm | games | -1 | Re: doesn't compile | Since you use gentoo, I bet this stuff will help you.<br /> <a href="http://floam.ascorbic.com/gentoo/openal-cvs-20030807.ebuild">openal-cvs ebuild</a><br /> <a href="http://floam.ascorbic.com/gentoo/slickworm-0.2.0.ebuild">slickworm ebuild</a><br /> To use these edit your /etc/make.conf and uncomment the PORTDIR_OVERLAY line.<br /> Put the openal-cvs ebuild in /usr/local/portage/media-libs/openal-cvs/ and run "ebuild openal-cvs-20030807.ebuild digest" in that directory.<br /> Put the slickworm ebuild in /usr/local/portage/app-games/slickworm/ and run "ebuild slickworm-0.2.0.ebuild digest" in that directory.<br /> <br /> Now, emerge openal-cvs and emerge slickworm. | 2003-08-12 14:49:19 | 13162 |
| 13174 | Slickworm | games | -1 | Re: doesn't compile | You will need to emerge -C openal before emerging openal-cvs. | 2003-08-12 14:50:11 | 13173 |
| 13175 | Neverball | games | 8316 | Re: problems with optical mouse? | That seems to be the consensus. Once you get down to about 10 FPS it becomes unplayable. You can maybe make it work on levels 1 and 2, but 3 is gonna kill you. I'm afraid I haven't been able to reproduce this effect given the hardware available to me. I do test it on a variety of machines, the least of which is a 1GHz P3 with a GeForce2, so guess I have to declare this to be the minimum supported configuration. | 2003-08-12 15:25:22 | 13171 |
| 13176 | Vendetta | games | -1 | This Game Rules | I downloaded the yesterday, called in sick today to play more. . . Enough said..... EXCELLENT GAME! | 2003-08-12 16:54:38 | 0 |
| 13177 | Atomic Tanks | games | -1 | Looks like a fun one | I might have to try this, I love scorched earth type games, they are nice relaxing games for when solitaire is a bit too wimpy, but when you aren't up to something like <a href="http://www.tuxgames.com/details.cgi?id=561356&nc=1060734358&gameref=57">Jagged Alliance II</a>! OMG is JA2 great, IMHO it is the best Linux game ever! | 2003-08-12 17:10:39 | 0 |
| 13179 | Briquolo | games | -1 | Re: good game | I'll second that idea - using spin in Breakout ... now that'd be fun!! | 2003-08-13 00:21:13 | 13157 |
| 13180 | noeGNUd | games | 7721 | Re: Slooooooooooow? | Get 0.8.0, it solves some speed issues, and should be faster. | 2003-08-13 07:04:28 | 12340 |
| 13181 | Slickworm | games | 8167 | Re: doesn't compile | great thx !<br> it works now :) | 2003-08-13 08:16:59 | 13172 |