| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 13149 | Scorched 3D | games | -1 | Scorched from CVS (Linux) | Hi,<br> In order to compile it I made a fix in src/irc/IrcDialog.cpp<br> </br> < case 1: return string(<br> < string(entry.getNoClients()) + "/" +<br> < string(entry.getMaxClients())<br> ---<br> > case 1: return std::string(<br> > std::string(entry.getNoClients()) + "/" +<br> > std::string(entry.getMaxClients())<br> </br> But after choosing a tank and when the map got loaded (I am using xlibmesa4) <br> the textures and fonts are not displayed correctly,<br> and everythink looks like cubizm pictures... (Screen is almost unreadable)<br> | 2003-08-12 01:54:44 | 0 |
| 13151 | Gtkboard | games | -1 | Idea | Would it be possible to change gtk-board so that you could load games from "Zillions of games"? http://www.zillions-of-games.com/ | 2003-08-12 05:02:01 | 12798 |
| 13152 | Gtkboard | games | -1 | Embedding script interpreters | <p>The exact details of how to embed a script interpreter into a C program differs for each scripting language. However, all embeddable interpreters are implemented as dynamic libraries that export an API for creating an intepreter, adding application-specific types and functions that allow scripts to call back into your application, and executing code stored in strings or files. Most scripting languages have very good C APIs for embedding. You can make it even easier to support new languages by using the <a href="http://www.swig.org/">SWIG tool</a> and including the interface file in the source distribution. </p> <p> In GtkBoard, you would need to instantiate an interpreter, export the plugin API to the interpreter, execute some function to initialise the game and then run functions to handle moves. Your plugin API is defined by you, but the scripting APIs are defined by each language, so you would need a plugin for each language that translates the plugin API to script calls and vice versa. The plugin would be linked against the scripting library and instantiate the interpreter in an initialisation function. </p> <p> You would only need to write this once for each language. When the user wants to play a game implemented in Python, for example, GtkBoard would load the Python plugin and tell it which script file to execute. Similarly for Scheme, Ruby, Lua, and other supported scripting languages. </p> | 2003-08-12 05:50:19 | 12838 |
| 13154 | Briquolo | games | -1 | super bien fait | A few comments:<br> -very nice, the look and feel of a regular breakout is there<br> -the first person view is a great idea<br> -the blue texture scrolling gets annoying very fast<br> -it's possible to have the ball moving almost horizontally, which means to wait too long for it to reach the bricks<br> -is there some doc on how to use blender, to make models? i saw a python export script. | 2003-08-12 08:53:35 | 0 |
| 13155 | Briquolo | games | 8422 | Re: super bien fait | -the blue texture scrolling gets annoying very fast I know that, but I don't really know what I can put insteed. If you have suggestion... -it's possible to have the ball moving almost horizontally, which means to wait too long for it to reach the bricks it will be corrected -is there some doc on how to use blender, to make models? i saw a python export script. for the time being, there is no doc, but it sould be possible in the future. But if you are adventurous you can try to use the blender script if you can ;) and replace the .tri files | 2003-08-12 09:44:05 | 13154 |
| 13156 | ScummVM | games | -1 | Re: BASS stuck trying to get to Doctor B | The complete walkthru of BASS can be found here:<br><br> http://www.gamefaqs.com/computer/doswin/game/11558.html | 2003-08-12 09:47:14 | 12998 |
| 13157 | Briquolo | games | 8167 | good game | the most beautiful breakout I know, I love the graphism and the 3D ! There are already several bonus that are intereting.<br> I wish just another option, that I have never seen since Krypton Egg : the possibility to handle the ball with the movement of the bar and not only with the edges. | 2003-08-12 10:04:40 | 0 |
| 13158 | Briquolo | games | 8167 | Re: good game | a little problem: when I change the resolution to 800x600 or 1024x768, I can play but if I quit the game and then relaunch it, I have this message :<p> BRIQUOLO v0.4<br> Fatal signal: Segmentation Fault (SDL Parachute Deployed)<p> So I need to remove my ~/.briquolo directory to rerun the game. | 2003-08-12 10:08:04 | 13157 |
| 13159 | Briquolo | games | 8167 | Re: good game | correction : I have the problem if I change the resolution to any, even if I return to the 640x480 | 2003-08-12 10:11:13 | 13158 |
| 13160 | Alien Flux | games | -1 | Re: What you need to start the game | hmmm ...not really ...no idea how to unzip a .jnlp file ...plus the download section says it's 10MB, but it's only 1.2KB ...wierd | 2003-08-12 10:15:46 | 12604 |