| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 13119 | Porrog | games | 506 | Re: Quite good | Even Falconeye has much of the same problems that the original Nethack has, lack of visibile feedback, lack of fluent movement, a completly ugly userinterface, etc. Just replacing a '#' with a nice looking tile for a wall doesn't really improve the game all that much, neither does wrappering it in a GTK widged. All the nethack interfaces out there still have much the same problem like the original nethack. It might look nicer on a screenshot, but its still the same ugly old game as with ascii art, if somebody doesn't like the original, chances are pretty low that he is going to like the new interface. <p> If somebody wants to add a new interface to a roguelike game, he should first start with throw away the old ASCII art interface, keeping backward compatible always means to be limited by the smallest common nominator. After that one could start to really improving the userinterface, not simply covering it with more or less ugly tiles, but making things more visible, making walls to be distungishable from undiscovered terrain, replacing the stupid health-number with a health-bar and given audio and clear visible feadback if health is lost or gained, making the whole interface so that one can make use of it, without reading a manual first, making at least a few of the actions that one can do context sensitive, adding a tutorial level, etc. Sure the resulting game might not feel 100% like the original nethack, but after all thats the whole point of updating the interface. | 2003-08-09 02:31:34 | 13113 |
| 13120 | Freedroid RPG | games | 506 | Re: Pretty Good | Suggestion to the game author, replace the fatal error message on missing images by a simple warning and loading of a replacement gfx, that avoids having unusable releases even if some images are missing, instead the user will simply see a '404' image or what ever you want to write onto the replacement gfx. | 2003-08-09 02:34:51 | 13116 |
| 13121 | Rocks 'n' Diamonds | games | 7703 | 3.0.0 is out already! | 3.0.0 is out already! | 2003-08-09 08:49:14 | 0 |
| 13122 | Krystal Drop | games | 8418 | Kdrop.xml | This should help you out some... It should be useful as a starting point. <pre> ?xml version="1.0"?> <config> <art> <base_directory>art</base_directory> </art> <global> <video> <opengl>no</opengl> <fullscreen>no</fullscreen> </video> <sound> <enable>yes</enable> <frequency>44100</frequency> <bits>16</bits> <stereo>yes</stereo> </sound> </global> <game> <controls> <p1up type="keyboard" code="304"/> <p1down type="keyboard" code="306"/> <p1left type="keyboard" code="276"/> <p1right type="keyboard" code="275"/> <p1extra type="keyboard" code="32"/> <p2up type="keyboard" code="303"/> <p2down type="keyboard" code="307"/> <p2left type="keyboard" code="276"/> <p2right type="keyboard" code="275"/> <p2extra type="keyboard" code="13"/> </controls> </game> </config> <pre> | 2003-08-09 10:26:56 | 0 |
| 13123 | Rocks 'n' Diamonds | games | 6456 | Re: Impossible Levels(version 2.1.1) | Some levels really are impossible. I e-mailed the author to find out. | 2003-08-09 10:45:11 | 13072 |
| 13124 | Slickworm | games | -1 | Awsome! | Cool tech demo, so far so good, keep up the good work. The buggy reminds me of the Warthog in Halo for Xbox :D. I'm going to keep a close eye on development of this game. | 2003-08-09 11:10:43 | 0 |
| 13125 | armagetron | games | -1 | Great game | It's turned into a real hit with the niece and nephew when we do a bit of lan play. only niggle i have is the lan setup menus - found them a bit unclear. Been running the windows version on the lan, linux on my pc - no problems at all, added the addon pack looks great too :) | 2003-08-09 14:16:38 | 0 |
| 13126 | Krystal Drop | games | 8398 | Re: Kdrop.xml | The Makefile is seriously broken, specifically in the install target. kdrop.xml wasn't included, the *sco files are in art/, not where the Makefile expects. The voices are only in 2 directories, not the 7 or so the Makefile thinks. There is no art/chibi/*.* <br><br> Could anyone actually compile this from source? | 2003-08-09 17:20:36 | 13122 |
| 13127 | America's Army: Special Forces | games | -1 | The AAO game | Where can I download this stupid game????????? I've clicked and clicked but to no avail. | 2003-08-09 18:09:02 | 0 |
| 13128 | Porrog | games | 4512 | Re: Quite good | Yup, that's more-or-less why I don't see a point in an option of graphics for my roguelike: If it is tile-based, it still looks bad, and maybe worse; if it <I>isn't</I> tile-based, then it's basically a totally different type of game. <P>I have no interest in doing that. | 2003-08-09 20:09:22 | 13119 |