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newsid userid timestamp news headline newstype gameid
1165 -1 2000-04-02 23:31:02 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> tron-like lightcycle game with a 3D view<p> <em>Changelog:</em> The most important visible changes are (from 0.53 to 0.59): <p> Game play: <ul> <li> rewrote computer player / added skill levels <li> different arena sizes (menu item) <li> different speeds (menu item) <li> experimental speed oszillation <li> configure players (human, computer, none) </ul> <p> Other: <ul> <li> very cool new model from Charles Babbage <li> levels-of-detail for the model <li> configure keyboard controls (not saved between games yet) <li> added volume settings for music / fx to Audio menu <li> used wall & floor texture from Nicolas Zimmermann <li> (optional) sound effects, SDL version only <li> added trail decals on solid trails (option) <li> added trail bow before cycle <li> changed GUI background <li> resized menu (dynamic size now) <li> added screenshot function (F12 - disabled on MacOS) <li> fixed lightcycle going backwards (if you liked the old way better, that's an option now) <li> added arena overview camera mode when dead <li> GNU autoconf WOOO! WOOO! <li> textures in png format </ul> glTron 0.59 updated
1166 -1 2000-04-02 23:32:32 <em>Category:</em> Action<br> <em>Description:</em> HHexen is a source port of the original Hexen game by Raven Software. The main task of HHexen is to add an extra character class to play as, but along the way many features got added, such as OpenGL rendering, in-game key configuration, and other tweaks meant to bring Hexen up to year 2000 gaming standards. HHexen new
1167 3430 2000-04-02 23:34:19 <em>Category:</em> Arcade<br> <em>Description:</em> Clankanoid is a game like arkanoid, but playable by four players at the same time. The tiles are in the center and the players in each side of the screen. You have to avoid the ball(s) bouncing on your side of the screen. <p> At the moment it is playable, but lacks of a level editor and it only has one level. Clankanoid 0.1 new
1168 2887 2000-04-02 23:36:43 <img src="http://happypenguin.org/images/thumbs/clanmecha6.jpg" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A 2D multiplayer mecha battler game.<p> <em>Changelog:</em> This is an announcement of ClanMecha 0.1.2, "Kick Kodama while they're down" <p> Some of the changes since 0.1.1: <ul> <li>various improvements to collision detection and prop management, including an axis-sorting collision routine, resulting in a big performance boost <li>added support for non-rectangular collisions, adding some sample objects to the test map <li>tinkered with the weapon launch position, so mechs no longer fire from their crotches -- considering making this a future option ;) <li>added some new weapon icons by James Barnard <li>various bugfixes and tweaks </ul> ClanMecha 0.1.2 updated
1169 -1 2000-04-02 23:37:39 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Tangram puzzle game<p> <em>Changelog:</em> <ul> <li>Minor bug fixes. <li>130 more figures. <li>Adjustable precision of the figure recognition. <li>Remembering of the solved figures. <li>Allow to change the size of the pieces. <li>Internationalisation (actually Spanish and French). </ul> gTans 1.1 updated
1170 -1 2000-04-02 23:40:29 <img src="/images/thumbs/lupengo.jpg" align="right" width="200" height="125"><em>Category:</em> Arcade<br> <em>Description:</em> In the arcades, a penguin pushes ice blocks against enemies, but there are no penguins here.... <p> Just the beginning, no autoconf/automake yet, but if you can compile it then it is playable. Lupengo 0.01 new
1171 -1 2000-04-02 23:41:08 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Bomberman clone for ClanLib<p> <em>Changelog:</em> <ul> <li>2 bugfixes for hevy bugs that caused segfaults sometimes (should now be bug free) <li>random map order option <li>falling bombs now loger block <li>new credits background </ul> ClanBomber 1.01 updated
1172 -1 2000-04-02 23:41:40 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Racing Car Simulator in OpenGL<p> <em>Changelog:</em> <ul> <li>Driver selection corrected.</li> <li>Player cars behaviour enhanced. The nascar is no more spinning too much. <br>The cars have a lot more grip and are better balanced to have an understeer behaviour instead of an oversteer one.</li> <li>Camera added for e-track-3 and dirt-2 (use them with F8, F9 and F10 keys).</li> <li>F12 key for saving a screen shot. It works also in the menus and race results.</li> <li>Default display shows only the driver's information and the counter. <br>The leaders list, fps and G graph are not displayed by default. (hit F1 to see how to display them)</li> <li>A patch is dispo in the download page to upgrade the version 0.0.16b to 0.0.17</li> </ul> TORCS 0.0.17 updated
1173 2 2000-04-03 00:03:49 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Cross-platform library for portable low level I/O access<p> <em>Changelog:</em> <ul> <li>Fixed crash running on NT with a read-only filesystem <li>Re-use thread creation mutex on glibc-2.0 systems <li>SDL_WM_SetIcon() now uses icon colorkey if mask is NULL <li>Win32 relative mouse mode fixes (thanks Randi Relander) <li>Not being able to set audio frags is no longer fatal <li>Added support for multiple timers (thanks Stephane Peter) <li>Copy blits optimized using inline assembly on x86 Linux <li>Copy blit can now handle overlapping blits <li>Fixed GL direct rendering on Utah GLX (thanks John Fulmer) <li>Added unofficial support for AIX (thanks Carsten Griwodz) <li>Enabled X11 VidMode extension on remote displays <li>Load libGL.so.1 under X11 if an app isn't linked with GL <li>Don't restack windows in the X11 environment <li>Multiple X11 visual support (thanks Mattias Engdegård) </ul> Simple DirectMedia Layer 1.1.2 updated
1174 2 2000-04-03 00:04:35 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Yadex is a Doom/Doom II/Heretic level (wad) editor for X.<p> <em>Changelog:</em> <ul> <li>more robust config file parsing, <li>improved resource viewer, <li>improved man page, <li>support for Wolfenstein 3D, <li>assorted minor tweaks. </ul> Yadex 1.4.0 updated