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commentid objectid typeid userid subject comment timestamp parentid
12915 Porrog games 8117 Re: Tum te tum The game seems much like any other rogue-like to me :) Often when I moved my character, copies of him (the '@' character) got left behind for some reason. I did try compiling the game using cygwin, and it compiled ok, but crashed on startup. -Sirp. 2003-07-31 18:44:05 12884
12916 Tux-n-Run games -1 Re: What is that? lol.. 2003-07-31 19:49:50 12685
12917 Urban Terror games 4207 Re: erm 2.6a ? yes!!! and i will gonna feature the bomb plant-defuse mode!!! i cannot wait :) 2003-07-31 22:31:02 12908
12918 Cube games -1 .deb .rpm are there any debs or .rpms for this game? i have been looking all day... 2003-07-31 23:19:36 0
12919 T1 Car Racing Simulation games -1 Re: newpoly.tif When I start the game, I see no textures. The .tif tiles in the texture directory doesn't seem to be regular tif files, because I cannot view them in any picture viewer. Neverthless the game runs, but I cannot really enjoy it without any texture :) 2003-08-01 02:59:23 8858
12920 BomberClone games 7180 good game this game is fun - and compiles even under older systems! (rh7.3 gcc2.96) - ACCOM 2003-08-01 04:33:49 0
12921 Rhino games 7180 does not run - does not compile :-((( such an easy project should compile - but it does NOT :-((( - configure works without problems : all installed, but make stops immediatly - missing gtk and more of installed software (rh7.3) - 5 citrons - ACCOM 2003-08-01 04:41:52 0
12922 Construo games 506 Re: pointer lags Still not 100% sure what you mean, but here is what I could reproduce, if I create a huge model (5000 particles, 10000 springs) the drawing itself is still at around 12fps, insertion of new particle is also fine, zoom is also ok, but what is causing problem is drag&drop with both the collider and the selection tool. The collider tool takes a second or so before the drag starts, the drag itself is ok, but the gab until it starts is to long. Similar with the select tool, creating the selection itself is still perfectly responsible, but drag&droping the selection, gets done at a rate much lower than the fps and especially the start of the drag takes quite a few seconds. Anyway, this isn't a problem under my setup, since the simulation run itself gets already down to 1fps with that huge models, making these huge models simply unusable, couldn't reproduce anything like that with models that still 'run' at a useable speed. 2003-08-01 06:10:24 12882
12923 Majik 3D Client games -1 And now It's a dead link. Sounds like perhaps this "project" was a failure. 2003-08-01 07:29:35 0
12924 Majik 3D Client games -1 Re: And now this link seems to work http://www.majik3d.org/ From the forum: Message #2684 posted on 2003-06-21 21:20:47 by origon In reply to message by tuisu: "Hoi, I've been here every once ..." (more) The project has not stopped but we are not either at a peak of productivity :). 2003-08-01 08:12:57 12923