| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 12872 | Construo | games | 7857 | pointer lags | The framerate seem to have increased but the pointer is very choppy. | 2003-07-30 06:07:01 | 0 |
| 12873 | A Tale in the Desert | games | -1 | BTW - The binary works on FreeBSD | And works great (4.8-STABLE, XFree86 4.3, ATI Radeon-VE). The game rocks. Pity I will not EVER get payed subscribtion to the game. I agree to pay once, but, subscribtions - bzzzt.... :( | 2003-07-30 06:59:07 | 0 |
| 12874 | NVIDIA Linux Display Driver | games | -1 | Re: Installation | The first message was posted in May...yours is from today (currently July 30th). Maybe it was a pain for this person back in May? | 2003-07-30 08:03:05 | 12869 |
| 12875 | Construo | games | 506 | Re: pointer lags | Which pointer and with which target? Both the X11 and the Glut one use the standard X11 cursors and should be perfectly fluent, even if the game itself gets a bit slow on very huge constructions. <p> BTW. People using the glut target might try: <p> construo.glut --disable-antialiasing <p> Which disables anti-aliasing and boost performance quite a lot. | 2003-07-30 08:46:11 | 12872 |
| 12876 | NVIDIA Linux Display Driver | games | -1 | All I can say is | Yack, Yack, Yack... Get a job. Nvidia are releasing drivers for their hardware. Sounds like a good move. Nothing real confusing about this. It is closed source, so as soon as a card with opensource drivers actually performs better- they are toast. Not a big suprise. It's evolution ladies.. just watch and learn. | 2003-07-30 09:08:47 | 0 |
| 12877 | NVIDIA Linux Display Driver | games | -1 | Nvidia Installer | First: I like the installer from Nvidia (in general). It's the only existing alternative to compiling from source, if you are using a custom kernel. The only drawback is (same with the sources) the missing entry in your RPM- database (or whatever package system you're using) since unfortunately some programs seem to consult the database instead of looking for present libraries. It would be perfect if the installer could handle this for the most common package systems at least. Thus the remaining solution in such a situation could be still using the sources and then 'checkinstall' instead of 'make install'. Didn't try yet, dunno if that works... | 2003-07-30 11:28:48 | 0 |
| 12878 | NVIDIA Linux Display Driver | games | 6964 | Great drivers | The new installer worked like a charm, the only annoying bug I've had with old drivers is gone[1]. <br><br> And I DON'T mind they're closed. Not at all. So there. :-)<br><br> alex.<br><br> [1]: once I was in X, I wasn't able to switch back to console (Monitor went into power save mode) - except if I turned on the TwinView, which disabled the video overlay. | 2003-07-30 12:30:14 | 0 |
| 12879 | pydance | games | -1 | Here's some output you might want. | 0 joystick[s] found in total.<br> No mats found. Not initializing joystick support.<br> pydance, by theGREENzebra (tgz@clickass.org)<br> Initialising..<br> Psyco optimizing compiler not found.<br> Searching ..\songs<br> Searching .<br> Audio: Skipping 45.000000 seconds...<br> Pygame Parachute Traceback:<br> File "C:\Program Files\pydance-0.7.4\audio.py", line 46, in play<p> Error window:<p> The instruction at "0x77f9cf8a" referenced memory at "0x03100308". The memory could not be "read".<p> This comes up quite a lot while playing, or loading a song. Some kind of unhandled exception in a Windows NT DLL. I've checked my event logs, and there's also a case where the memory could not be written. This may not be something that you can do anything about. Happens randomly in things I program in C as well. But the information's here for you if you can do anything with it.<br><br><br><p> As an aside: Does anyone here know if perhaps this is a fault of hardware I own? P4 2.4 ghz, 1 gb PC-800 Rambus RAM, Intel mobo. Any help would be appricated. | 2003-07-30 12:55:23 | 0 |
| 12880 | NVIDIA Linux Display Driver | games | -1 | My freedom under God to buy & sell. | Hello, just another American, not a "citizen of the United States." The UNITED STATES (TM of UNITED STATES GOVERNMENT, defacto corporation), has realy been cracking down on us ol' Gold Standard people wanting real money and no these fiat promisory notes always shoved down our faces by non-States (employers/corporations). Here is my story on a recent outing in the Republic to a computer store.<p> I was at a computer store in California (Republic), not the "State of California" and exercising my ever-so-encroached freeom to buy and sell, I found myself comparing a great ATI Radeon 9000 PCI (Canada) with a great nVidia GeForceFX 5200 PCI. As many should know, I needed to buy a PCI solution because my motherboard only has a PCI interface. I was needing to compare between the slightly inferior, but verry power and performance efficient Radeon 9000 to the energy-sucking GeForceFX 5200 and I widdled my decision down to the Radeon. The reason is because I discovered from the sales agent that that Radeon DRI drivers are opensource and apparently The Weather Channel(TM) is the corporation (just like Canada corporation and United States Government corporation) are funding the development of the opensource Radeon DRI drivers. Isn't that great? A great American corporation (The Weather Channel) is helping development of opensource DRI drivers for a great Canadian product! I bought and installed the ATI Radeon, powered-up, configured an X Server (XFree86) to use the Radeon, and it just worked! Then, I instered the necessary configuration for the DRI openGL drivers to work, boom! I looked on dri.sourceforge.net website and surely I found update DRI drivers that can work without me needing to get another X Server! That is great! I tried running UT2003, and I was like...whoa, this totaly sucks compared@#$ I'm just kidding! Great graphics! My framerate is quite good. I would've chose the GeForceFX 5200 PCI, but the computer store employee said the drivers weren't opensource and I might have problems with closed-source drivers on my architecture. I am running a Radeon 9000 on the elusive 64bit Alpha platform that I bought on eBay! Great system, fast system; with 256bit memory path and 64bit long integers! Dr00lz! Freedom computing! Yay Canadian-French products! Maybe in my next Alpha, nVidia...maybe.<p> Anyhow, just my two bullets consisting of four melted and forged Abraham Lincoln (UNITED STATES GOVERNMENT, defacto corporation; unlawful) pennies (caezar Lincoln). | 2003-07-30 14:26:57 | 0 |
| 12882 | Construo | games | 7857 | Re: pointer lags | I've only tried the x11 version. For example the collider-pointer lags when I try use it even if the model are running at 40fps ,same thing applies if I try scroll. This only occurs when I'm dealing with a really detailed model. And it also seems like it doesn't start until I've started to "play" with model (note that it doesn't go away when things calm down). | 2003-07-30 16:01:13 | 12875 |