| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 12695 | Battle for Wesnoth | games | 4512 | 0.2.1 | Hehe, I was randomly checking the pages for games I'd bookmarked, to see if anything new had happened with any, and found the new version before it was up on the game tome! Several hours later, I'm still playing it. <P>That's largely because it's still really slow. And though there's a "Load game" option on the new menu page, I've not found any way to <I>save</I> the game yet :P <P>I like the new units tho, very neat. Good to see you can't recall the same units indefinitely, too. Pity they now cost money to recall, but meh, they're cheap at least. Hmm, what else... it's true that <I>most</I> of the display bugs are gone, but a few remain in certain circumstances. <P>So anyway, the new tiles and unit graphics are cool; I'd mention the newer missions but I've not got that far yet, and don't think I'll be able to until either the game gets faster or saving becomes possible (it just takes FAR too long, realtime). And a little README would be nice ;) I look forward to whatever will be in the next version! | 2003-07-18 23:15:12 | 0 |
| 12696 | Robot Auto Racing Simulator | games | -1 | Re: compiling fails | ditto on Gentoo with Xfree 4.3.0 | 2003-07-18 23:23:07 | 11696 |
| 12697 | Battle for Wesnoth | games | 6732 | Download link is wrong | Download link needs update, still points to version 0.1... | 2003-07-18 23:25:35 | 0 |
| 12700 | The Ur-Quan Masters | games | -1 | USB Joystick | The configs are totally broken, and the entire input code is apparently under heavy development, but I was able to get the awesome USB Nostromo Dual-Analog controller working pretty well with this game. It is really fun with the joysticks and perhaps a bit easier too. This is a great game! Its part of Debian Unstable now too, so you can just apt-get it. | 2003-07-18 23:46:16 | 0 |
| 12701 | Tenebrae | games | -1 | can't run this in debian | I can compile this in debian unstable, but it won't run. It gives the following error "Error Unable to get GLX visual". It's failing because of the function "glXChooseVisual". I've followed the instructions for debian in the Tenebrae FAQ. Anyone know how to fix this? | 2003-07-19 00:32:38 | 0 |
| 12702 | Battle for Wesnoth | games | 4512 | Re: 0.2.1 | AHA! So it saves when you quit, I see now. Of course, if there was a readme, I'd have known that to begin with ;) | 2003-07-19 01:20:36 | 12695 |
| 12703 | Battle for Wesnoth | games | 8117 | Re: 0.2.1 | <p> Actually it saves automatically when you finish a level. <p> You can't save in the middle of a level though, this is because, <p> <ul> <li>it'd be harder to implement <li>some people would get into the habit of saving before an important battle, and reloading the game to change the outcome if they don't like it. I like removing the temptation :) </ul> <p> Yes, a readme file would be good. It'll happen at some point! <p> When you say the game is 'slow' do you mean that it takes a long time, or it's literally slow to scroll, move units, etc? How fast is your machine? <p> -Sirp. | 2003-07-19 01:29:50 | 12702 |
| 12704 | Battle for Wesnoth | games | -1 | Drat! I lost my password... | I've been shifting my system from Debian Woody to Sid, trying to apply as a Debian developer so I have to keep a current build system active... man I am never going back! Debian unstable has all the greatest... the trick is to install Macintosh ttf fonts, wow is it pretty! Get Chicago or maybe better yet Espy and install it as the gnome default system font - you will really like this! BTW - this game looks pretty cool... I'm definately going to test it out! | 2003-07-19 03:44:22 | 0 |
| 12705 | Battle for Wesnoth | games | 3 | Re: Download link is wrong | It's fixed, thanks! | 2003-07-19 05:41:48 | 12697 |
| 12706 | Battle for Wesnoth | games | 4512 | Re: 0.2.1 | My machine: K6/450, G400 graphics, lots of memory. The G400 may not be cutting-edge for 3d graphics, but it's supposed to be particularly fast with 2d stuff like blitting, IIRC. Or mebbe that was other Matrox cards, I've had a few. <P>The slowness, much of it is in the scrolling, whatever distance I'm zoomed in or out, also the units move pretty slowly. When the computer has its turn, it tends to take quite a while, except when it has very few units. So when I'd posted, I'd been playing for around 5 hours but had only got as far as the second mission. | 2003-07-19 11:16:25 | 12703 |