| title | author | company | homepage | url1 | url1description | url2 | url2description | version | short_description | long_description | category | license | cost | screenshot | source | x11 | console | accel3d | multiplayer | network | date_submitted | approved_by | approved_date | submitted_by | download | url3 | url3description | other_requirements | timestamp | sound |
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| Illust Logic | Germano Leichsenring | www | Download source | www | Download rpm | 1.0.0 | A puzzle game, popular in Japan | This is Illust logic, known also as Pikros and Paint by Numbers. If you like it, you will love this Unix version (hopefully:) It is stable and playable; only needs some more customization. <p> The objective of Paint by Numbers puzzle is to mark each cell of the canvas to black or white, and complete the picture. Numbers of each row and column show the rules to determine cells in the corresponding row or column. | mia | free | ![]() |
on | on | off | off | off | off | 1999-01-25 | bobz | 1999-01-26 11:52:16 | 60 | <a href="ftp://ftp.gimp.org/pub/gtk/v1.1/">GTK+</a> version 1.1 | 2000-01-27 11:06:52 | off | ||||||
| Illustrix Dream Pack | Absolutist.com | Absolutist.com | www | 1.0 | Pack blocks in lines tight to reveal amazing shots of animals! | Absolutist introduces the new genre mix! This game takes the best of logic and action - arcade-style gameplay is combined here with the mystique of the puzzle. Your goal is to prevent the board from filling up with the oncoming blocks and to reveal a hidden picture of an animal at the same time. Pack up color blocks in lines and they will disappear, letting you see more and more parts of a hidden picture. We've forged the new scoring system to make the gameplay more unpredictable and gripping. <p> There are two types of blocks in the game: color blocks and picture pieces. Your goal is to remove as many picture pieces as possible. For removing one line you get 10 points, for two - 30 points, for three - 60 points, for four - 100 points. As you remove the lines you will see the progress bar being filled. The progress bar indicates how close you are to finishing the current level. When it is filled, the 'NEXT' button will appear. At that point you have two choises: <ul> <li>click on the 'NEXT' button: this will reveal current picture and you'll be able to proceed to the next level <li>continue playing the current level: in this case you'll have to reveal the remaining parts of the picture in the common way (i.e. by removing picture pieces), but the score for removing the lines will be raised five times! </ul> In registered version: <ul> <li>50 exotic pictures <li>Unlimited gameplay <li>Save top scores <li>Players' online contest <li>Game Autosave option <li>No reminder windows </ul> Upgrade to new versions is free for registered users. | arcade | shareware | $15.99 | ![]() |
off | on | off | off | off | off | 2004-10-28 | 506 | 2004-11-15 02:30:40 | -1 | www | Pentium 200, 32 RAM, major Linux flavors (RedHat, Debian, etc.) | 0000-00-00 00:00:00 | on | ||||||
| Illwinter Game Installer | Johan K | Illwinter Game Design | www | 1.20 | Creates single file installers for Linux | The Illwinter Game Installer is an installer creator for Linux. All application files are compressed into a single linux executable making it highly suitable for web downloads. The Illwinter Installer is very easy to use both for the game developer and the end user. Features include bzip2 compression, check for disk space and creation of menu entries. | util | free | ![]() |
off | on | off | off | off | off | 2004-08-21 | 2 | 2004-08-22 23:44:37 | -1 | 0000-00-00 00:00:00 | off | |||||||||
| iMaze | Hans-Ulrich Kiel & Joerg Czeranski | www | www | List of global servers | 1.4 | iMaze is a multi player, real time, 3D, labyrinth, run & shoot game. | iMaze is a multi-player network action game for TCP/IP with 3D graphics under X11. <p> You run through a labyrinth and shoot everything that is round without being hit by other round anythings. Of course anything round is one of the following:<br> - other players playing over the net<br> - computer controlled ninjas<br> - deadly shots (except your own) | action | free | ![]() |
on | on | off | on | on | on | 2003-01-02 | 2 | 2003-01-02 22:14:58 | 2 | www | 2003-01-08 11:00:28 | on | |||||||
| Imperium | qtfemme | www | https://sourceforge.net/project/?group_id=5806 | SourceForge Project Page | 3.5.4 | Multi-user networked Empire-like sci-fi game w/GUI client | Imperium is a Empire-like real-time/turn based strategy game set in deep space. Several races, flexible ship configuration, programmable ship courses & actions, set it apart from other similar games. Can be played via telnet or dedicated GUI front-ends (currently only a FE for unix machines is available, Win32 client in the future). Everything but ship<->planet combat is implemented, but playtesting is needed to adjust parameters for fairness. | strategy | free | ![]() |
on | on | on | off | on | on | 2000-05-18 | bobz | 2000-05-19 11:12:11 | -1 | https://sourceforge.net/project/showfiles.php?group_id=5806 | Recent Linux distribution, the XForms library is needed for the GUI client but not the server. | 2000-05-18 00:00:00 | off | ||||||
| ines | Marat Fayzullin | www | 2.3 | A binary-only Nintendo emulator | A Nintendo emulator for Linux. (note! if you are having problems with the program, read the web page and the faq linked off the page. It does not work out of the box for quite a few distributions.) Unfortunatly, the source code is not avalible for this program, so it is not yet the most elegant solution. | emulator | free | off | on | off | off | off | off | 1999-07-07 | bobz | 1999-07-07 19:36:09 | 1679 | www | zlib<br> | 2001-01-07 16:52:39 | on | |||||||||
| Infector | Philip Allison | www | www | Git repository | 0.4 | Classic board games Ataxx and Hexxagon | <p>Infector is a modern GTK+ implementation of the board games Ataxx and Hexxagon, with 2 and 4 player support, rudimentary AI, and network play. | board | free | ![]() |
on | on | off | off | on | on | 2009-02-20 | 4 | 2009-03-10 08:35:03 | 34325 | www | GTK+ 2, xdg-utils | 2009-10-07 08:50:04 | off | ||||||
| Infernal Contractor II | Andy Southgate | Mushware Limited | www | www | Screenshots | 0.1.1 | Fast moving 3D office simulation. | Take on the role of the Infernal Contractor and raise mayhem in this fast-moving 3D office simulation. This episode sees you racing round the office against the clock in an attempt to prove your fitness to the demanding recruiters. Slippery floors and dodgy ergonomics are all that stand between you and gainful employment. Hear encouraging phone calls from your agent, the harsh judgements of the recruiters, and the final countdown as you race for the finish line in this interactive simulation. | action | free | ![]() |
on | on | off | on | off | off | 2002-09-08 | 2 | 2002-09-09 19:52:22 | 4 | www | Hardware-accelerated OpenGL | 2003-09-05 00:26:15 | on | |||||
| Infon Battle Arena | Florian Wesch | www | 216 | A Multiplayer Realtime Programming Game. | <p>A multiplayer networked realtime programming game featuring little creatures fighting for food. You upload your Creature Code (written in Lua) to a game server using a telnet-like Interface. The gameserver then runs your code. The graphical client can be used to watch running games or replay recorded games. | simulation | free | ![]() |
on | on | on | on | on | on | 2006-10-23 | 4 | 2006-10-25 01:49:27 | 30154 | www | SDL, SDL_image, SDL_gfx, SGE, libevent, OpenGL | 2008-02-02 22:53:55 | off | ||||||||
| InfoNES | Jay | Jay's Factory | www | www | Freeware Roms/Demos | v0.93J | NES Emulator for Linux/X11 | <b>CPU</b> <ul> <li>6502 opecodes </li> <li>IRQ/NMI </li> <li>Load/save function of SRAM </li> <li>Trainer function </li> <li>6502's bug </li> <li>6502 unpublic operations (partial) </li> </ul> <b>PPU</b> <ul> <li>8x16, 8x8 sprite priority </li> <li>Sprite priority </li> <li>Horizontal/vertical scroll </li> <li>VROM/VRAM v <li>Horizontal/vertical/one-screen/four-screen mirroring </li> </ul> <b>APU</b> <ul> <li>Rectangular wave #0, #1 </li> <li>Trianglar wave </li> <li>Noise </li> <li>DPCM </li> </ul> <b>Mapper</b> <ul> <LI>iNES : #0, #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #13, #15, #16, #17, #18, #19, #21, #22,</li> <LI>iNES : #23, #24, #25, #26, #32, #33, #34, #40, #41, #42, #43, #44, #45, #46, #47, #48, #49, #50, #51, #57,</li> <LI>iNES : #58, #60, #61, #62, #64, #65, #66, #67, #68, #69, #70, #71, #72, #73, #74, #75, #76, #77, #78, #79, #80,</li> <LI>iNES : #82, #83, #85, #86, #87, #88, #89, #90, #91, #92, #93, #94, #95, #96, #97,#100,#101,#105,#107,#108,</li> <LI>iNES : #109,#110,#112,#113,#114,#115,#116,#117,#118,#119,#120,#122,#133,#134,#135,#140,#151,#160,#180,#181,</li> <LI>iNES : #182,#183,#185,#187,#188,#189,#191,#193,#194,#200, #201,#202,#222,#225,#226,#227,#228,#229,#230,#231,#232,#233,#234,</li> <LI>iNES : #235,#236,#240,#241,#242,#243,#244,#245,#246,#248,#249,#251,#252,#255</li> <LI>Nintendo : MMC1(#1), MMC2(#9), MMC3(#4), MMC4(#10), MMC5(#5)</li> </ul> | emulator | free | ![]() |
on | on | off | off | off | off | 2001-06-01 | 3 | 2001-06-12 07:10:36 | -1 | www | 2004-11-03 06:21:39 | on |