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newsid userid timestamp news headline newstype gameid
1125 2 2000-03-14 10:55:49 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A 3D racing game featuring Tux, the Linux penguin<p> <em>Changelog:</em> <UL> <LI>Two new levels <LI>A new "mirrored" mode for extra variety <LI>Lighting, fog, and particle colour can now be customized by level designers <LI>Better support for Voodoo cards <LI>Physics tweaks for better realism <LI>Various bug fixes </UL> Tux Racer 0.11 updated
1126 -1 2000-03-17 00:40:50 <img src="/images/thumbs/missile_command.gif" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Description:</em> Protect your city from nuclear disaster by destroying incoming warheads with your anti-missile SAMs. Missile Command 0.99.2 new
1127 2 2000-03-17 00:47:54 <p> For Immediate Release <p> INDREMA WILL BRING LINUX TO TV <p> March 15, 2000 - New York - The Linux movement has taken a leap forward today with the announcement of Indrema, a new consumer electronics company specializing in open source digital products for home entertainment. Using the Linux operating system, enhanced by a set of open source multimedia standards such as the Direct Rendering Infrastructure, the new OpenStream(tm) video architecture, and OpenGL(R) compatible graphics components, Indrema plans to turn the consumer electronics industry on its head. By leveraging an open source operating system and graphics API set, the company intends to open up third party development opportunities in the consumer video and gaming markets for home entertainment. <p> "This is unprecedented. Game developers and audio/video application developers now have a choice. They can marry to a proprietary platform where evolution is dictated by one company or embrace an open entertainment platform where the system software is freely distibuted. Indrema will release a distribution of the Linux operating system designed specificaly for TV and HTDV users. We are working with the open source community to develop the missing pieces of the Linux platform to enable robust video support and next-generation 3D graphics performance. The days of the black box are over." Says John T. Gildred, founder and CEO of Indrema. <p> Indrema is currently working on the production of their first entertainment console based on Linux, OpenGL(R) and OpenStream(tm), an open source high-performance multimedia architecture for Linux developed by Indrema, Precision Insight and other members of the open source community. The new system will offer an impressive list of features: a full web browser, next generation 3D games, MP3 storage and playback, personal TV, HDTV support, and Internet Video Channels which integrates with the Personal TV system for near DVD quality electronic video distribution over the Internet. The system uses an enhanced version of the x86 PC architecture, optimized for high-performance graphics on TV. Storage of video, MP3 and games is possible with its internal hard drive, and additional games and audio can be purchased and downloaded into the Indrema console over the Internet. The graphics processing power in the first Indrema gaming unit is said to eclipse anything released or announced so far by gaming system vendors. The first Indrema product is expected to ship in time for Christmas 2000. <p> For more information go to <a href="http://indrema.com">http://indrema.com</a>. New Linux-based Game Console default
1128 3339 2000-03-17 11:08:45 <em>Category:</em> Arcade<br> <em>Description:</em> Pong 3D is an OpenGL clone of the prehistoric smashit PONG. Pong is a paddle game where you must avoid the ball to get into your goal. This version has nice colored graphics and good animation , thanks to 3D cards. You can play against a friend or against the computer. Enjoy this new toy ! Pong 3D 0.8 new
1129 2 2000-03-17 11:12:35 <em>Category:</em> Code Library<br> <em>Description:</em> Zombie is a networking server and C++ API for easily creating networked games. The server is totally generic and independent of the application (game) used, and can serve many different types of games at the same time. You can even have several instances of the same game on the server without any problems. The C++ API makes it extremely easy to connect to the server and exchange data. <p> Highlights: <ul> <li>data can be sent as broadcast, multicast and point-to-point <li>a maximum of 250 client can join the same server <li>teams can be used to organize clients <li>threadbased client assures asynchronous transfers <li>remote management of clients/teams etc. <li>easy factory for creating the data-packets </ul> Zombie 0.71 new
1130 2 2000-03-17 11:46:20 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A high-level game SDK based on SDL.<p> <em>Changelog:</em> <ul> <li>PowerPak2K0316 <ul> <li>Added a seperate Makefile for Mingw32 native and Mingw32 cross-compilers <li>Added support for MSVC projects thanks to Michael Vess </ul> <li>PowerMedia2K0316 <ul> <li>Fixed mpeg.c to work with SMPEG-3.3. PowerMedia now requires that version due to a function prototype change by Loki in that version. <li>Fixed conditional compilation of MPEG, Power3D, and Joysticks thanks to Micael Vess </ul> <li>PowerInput2K0316 <ul> <li>Fixed the powerinput.h header to now include the joystick.h file <li>PI_OpenJoystick now returns -1 if the joystick isn't found <li>Fixed the header files to remove PI_JoyID. This was an incorrect method of doing things, and the number (starting with 0) of the joystick should be used instead <li>Added PI_PollMouse() to PI_IsMouseButtonDown so that it now works correctly </ul> </ul> PowerPak Game SDK 2K0316 updated
1131 2 2000-03-17 11:49:58 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A tetris-like puzzle game where you try to match of four blobs of the same color<p> <em>Changelog:</em> <ul> <li>Some reorganization of code, cleaned out some old files/functions <li>Beginning of the theme support <li>Theme selection from the UI, and themes are saved <li>Beginnings of a help page <li>Will link against libnsl/socket if present (needed for Solaris) </ul> Xpuyopuyo 0.3.4 updated
1132 2 2000-03-17 11:51:52 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> multi-platform game SDK<p> <em>Changelog:</em> <ul> <li>Added support for XFrees VidMode extension. <li>Fixed mouse handling with fullscreen on Linux. <li>Fixed module deinit code. <li>Fixed palette handling bug with dynamic blitter. <li>Improved streamed sound playback. <li>Fixed streamed wav provider. <li>Fixed caption on browse for Win32 configure app. <li>RPMS don't contain debug information (smaller!). </ul> ClanLib Game SDK 0.4.3 updated
1133 2887 2000-03-18 04:31:54 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A 2D multiplayer mecha battler game.<p> <em>Changelog:</em> Some of the changes since 0.1.0: <ul> <li>an autoconf-generated Makefile, hopefully allowing users -besides- the author to compile and run ClanMecha <li>a complete workover of the game's internals to rely less on class inheritance and more on object composition, hopefully making it easier to extend the codebase <li>particle-based explosions <li>improved graphics, including a new mecha sprite <li>temporarily replaced the Larpa weapon with a particle-based flamer <li>improved drawing of tiled sprites, resulting in much better looking walls </ul> ClanMecha 0.1.1 updated
1134 3352 2000-03-18 04:32:33 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Save your city from nuclear doom<p> <em>Changelog:</em> <ul> <li>Improvement in image blitting speed. <li>Optimised circle drawing routine. <li>Add cities gained at the start of the wave instead of the end (means you dont start a wave where in the previous everything died). <li>Fixed bug where you had a 1/6 chance of having to wait until the next wave to get your brand spanking new city. <li>Improved error messages for when game data is not found. <li>Fixed bug when data dir is "." being set incorrectly </ul> Missile Command 0.99.3 updated