| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 12456 | Ensemblist | games | -1 | Re: Sounds nice | I'm unable to compile it. First, it was looking for glut.h & opengl.h, so I used rpmfind.net to get both the GLUT and GLUT-devel packages. Installed them, and then ran make. The results; <OL><P>gcc -Wall -O3 -fomit-frame-pointer `libmikmod-config --cflags` -DNDEBUG -DDATADIR=/var/lib/ensemblist -lm -L /usr/X11R6/lib -lXmu -lGL -lglut -lGLU -L /usr/local/lib -lpng `libmikmod-config --libs` -lpthread -lcurl csg.o data.o draw.o geom.o hash.o list.o log.o main.o memspool.o mode0.o mode1.o mode2.o mode3.o modes.o png2gl.o share.o slist.o sound.o stack.o system.o user.o -o ensemblist <P>/usr/lib/libglut.so: undefined reference to `glXBindChannelToWindowSGIX' <P>/usr/lib/libglut.so: undefined reference to `glXQueryChannelDeltasSGIX' <P>/usr/lib/libglut.so: undefined reference to `glXChannelRectSyncSGIX' <P>/usr/lib/libglut.so: undefined reference to `glXChannelRectSGIX' <P>/usr/lib/libglut.so: undefined reference to `glXQueryChannelRectSGIX' <P>collect2: ld returned 1 exit status <P>make: *** [ensemblist] Error 1</OL> <P>...and the prompt returns. I'll forward a note to the developer in a moment... | 2003-07-04 16:38:30 | 9558 |
| 12457 | Hu-Go! | games | -1 | Throw me a bone, please? | I read a quick ammount of text on this project's homepage and I have not a clue what platform this could be. Here's the trivial facts I gathered:<p> It is a 8 and 16bit computing platform,<br> It was being used from 1984 to 1990,<br> It appears to only have been released/used in Japan<p> What is it? Could it be a Famicon? (Famicon, to my understanding, is a Japanese-only, yet USA compatible, Nintendo Entertainment System).<p> Thanks and cool pictures! | 2003-07-04 16:38:55 | 0 |
| 12458 | Hu-Go! | games | -1 | Re: Throw me a bone, please? | Hu-Go! is an emulator for the Turbographx 16/Turbographx CD/Turbo Duo, also known as the PC engine in most of the world. It was a bit of a flop in the US, where only a few of its games ever came out. In Japan , where it was quite popular, it had quite an extensive library of quality software. It was also the first of the consoles to have a CD-ROM drive. Its unique "turbochip" credit card-sized games made it possible to have a handheld version which played the "cartridge" games. | 2003-07-04 17:16:09 | 12457 |
| 12459 | Pathological | games | -1 | Great | Great game and nice interface. Thanks for writing it in pygame, it worked on my Mac OS X machine. | 2003-07-04 20:23:31 | 0 |
| 12460 | Ensemblist | games | -1 | games rocks | nice job !!..game rocks very unique ;-)...nice job cu -=== | 2003-07-05 00:42:57 | 0 |
| 12461 | A Tale in the Desert | games | -1 | This game is not free! | It's cost money! Please correct the info. | 2003-07-05 02:55:14 | 0 |
| 12462 | Ensemblist | games | -1 | Re: Sounds nice | Here's the reply from the (one of the?) authors of Ensemblist;<OL> <P>Hi ! <P>This is apparently a known redhat-9 problem. <P>You can try to link with libXxf86vm <P>(Edit Makefile and add the line : <P>LINK_FLAGS=$(LINK_FLAGS) -lXxf86vm <P>before line 23, givin something like : <P>CFILES=$(wildcard *.c) <P>OFILES=$(patsubst %.c,%.o,$(CFILES)) <P>LINK_FLAGS=$(LINK_FLAGS) -lXxf86vm <P>For most users, this changes nothing, anyway. <P>See redhat bugreport here : <P>https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=90734 <P>Another way to get round this problem is to use another version of libGlut. redhat 8 or mesa versions of glut are reported to work great on redhat9. See : <P>https://sourceforge.net/forum/forum.php?thread_id=879028&forum_id=76063 | 2003-07-05 03:48:22 | 12456 |
| 12463 | Pathological | games | 8252 | Excellent Stuff | Didn't know whether to give this 5 stars or none as it kept me awake all night!!!! Thanx for an excellent game. | 2003-07-05 05:46:08 | 0 |
| 12464 | Babelize Localization Project | games | -1 | Re: Babelize Localization Project | don't forget to tell the results of your test. | 2003-07-05 06:19:04 | 12386 |
| 12465 | Pathological | games | 1923 | Not really new. | Logical certainly is a great and addictive game idea, but xlogical has already been around for almost three years, and it features amazing raytraced graphics. This game, on the other hand, has the advantage of highest possible portability by using Python/pygame instead of C++/SDL. Maybe the author could add an option to use xlogical's artwork and thus combine the best of both worlds? | 2003-07-05 08:02:15 | 0 |