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newsid userid timestamp news headline newstype gameid
1115 2642 2000-03-14 10:25:13 <em>Category:</em> Simulation<br> <em>Description:</em> Core Wars is a game which simulates a virtual machine with a number of programs. Each program tries to crash the others. The program that lasts the longest wins. A number of sample programs are provided and new programs can be written by the player. Core Wars 0.9.5 new
1116 -1 2000-03-14 10:27:36 <img src="/images/thumbs/nautix-0.1.6.png" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Looking on new games like Warcratf3, Linux should offer an alternative. The special things in Nautix will be character-based gameplay and a kind of mini-irc, the Nautix Command Center. Local networks and internet games should be possible in the final version. Nautix 0.1.6 new
1117 -1 2000-03-14 10:28:22 <em>Category:</em> Action<br> <em>Description:</em> Everynody knows bomberman. "bomb!" is yet another clone of bomberman. It has been written in java for an object oriented design project. It features a level editor, internet game play (up to 4 players) and nice graphics. bomb! new
1118 679 2000-03-14 10:29:08 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A clone of the Atari 2600 game Circus Atari (similar to Breakout/Arkanoid)<p> <em>Changelog:</em> <ul> <li>More circus acts <li>pause feature <li>"low-power" mode for slower hardware <li>"nosound" makefile target now builds properly <li>a few other small changes. </ul> Circus Linux! 0.0.2 updated
1119 -1 2000-03-14 10:32:08 <em>Category:</em> Arcade<br> <em>Description:</em> Two game modes: 'Normal' is the standard tetris game with optional block preview and increasing speed. In addition 'advanced' offers you a new figure in each level and later on suddenly appearing blocks or lines if you are not fast enough. <p> You can define the keys you want to use and enable/disable graphic options. <p> Extra score for disabling block preview and starting at higher speed. LTris new
1120 -1 2000-03-14 10:35:27 <img src="/images/thumbs/lw5shot1.gif" align=right width=200 height=150><em>Category:</em> Strategy<br> <em>Description:</em> Liquid War is a truely original multiplayer wargame. Its rules have as far as I know never been used by any other existing game. You have to control an army formed with thousands of pixels which look like liquid, and try and eat your opponent. Right now it's a little slow under X11 but rocks in console mode. Liquid War 5.3.0 new
1121 -1 2000-03-14 10:38:35 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Collect flags while avoiding the bad cars<p> <em>Changelog:</em> <ul> <li>Lives <li>change in main loop (should end the slowdown problems) <li>Automatically loads sprite sizes <li>Lots of Cosmetic changes <li>Score system (and display the value of a flag when get it) <li>Game over and victory ending screens <li>Car gets slower when the fuel ends, until stopping <li>Crash tile </ul> XRally 0.9 updated
1122 2 2000-03-14 10:44:17 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A 3D, fantasy-themed real time strategy game.<p> <em>Changelog:</em> <ul> <li>Fixed corrupted dialog boxes in software 32 bit modes <li>The game should now start if no sound card is configured on the system. <li>The game has been changed internally to link with the newest SDL and SMPEG libraries. This provides overall better performance. <li>Framebuffer console target on Intel systems (not on PPC). <li>AAlib target (play Myth II in ASCII art!). Use it on the console, or enable it explicitly by setting the SDL_VIDEODRIVER environment variable to 'aalib'. <li>Proper CDROM detection on systems using supermount (Mandrake) <li>Much better X11 fullscreen support, and fullscreen is now enabled by default. You can switch at any time between fullscreen and windowed mode by using the Alt-Enter hotkey. <li>Support for DMA sound for cards that support it, and better ESD support. To enable DMA sound, type the following command in your shell: <code> export SDL_AUDIODRIVER=dma </code> </ul> Myth II: Soulblighter 1.3d updated
1123 2 2000-03-14 10:46:13 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Real-time strategy/simulation where you control all aspects of a railroad.<p> <em>Changelog:</em> <ul> <li>Fixed crash when the AI is creating companies. <li>The server IP address is now properly used in finding network games. <li>You can now network with more than 2 players. <li>Defaults to fullscreen by default; the new fullscreen code does not require root privileges anymore, and should work on any XFree86 and compatible X11 server with at least the 1024x768 video mode defined in the XF86Config file. Use the Alt-Enter hotkey at any time to switch between fullscreen and windowed modes. <li>Proper CDROM detection on systems using supermount (Mandrake) <li>CD-ROM volume settings are now saved between games <li>The CD-ROM is now detected if it is mounted while the game is playing. <li>Initial PPC port work by TerraSoft (available in a separate archive). This port does not support networking with other versions of the game. </ul> Railroad Tycoon II 1.54b updated
1124 2 2000-03-14 10:49:21 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A turn-based fantasy strategy game ported from Windows.<p> <em>Changelog:</em> <ul> <li>Many game-related bugfixes from the Windows version <li>Defaults to fullscreen by default; the new fullscreen code does not require root privileges anymore, and should work on any XFree86 and compatible X11 server with at least the 800x600 video mode defined in the XF86Config file. Use the Alt-Enter hotkey at any time to switch between fullscreen and windowed modes. <li>Y2K bugfix <li>Fixed minor bug in the tavern videos <li>Proper CDROM detection on systems using supermount (Mandrake) <li>New command-line option: -x. Enables the X11 mouse cursor in the game, instead of the fancy colorful software cursor. This may improve drastically the game performance on some systems, but it makes it look much less pretty too. <li>AAlib target (play Heroes III in ASCII art!). Use it on the console, or enable it explicitly by setting the SDL_VIDEODRIVER environment variable to 'aalib'. <li>DMA sound from the latest SDL (better performance). If your card supports this (most SB compatible cards do), you can enable it by setting the SDL_AUDIODRIVER environment variable to 'dma', i.e. : export SDL_AUDIODRIVER=dma <li>Initial PPC port (available in a separate archive). This port does not support network compatibility with other versions of the game, and saved games are also incompatible. </ul> Heroes of Might and Magic 3 1.3.1 updated