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newsid userid timestamp news headline newstype gameid
1105 2 2000-03-05 23:28:15 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Please read the README file first and throughly. It contains a list of step by step `upgrade instructions' you need to do. <li>Note that weapons have two new parameters, `flags' and `fire_sound_code'. <li>The values for the flags parameter are FIXED and NOFIRESOUND. FIXED means that weapons may not rotate, and NOFIRESOUND means that no sound will be played when the weapon is fired (good for mines). <li>Also check out the new parameters for the server command `sysparm'. You can have the server tell the client to auto load a star chart, see the sysparm file_starchart. </uL> XShipWars 1.33d updated
1106 2 2000-03-06 00:13:51 <ul> <li>There's a good article about everyone's favorite GPL'ed strategy game, <a href="/show?freeciv">Freeciv</a> at <a href="http://www.thehaus.net">The Haus</a>. <li><a href="http://www.linuxgames.com">Linuxgames.com</a>'s Matt Matthews has written a nice <a href="http://www.linuxgames.com/articles/hg2/">preview</a> of <a href="http://www.activision.com/games/heavygearii">Heavy Gear II</a>, the next port coming from <a ref="http://www.lokigames.com">Loki</a>. <li><a href="mailto:glenn@x-caliber.org">Glenn</a> sent in the following terse announcement: <blockquote> X-Caliber RPG engine and The DragonNet game created using X-Caliber. Open source project currently in development. We are looking for additional developers. <a href="http://www.x-caliber.org">http://www.x-caliber.org</a> </blockquote> X-Caliber appears to be another attempt at a free massively multiplayer online RPG, like Everquest or Ultima Online. (Hmm...how about if from now on, everybody who wants to develop a MMORPG contributes to an existing project like <a href="/show?majik%203d%20client">Majik 3D</a>, <a href="/show?worldforge">Worldforge</a> or <a href="/show?Arianne%20RPG">Arianne</a>?) </ul> Stuff default
1107 2 2000-03-06 00:45:39 <img src="/images/Sin_Box_Front.jpg" align=right width=170 height=200><a href="http://www.hyperion-software.com">Hyperion Software</a> updated their <a href="http://www.hyperion-software.com/_linux/news.html">Linux page</a> Saturday to announce that they'll be porting <a href="http://www.ritual.com/sin/index.html">SiN</a> to the Linux and Amiga platforms: <blockquote> <p align="left"><font face="Arial, Helvetica, sans-serif" size="3">Hyperion, the Amiga's premier entertainment software company, has acquired a license from <a href="http://www.activision.com" target="_blank">Activision Inc.</a> (NASDAQ: AVTI) to port <a href="http://www.ritual.com" target="_blank">Ritual</a>'s critically acclaimed ego-shooter "SiN" to the Amiga and Linux platforms. SiN is based on ID Software's spectacular Quake 2 engine using OpenGL. </font></p> <p align="left"><font face="Arial, Helvetica, sans-serif" size="3">"We are in the process of finalising our Amiga port of Activision's Heretic 2", says Ben Hermans, Hyperion's managing partner. SiN, like Heretic 2, is based on ID's Quake 2 engine, so we are confident we can complete the Amiga and Linux versions by the end of Q2 2000. SiN is synonymous with first rate, unadulterated action with relatively low system requirements so Amiga and Linux users have something to look forward to."</font></p> <p align="left"><font face="Arial, Helvetica, sans-serif" size="3">The Amiga version will require a PPC (supported through WarpOS) and will support 3D accelerators through Warp3D and Hyperion's custom OpenGL implementation (MiniGL).</font></p> <p align="left"><font face="Arial, Helvetica, sans-serif" size="3">Both x86 and PPC Linux versions are planned with an Alpha version under consideration.</font></p> <div align="center"> </blockquote> SiN coming to Linux default
1108 2 2000-03-06 00:45:27 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Puzzle game, based loosely on "The Incredible Machine"<p> <em>Changelog:</em> <UL> <LI>Blitting method optimised, yielding up to 200% speed increase. <LI>Danish translation added. <LI>Font drawing code moved to gfx/ directory. </UL> The Penguin Machine 0.0.9 updated
1109 2 2000-03-06 00:54:55 This week, your Uncle Bob will be travelling for his Real Job, so updates may be scarce or non-existant. Because I love you so, I'll try to attend to things while I'm away, but I have a suspicion I'll be awful darn busy. If you send me mail, you're not allowed to flame over lack of response until next Friday, got it? Have a swell week, Linux gamers. <p> God, I hate flying.... No updates this week default
1110 2009 2000-03-14 10:18:02 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Relieve Opensource Angst<p> <em>Changelog:</em> <ul> <li>Moved project to Sourceforge. <li>Particle system (useful for blood, explosions, cool effects) <li>Railgun! <li>Frags, deaths, spawns <li>More options (network stats, railgun-trail colors) <li>Network code fixups </ul> XTux mar 11 updated
1111 -1 2000-03-14 10:21:05 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Watch your shots so that you can say what's in the box<p> <em>Changelog:</em> <ul> <li>easier compilation <li>this version allows "make install" <li>music <li>bugfixes </ul> Blackbox 0.80 updated
1112 -1 2000-03-14 10:21:06 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Watch your shots so that you can say what's in the box<p> <em>Changelog:</em> <ul> <li>easier compilation <li>this version allows "make install" <li>music <li>bugfixes </ul> Blackbox 0.80 updated
1113 -1 2000-03-14 10:23:04 <img src="/images/thumbs/glgalax.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Description:</em> Glaglaxian is an OpenGL-based space-ship "shoot-em-up" styled game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects. glaglaxian 0.2 new
1114 -1 2000-03-14 10:23:36 <em>Category:</em> Puzzle<br> <em>Description:</em> The object of the game is to match identical dice by lining them up adjacent to each other. Matching dice will sink into the ground. Sinking dice can also be matched; this is called chaining and earns lots of points. Ones are an anomaly; they don't match anything, but all ones in the playing area can be made to vanish by chaining a one to any other sinking dice. In trial mode, dice rise continuously from the floor and the game is only over when the playing area is full of dice. In endless mode (not implemented yet), the aim is to survive for as long as possible. In timed mode the aim is to achieve the highest score in three minutes. In puzzle mode, completing a level is achieved by sinking all the dice within a fixed number of "steps". A step is any movement of the dice; player movements don't count. dice 0.0.1 new