| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10930 | 4 | 2011-10-10 15:08:36 | <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li> Player colonies no longer greedily claim all the available land, allowing more control of native alarm. <li> A new option (enabled in classic mode) for the REF to arrive immediately at its first target, as it did in Col1. <li> Selection of destination when leaving Europe. <li> A new starting position option. <li> Better error reporting when a unit can not be added to a work location for some reason. <li> A new mod implementing a "Plant Forest" tile improvement. <li> A new "enhanced missionaries" option, that improves trade prices, training, and provides visibility of the tiles around the mission. <li> A new option to allow founding father recruitment to continue post-independence. <li> Many bugs fixed, including the frequently reported problems with unit destinations/trade routes, some trading exploits, and the signature on the declaration of independence works again. </ul> | FreeCol 0.10.2 | updated | FreeCol |
| 10931 | 4 | 2011-10-11 13:19:37 | <a href="/images/pingus-20071031-071711-1.png"><img src="/images/thumbs/pingus-20071031-071711-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="http://happypenguin.org/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> Pingus is a Lemmings-like game for GNU/Linux, FreeBSD and Win32. <p> <em>Changelog:</em> <ul> <li>fixed game not starting when no soundcard is present <li>all halloween and tutorial levels have been converted to a minimum size of 1920x1200 so they can be played in fullscreen without letterboxing <li>new --userdir command line switch to set the directory where savegames are saved <li>menu getting confused by fast succedding clicks fixed <li>level-demo recording and playback are back (files not compatible between x86 and x86-64) <li>window resize support throughout the whole game <li>dirty-rectangles drawing for improved performance with software rendering <li>OpenGL rendering <li>new blackboard graphic <li>Unicode support <li>two new levelsets, "Desert" and "Factory Campaign", with 27 new levels <li>added a man-page <li>deadly fall height has been increased <li>support for prefab objects and groups in the editor <li>cleaned up digger, miner and basher paths <li>added an option menu <li>lots of minor bug fixes <li>bitmap fonts have been generated with anti-aliasing </ul> | Pingus 0.7.4 | updated | Pingus |
| 10932 | 4 | 2011-10-11 14:23:05 | <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Massive performance boost (no slowdown even by huge battles) <li>Improved network synchronization <li>Blocked pause/unpause keys if some window is opened <li>Increased AI speed <li>Fixed a bug with cannon jerking by applying "Barricade" skill <li>Added a scrollbar for the video modes list <li>Custom resolution is working properly now <li>Multiple fixes in DEB packages for Ubuntu/Debian <li>Added RPM packages for Linux (64-bit only for now)</ul> | Oil rush 0.80 | updated | Oil rush |
| 10933 | 4 | 2011-10-12 14:26:07 | <a href="/images/outoforder.png"><img src="/images/thumbs/outoforder.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Description:</em> comedy science fiction adventure game <p>Ever woken up in the middle of the night to find you've been kidnapped... and so's your bedroom? Ever had to fend for yourself in the face of strangely hypnotic music, alien doctors, talking computers a-plenty and half-finished bathrooms? Ever found something unpleasant in a burger? <p>If so, Out Of Order should play like any other day in your life. <p>Otherwise, it's an experience not to be missed. | Out Of Order 1.0 | new | Out Of Order |
| 10934 | 4 | 2011-10-12 15:07:42 | <a href="/images/unnethack.png"><img src="/images/thumbs/unnethack.png" align="right" alt="" width="200" height="119"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> <li>An autoexploring feature and partial support for UTF-8 in-game and in HTML dumplogs has been added. <li>Several bugs have been fixed. <li>A binary Debian package is now available. </ul> | UnNetHack 3.6.0 | updated | UnNetHack |
| 10935 | 4 | 2011-10-15 13:07:13 | <a href="/images/15.png"><img src="/images/thumbs/15.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>Many new levels. <li>The editor can customize the level's color scheme. <li>Various bug fixes.</ul> | Xye 0.11.2 | updated | Xye |
| 10936 | 4 | 2011-10-15 15:40:45 | <a href="/images/screenshot_3.png"><img src="/images/thumbs/screenshot_3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.83"><img src="http://happypenguin.org/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="http://happypenguin.org/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="http://happypenguin.org/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="http://happypenguin.org/images/star.gif" alt="3.83" border="0"></a></font> <p> <em>Description:</em> A platform game in which the player is a bear looking for his missing son <p> <em>Changelog:</em> <ul> <li>Continuing the story with the boss of the forest, <li>New mini-games to be unlocked from the main levels, <li>New two players fighting mini-game unlocked by default, <li>The progress in the game is saved and the player can come back to any level he played, <li>Adding a system of bonus/achievements for the main levels, <li>Improved tutorial with a ghost player showing the actions, <li>Plee can swim, <li>Smoother control of the player, <li>Adding some sounds for Plee and the enemies, <li>Lots of bug fixes and other little improvements.</ul> | Plee The Bear 0.6.0 | updated | Plee The Bear |
| 10937 | 4 | 2011-10-16 14:56:09 | <a href="/images/Screenshot-OpenBlox.png"><img src="/images/thumbs/Screenshot-OpenBlox.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Build with Lego-like bricks, physics, and Lua <p>OpenBlox lets you make your own games by dragging and dropping Lego-like bricks around to make various structures. You can also make your games interactive by adding Lua scripts to your game, and you can take advantage of the built-in physics engine to make fun, creative games. Soon, you'll also be able to also play the games you make with other people online, and on iOS and Android. <p>OpenBlox is still in active development and needs contributors, so if you'd like to contribute, feel free to contact openblocks@users.sourceforge.net. | OpenBlox 0.7 beta | new | OpenBlox |
| 10938 | 4 | 2011-10-16 15:10:10 | <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>will now close faster (skipping any remaining rounds) <li>close button should now also work properly if it is clicked during Demo Mode</ul> | Atomic Tanks 5.1 | updated | Atomic Tanks |
| 10939 | 4 | 2011-10-16 16:16:05 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>Festival: Mine Town Revival Weeks <li>2 new achievements: Farmer and Excellent Stuff <li>Dungeon Information shown on Atlas <li>Improvements to give new players more orientation around the world <li>Lots of small changes</ul> | Stendhal 0.97 | updated | Stendhal |