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newsid userid timestamp news headline newstype gameid
10910 4 2011-09-28 02:21:25 <a href="/images/fbg.jpg"><img src="/images/thumbs/fbg.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> An OpenGL Tetris clone. <p> <em>Changelog:</em> <ul> <li>Complete re-write, including updated graphics/special effects, new sound effects, customizable controls, joystick support, and persistent high scores lists.</ul> Falling Block Game 0.4 updated Falling Block Game
10911 4 2011-09-28 14:22:17 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>added a better "music type" menu entry. <li>fixed a bug in multiple zones management, which wasn't easy to hit but was deadly when it was hit. <li>fixed software renderer segmentation fault at high resolutions with r_waterwarp enabled. <li>fixed h2ded (hexen2 dedicated server) bug that the swords on the weapon racks in the demo2 and the village1 levels would be placed incorrectly (bug #3344613). <li>hexenworld server: fixed segmentation fault in case of bad pointers in NUM_FOR_EDICT(). <li>added support for Tremor (libvorbisidec) as integer-only libvorbisfile alternative for ogg/vorbis decoding. <li>added compile time option so that ogg/vorbis and libmad decoders can allocate memory on the zone instead of system, which may be useful for ports to memory-tight platforms. <li>windows joystick: added support for sixth joystick axis for up movement controlled by joyupthreshold and joyupsensitivity. <li>dos port: added ogg music playback support. <li>dos port: added support for h2ded (hexen2 dedicated server application) <li>fixed many of the -Wsign-compare warnings. <li>a lot of tweaks at many places of the source code. <li>Full changeLog can be viewed <a href="http://sourceforge.net/news/?group_id=124987">here</a></ul> Hammer of Thyrion 1.5.0 updated Hammer of Thyrion
10912 4 2011-09-29 13:46:08 <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>New: Achievements System. Players will be able to unlock various achievements, in 6 different categories. <li>Fixed: Some powers occasionally had an additional duration of 1 second. <li>Balancing improvements.</ul> Regnum Online 1.7.8 updated Regnum Online
10913 4 2011-09-29 15:40:49 <a href="/images/minecraft3.jpg"><img src="/images/thumbs/minecraft3.jpg" align="right" alt="" width="200" height="133"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Sandbox Construction <p> <em>Changelog:</em> <ul> <li>Corrected a block duplication bug when using pistons <li>Corrected a redstone torch duplication bug when using pistons <li>Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign <li>Ice blocks are now pushed without causing water streams breaking everything <li>Booster rails are no longer being powered magically without a power source <li>Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out <li>Doors no longer create purple particles <li>Hacking clients can no longer edit texts of placed signs in multiplayer <li>Changed so that paintings pushed by pistons will pop off</ul> Minecraft Beta 1.7.3 updated Minecraft
10914 4 2011-09-30 02:24:50 <a href="/images/frozen_synapse.jpg"><img src="/images/thumbs/frozen_synapse.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Description:</em> turn-based tactical top-down shooter <p>Frozen Synapse is the ultimate tactical game. It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface. Frozen Synapse new Frozen Synapse
10915 4 2011-09-30 03:34:37 <a href="/images/15.png"><img src="/images/thumbs/15.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>New , high res , detailed game skin. <li>The editor supports multiple levels in a single file. <li>16 new levels. </ul> Xye 0.11.1 updated Xye
10916 4 2011-09-30 04:50:34 <a href="/images/Level_08.06-08-11.20-10-57.JPG"><img src="/images/thumbs/Level_08.06-08-11.20-10-57.JPG" align="right" alt="" width="200" height="133"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Rolling, rolling, rolling. <p> <em>Changelog:</em> <ul> <li>Now in fully digestible Pay-What-You-Want form!</ul> Marball Odyssey 1.3 updated Marball Odyssey
10917 4 2011-09-30 06:34:06 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>prevent double path separator <li>experimentally allow portable mode in linux too <li>unified settings code between platforms <li>fixed disabling of ui elements in spring options tab <li>fixed: bundle path was inserted in the wrong text box <li>possibly fix compile err in controls.cpp <li>adds pushing to github to developer_merge script <li>fixed torrent download dir <li>adds possibility to enable LTO (default OFF)</ul> SpringLobby 0.139 updated SpringLobby
10918 4 2011-09-30 07:58:24 <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>New Maps <li>New AI, "Dynamix AI", which is much better than moore at land battles <li>Fixed TripleA to be completely compatible with Java 1.5 <li>Bugfixes</ul> TripleA 1.3.2.2 updated TripleA
10919 4 2011-09-30 08:37:53 <a href="/images/konsole_invaders.png"><img src="/images/thumbs/konsole_invaders.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Description:</em> A clone of Space Invaders for Console <p>The target of the game is to kill all ships that arrive at the top of the screen. You can shoot, but you have to avoid hits of the enemies shoots. The game is configurable. You can change the size of the field and the number of enemies. Konsole Invaders 0.3 new Konsole Invaders