| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10900 | 4 | 2011-09-04 17:10:55 | <a href="/images/to_crossfire.jpg"><img src="/images/thumbs/to_crossfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Tactical shooter mod for Unreal Tournament 2004 <p> <em>Changelog:</em> <ul> <li>added Tracerfire for AWM <li>Mapend: all living players die (in order to chat better) <li>fixed a bug on OBJ-Asylum][ / OBJ-Asylum][-VIP <li>fixed a bug on OBJ-FacilityTWK <li>fixed a bug on OBJ-Hyperion <li>changes for better gameplay on OBJ-Rage <li>"hidecrap" command is now working again <li>small code changes in background (Versionscheck, Ingame-News and Serverlog) </ul> | Tactical Operations: Crossfire 1.95b | updated | Tactical Operations: Crossfire |
| 10901 | 4 | 2011-09-07 18:01:32 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Updated documentation <li>Improved Dutch language support <li>Fixed language files not being properly loaded when including a BOM <li>Improved addUser action to properly deal with SELinux <li>Fixed packed folders not being deleted when using multiple hierarchy <destination> tags. <li>Improved Installer.RebootRequired string to allow variables <li>Fixed custom uninstaller directory not being deleted in some environments </ul> | BitRock InstallBuilder 7.2.5 | updated | BitRock InstallBuilder |
| 10902 | 4 | 2011-09-08 20:12:07 | <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III open source engine <p> <em>Changelog:</em> <ul> <li>Reinstated music support <li>Bonus system optimizations (caching) <li>converted many config files to JSON <li>.tga file support <li>New artifacts supported</ul> | VCMI 0.86 | updated | VCMI |
| 10903 | 4 | 2011-09-09 15:27:38 | <a href="/images/btm.png"><img src="/images/thumbs/btm.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Help a tiny drill robot solving puzzles to save its creators <p>When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation. <p>You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very "retro russian" game style. <p>Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup! | Blocks That Matter 1.0.0.3 | new | Blocks That Matter |
| 10904 | 4 | 2011-09-10 09:27:15 | <a href="/images/lightmap.png"><img src="/images/thumbs/lightmap.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.90"><img src="http://happypenguin.org/images/star.gif" alt="3.90" border="0"></a><a href="#" title="3.90"><img src="http://happypenguin.org/images/star.gif" alt="3.90" border="0"></a><a href="#" title="3.90"><img src="http://happypenguin.org/images/star.gif" alt="3.90" border="0"></a><a href="#" title="3.90"><img src="http://happypenguin.org/images/star.gif" alt="3.90" border="0"></a></font> <p> <em>Description:</em> 3D Marble Madness clone <p> <em>Changelog:</em> <ul> <li>network multiplayer <li>new levels <li>bug fixes</ul> | CG Madness 1.3 | updated | CG Madness |
| 10905 | 4 | 2011-09-11 17:17:17 | <a href="/images/012771602077.png"><img src="/images/thumbs/012771602077.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Xonotic is a free (GPL), fast-paced first-person shooter that is cross platform. <p> <em>Changelog:</em> <ul> <li>Multi-language support: Localization spanning across the menu and most of the game now allows for easy translation into many languages. <li>Re-worked the gameplay to be much more refined, and to bring it back to its roots in a way. <li>Experimental vehicles. <li>Fixed hundreds of bugs. <li>Improved bot AI. <li>Major improvements to the HUD and user experience in general. <li>Many new maps/models/artwork in general. <li>New and updated game modes. <li>And a lot more.</ul> | Xonotic 0.5 | updated | Xonotic |
| 10906 | 4 | 2011-09-12 15:27:47 | <a href="/images/ff-clone-ss.png"><img src="/images/thumbs/ff-clone-ss.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Get fishes out of the room. <p> <em>Changelog:</em> <ul> <li>Images for objects <li>5 new levels: door2, laden, trapdoor, stairs, stopper <li>Player's best solution displayed in menu <li>Using window title <li>Improved keyboard support <li>Info window with help or best solution attention <li>Czech documentation of source code </ul> | Fish Fillets Clone 1.1 | updated | Fish Fillets Clone |
| 10907 | 4 | 2011-09-15 16:22:58 | <a href="/images/slipstream.png"><img src="/images/thumbs/slipstream.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>simulation<br> <em>Description:</em> Slipstream is a free multi-body vehicle simulator. <p>Slipstream is a free multi-body vehicle simulator. Instead of using some sort of specific empirical model of a particular type of vehicle, vehicles are modeled as assemblies of interconnected moving parts. This allows any kind of vehicle to be modeled and moreover the whole model is completely parametric so that everything can be configured from the mass of the chassis to suspension geometry and engine and transmission characteristics. Slipstream can be executed either in real-time or off-line through control scripts and every quantity calculated during the simulation can be logged for plotting or further analysis so it can be used as a game or as a tool to study vehicle dynamics. Currently a modern sports motorcycle model is implemented based on measurements made from such a machine and published in an academic research paper. | Slipstream 0.1 | new | Slipstream |
| 10908 | 4 | 2011-09-27 15:30:55 | So, the site is back, took longer than expected - sorry about that.<br> Hopefully the improved setup allows us to finally have some progress in the development. | Back | default | |
| 10909 | 4 | 2011-09-27 15:53:07 | <a href="/images/xroarsnap.png"><img src="/images/thumbs/xroarsnap.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> A Dragon 32/64 and Tandy Coco emulator <p> <em>Changelog:</em> <ul> <li>CPU flag fixes. <li>Tape behaviour fixes.</ul> | XRoar 0.27 | updated | XRoar |