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newsid userid timestamp news headline newstype gameid
10890 4 2011-08-31 19:35:40 <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li> secondary production no longer benefits from plowing <li> horse production consumes less food <li> treasure from destroyed native settlements is now closer to the original <li> choice of cargo to loot when winning a naval battle <li> clearing a tile will sometimes uncover a resource <li> Spanish national advantage now includes attack bonus against natives <li> Ships bought in Europe now arrive in the New World at the point where the last ship departed for Europe. <li> new theme <li> selectable rules <li> custom difficulty <li> new goods type "grain" <li> "clear forest" accelerator is now "C", "center" is now "Ctrl-C" <li> display the last sale price of goods at native settlements <li> colony production code has been re-written <li> Many bugs fixed </ul> FreeCol 0.10.0 updated FreeCol
10891 4 2011-09-01 20:01:38 <a href="/images/shot0010.jpg"><img src="/images/thumbs/shot0010.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An ioq3 based Racing Game. <p> <em>Changelog:</em> <ul> <li>new maps and new cars</ul> Q3Rally 0.0.0.3 updated Q3Rally
10892 4 2011-09-03 08:46:52 <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Fixed Qt-based launcher problem on Linux <li>Fixed issues with Mac OS X build: visual artifacts are gone and forgotten (version 10.7+ is required) <li>Added ability to play with a single-button mouse <li>Improved performance <li>Improved GUI for special skills <li>New minimap markers <li>Even more sounds to play with <li>Fixed server re-election in the multiplayer <li>Memory consumption has been reduced <li>Increased level loading speed <li>Fixed a lot of minor bugs <li>Added .deb packages for Debian and Ubuntu Linux</ul> Oil rush 0.75 updated Oil rush
10893 4 2011-09-03 10:47:54 <a href="/images/deadcyborg_shot_01.jpg"><img src="/images/thumbs/deadcyborg_shot_01.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Epsiodic Sci-Fi adventure game <p>Dead Cyborg is a first person view scifi adventure game for Windows, Mac and Linux. It is free and donation based. Dead Cyborg Episode 1 new Dead Cyborg Episode 1
10894 4 2011-09-03 11:18:18 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>Main Menu installed <li>Change Team Menu installed <li>Manage Bots Menu installed <li>Player List Menu installed <li>Set Map Menu installed <li>Misc Options Menu installed <li>All previous ingame command line based functions replaced with gui's <li>Jump to control group if number pressed twice <li>Factories on fort territories do not auto repair if the fort is destroyed <li>Destroyed factories reset their productions <li>Misc bug fixes</ul> Zod Engine 2011-09-02 updated Zod Engine
10895 4 2011-09-03 15:07:32 <a href="/images/pirates03.jpg"><img src="/images/thumbs/pirates03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Fix crash on GLX implementations that have no FBConfig support <li>Fix trouble with buffers on Mac OS X <li>Un-break shadow samplers in Cg shaders <li>Fixes for relative mouse mode on OSX <li>Pdeployed apps on Windows no longer show a console window <li>Fix relative file paths for license files in pdeploy <li>Ppatcher no longer writes out faulty checksums <li>Fix plugin failure to read from cache <li>Include missing X11 extension libs in runtime distribution <li>Fix disappearing windows with CEGUI's OpenGL renderer <li>Fixes for makepanda on FreeBSD <li>Fix LightRampAttrib crash <li>Fix bug with two-parameter Lens::set_fov</ul> Panda3D 1.7.2 updated Panda3D
10896 4 2011-09-03 16:01:33 <a href="/images/bzflag.jpg"><img src="/images/thumbs/bzflag.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> 3D networked multiplayer tank battle zone capture the flag game <p> <em>Changelog:</em> <ul> <li>The ability to turn off teamkilling on the server <li>The OpenFFA game mode which is a teamless FFA, meaning you can shoot anyone regardless of colour <li>Per-object ricochet, which lets map authors selectively enable ricochet for individual objects <li>Removal of local authentication <li>Ability for the server to force flags to be hidden on the radar <li>Fog can not be turned off <li>The screenshot code does not lag the client badly anymore <li>The ID flag identification was moved to the server <li>Public servers must have a -publickey <li>Polls only count users that are able to vote</ul> BZFlag 2.4 updated BZFlag
10897 4 2011-09-03 17:08:21 <a href="/images/Level_08.06-08-11.20-10-57.JPG"><img src="/images/thumbs/Level_08.06-08-11.20-10-57.JPG" align="right" alt="" width="200" height="133"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Rolling, rolling, rolling. <p>The game follows the theme of the classic game marble madness, with a few twists. <p>The principle of MarBall Odyssey is simple: guide the ball to the exit without falling out of bounds, avoiding obstacles or by triggering various mechanisms.<br /> Along the route, you can pick up various bonuses to improve your score. Marball Odyssey 1.3 new Marball Odyssey
10898 4 2011-09-03 19:22:03 <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>SDI lasers now fire in the correct direction <li>Demo mode has been fixed <li>AI players can no longer buy weapons above their tech level</ul> Atomic Tanks 4.8 updated Atomic Tanks
10899 4 2011-09-04 15:11:04 <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>The delete key should work on Macs. <li>Typos in the animate forest description fixed. <li>You can no longer petrify or stone to flesh quest items. <li>Items that fall in a hole will not be revealed up on the next level's map. <li>Zapping a wand of invisibility at yourself when you are already invisible from a permament source no longer reports "You are invisible." <li>No longer falsely get system shock if a creature you possessed, but released when it was polymorphed, is finally slain. <li>The Regenerate spell now works for creatures with No Regeneration, as was intended. <li>Flesh golems can once more regenerate. (They lost this in the no-regen sweep) <li>Giant Spiders have defences better fitting their explevel. <li>The earth hammer is now made from stone as you'd expect. <li>The spell Summon Daemon now spells Daemon like the rest of POWDER. <li>Typo fixed in Golden Tridude description. <li>Clarify cave troll description. <li>s/byte/sting/ for scorpion description. <li>Clarify butcher skill description. <li>Water elementals no longer leave corpse. <li>Eaten intrinsic poisonous corpses now has a significantly shorter timeout. <li>Attacks which deal multiple types of damage in the same hit will have damage reduction applied to each of the types, rather than only to the first type. <li>Vampire bats will no longer chase players which they aren't interested in. <li>Searching due to intrinsics will put Searching on the status line, and multiple manual searches will report Seached x10. <li>Makefiles for Linux have $(LDFLAGS) added. <li>The torches in the Lomaka tiles have been fixed to show up in the correct hand. <li>The Wish command now includes the ability to take on a monster's form and stats, so you can play as a monster if you wish. <li>On level up, the number of Piety points you have in each class is displayed beside the class name so you can better judge which class to pick. </ul> POWDER 115 updated POWDER