| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10880 | 4 | 2011-08-27 08:50:56 | <a href="/images/001.jpg"><img src="/images/thumbs/001.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Rally racing game with stunt elements (loops, ramps, pipes...) <p> <em>Changelog:</em> <ul> <li>2 new cars <li>localization (english, german, polish) <li>split screen 1-4 players <li>rebind keys <li>alpha version of joystick support (probably not working)</ul> | StuntRally 1.2 | updated | StuntRally |
| 10881 | 4 | 2011-08-27 10:09:59 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>improved the experience of new users by adding better guidance <li>new quests and improvements to existing quests <li>the main town Semos got a city wall, Fado got a beer garden and other map improvements <li>the world atlas is now interactive <li>filters for the client chat window to hide heal and damage messages <li>important message from support and the tutorial stay on top</ul> | Stendhal 0.96 | updated | Stendhal |
| 10882 | 4 | 2011-08-27 12:50:15 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The program crashed when the screenshot path + filename was longer than about 90 characters and a screenshot was to be made <li>Fixed: The program crashed when playing back a demo after having entered and left a level <li>Fixed: The update downloader didn't find updates on Sourceforge.net <li>Improved: Added a progress bar for program update downloads (Windows and Linux) <li>Fixed: The program crashed while trying to join a multiplayer game when the old style menus were enabled</ul> | D2X-XL 1.15.254 | updated | D2X-XL |
| 10883 | 4 | 2011-08-28 13:01:53 | <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>The biggest change is the removal of software renderer. <li>Other than that it's mostly bug fixes and some improvements here and there. </ul> | Vavoom 1.33 | updated | Vavoom |
| 10884 | 4 | 2011-08-28 16:49:34 | <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Maximum number of simultaneous players increased from 30 to 126 <li>Maximum map size increased from 30,000 to 128,000 tiles; maximum linear map dimensions increased from 254 to 512 <li>Minimum map size reduced to 16x16 <li>Allow goto paths that take more than 99 turns <li>A number of new server settings have been added to customise gameplay <li>Improvements to observing <li>The number of units built, killed, etc now contributes to the final score, and appears in the endgame report. <li>The total revenue from trade routes is now visible in the city report. <li>The terrain effects of global warming and nuclear winter are now more severe. <li>If migration occurs, citizens take half the food in the granary with them. </ul> | Freeciv 2.3.0 | updated | Freeciv |
| 10885 | 4 | 2011-08-30 21:03:36 | <a href="/images/bludi3d.jpg"><img src="/images/thumbs/bludi3d.jpg" align="right" alt="" width="200" height="52"></a> <em>Category: </em>puzzle<br> <em>Description:</em> labyrinth with all three dimensions <p>You have to go through a cube with automatically generated labyrinth tree. Start and goal are marked by green / blue colour and they are in opposite corners. | 3D Labyrinth | new | 3D Labyrinth |
| 10886 | 4 | 2011-08-31 11:58:54 | <a href="/images/linuxgametomecs2d.jpg"><img src="/images/thumbs/linuxgametomecs2d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a></font> <p> <em>Description:</em> 2D clone of the first person shooter Counter Strike. <p> <em>Changelog:</em> <ul> <li>No word on what has changed.</ul> | Counter-Strike 2D 0.1.1.9 | updated | Counter-Strike 2D |
| 10887 | 4 | 2011-08-31 14:04:30 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | OpenTTD 1.1.2 | updated | OpenTTD |
| 10888 | 4 | 2011-08-31 15:03:00 | <a href="/images/choosing_building.PNG"><img src="/images/thumbs/choosing_building.PNG" align="right" alt="" width="200" height="94"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> Dwarf Fortress is a single-player fantasy game like Nethack. <p> <em>Changelog:</em> <ul> <li>stopped bamboo flicker <li>stopped dwarves from ripping patients out of traction to bring them to bed <li>made it display traction state in health screen <li>decreased triggers for cleaning a bit to try to stop paranoid over-cleaning of patients <li>fixed key conflict for clay crafts/statue <li>corrected NECK_SPINE bodypart token <li>made rodent man bite use teeth properly <li>dragon/hydra natural stance skill removed, given claw attack <li>corrected baby guineafowl to "keets" </ul> | Dwarf Fortress 0.31.25 | updated | Dwarf Fortress |
| 10889 | 4 | 2011-08-31 18:57:17 | <a href="/images/ff-clone-ss.png"><img src="/images/thumbs/ff-clone-ss.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Get fishes out of the room. <p>Puzzle game inspired by Fish Fillets. There are 26 levels. Goal of each of them is to get all fishes alive out by pushing objects. | Fish Fillets Clone 1.0 | new | Fish Fillets Clone |