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newsid userid timestamp news headline newstype gameid
10880 4 2011-08-27 08:50:56 <a href="/images/001.jpg"><img src="/images/thumbs/001.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Rally racing game with stunt elements (loops, ramps, pipes...) <p> <em>Changelog:</em> <ul> <li>2 new cars <li>localization (english, german, polish) <li>split screen 1-4 players <li>rebind keys <li>alpha version of joystick support (probably not working)</ul> StuntRally 1.2 updated StuntRally
10881 4 2011-08-27 10:09:59 <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>improved the experience of new users by adding better guidance <li>new quests and improvements to existing quests <li>the main town Semos got a city wall, Fado got a beer garden and other map improvements <li>the world atlas is now interactive <li>filters for the client chat window to hide heal and damage messages <li>important message from support and the tutorial stay on top</ul> Stendhal 0.96 updated Stendhal
10882 4 2011-08-27 12:50:15 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The program crashed when the screenshot path + filename was longer than about 90 characters and a screenshot was to be made <li>Fixed: The program crashed when playing back a demo after having entered and left a level <li>Fixed: The update downloader didn't find updates on Sourceforge.net <li>Improved: Added a progress bar for program update downloads (Windows and Linux) <li>Fixed: The program crashed while trying to join a multiplayer game when the old style menus were enabled</ul> D2X-XL 1.15.254 updated D2X-XL
10883 4 2011-08-28 13:01:53 <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>The biggest change is the removal of software renderer. <li>Other than that it's mostly bug fixes and some improvements here and there. </ul> Vavoom 1.33 updated Vavoom
10884 4 2011-08-28 16:49:34 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Maximum number of simultaneous players increased from 30 to 126 <li>Maximum map size increased from 30,000 to 128,000 tiles; maximum linear map dimensions increased from 254 to 512 <li>Minimum map size reduced to 16x16 <li>Allow goto paths that take more than 99 turns <li>A number of new server settings have been added to customise gameplay <li>Improvements to observing <li>The number of units built, killed, etc now contributes to the final score, and appears in the endgame report. <li>The total revenue from trade routes is now visible in the city report. <li>The terrain effects of global warming and nuclear winter are now more severe. <li>If migration occurs, citizens take half the food in the granary with them. </ul> Freeciv 2.3.0 updated Freeciv
10885 4 2011-08-30 21:03:36 <a href="/images/bludi3d.jpg"><img src="/images/thumbs/bludi3d.jpg" align="right" alt="" width="200" height="52"></a> <em>Category: </em>puzzle<br> <em>Description:</em> labyrinth with all three dimensions <p>You have to go through a cube with automatically generated labyrinth tree. Start and goal are marked by green / blue colour and they are in opposite corners. 3D Labyrinth new 3D Labyrinth
10886 4 2011-08-31 11:58:54 <a href="/images/linuxgametomecs2d.jpg"><img src="/images/thumbs/linuxgametomecs2d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a><a href="#" title="3.71"><img src="http://happypenguin.org/images/star.gif" alt="3.71" border="0"></a></font> <p> <em>Description:</em> 2D clone of the first person shooter Counter Strike. <p> <em>Changelog:</em> <ul> <li>No word on what has changed.</ul> Counter-Strike 2D 0.1.1.9 updated Counter-Strike 2D
10887 4 2011-08-31 14:04:30 <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="http://happypenguin.org/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> OpenTTD 1.1.2 updated OpenTTD
10888 4 2011-08-31 15:03:00 <a href="/images/choosing_building.PNG"><img src="/images/thumbs/choosing_building.PNG" align="right" alt="" width="200" height="94"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> Dwarf Fortress is a single-player fantasy game like Nethack. <p> <em>Changelog:</em> <ul> <li>stopped bamboo flicker <li>stopped dwarves from ripping patients out of traction to bring them to bed <li>made it display traction state in health screen <li>decreased triggers for cleaning a bit to try to stop paranoid over-cleaning of patients <li>fixed key conflict for clay crafts/statue <li>corrected NECK_SPINE bodypart token <li>made rodent man bite use teeth properly <li>dragon/hydra natural stance skill removed, given claw attack <li>corrected baby guineafowl to "keets" </ul> Dwarf Fortress 0.31.25 updated Dwarf Fortress
10889 4 2011-08-31 18:57:17 <a href="/images/ff-clone-ss.png"><img src="/images/thumbs/ff-clone-ss.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Get fishes out of the room. <p>Puzzle game inspired by Fish Fillets. There are 26 levels. Goal of each of them is to get all fishes alive out by pushing objects. Fish Fillets Clone 1.0 new Fish Fillets Clone