| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 12177 | FreeCraft | games | -1 | Re: Dear Blizzard... | IMHO if we use template, they can easly filtr it out. We should send mails in our national languages to local blizard distributors etc. I did that. | 2003-06-22 11:12:53 | 12176 |
| 12178 | FreeCraft | games | -1 | Re: Email Blizzard please | well, Sam Lantinga is a good argument. What is he doing for blizard? He works on SDL, or do something else and devolop SDL in his free time? | 2003-06-22 11:29:07 | 12161 |
| 12179 | BumpRace | games | 8167 | BumpRace | great fun game at two players | 2003-06-22 11:55:25 | 0 |
| 12180 | FreeCraft | games | -1 | Freecraft fini :~( | Comment on peut être aussi cruel ? Depuis au moins 4 ans que freecraft existe sans gèner personne et d'un coup sans prevenir, ces crétins de chez Blizzard nous font chier ? J'espère seulement qu'nu nouveau projet naitra rapidement reprenant le source de freecraft en changeant le nom et les portions de code qui posent soi-diant problème. Good luck to the freecraft team ! | 2003-06-22 12:09:14 | 0 |
| 12181 | FreeCraft | games | -1 | Re: You people are hilarious. | You, sir, are a dumbass. We never had the ability to extract the data from the Battle.net edition, only the ORIGINAL VERSIONS - the ones that had no CD key! | 2003-06-22 13:15:04 | 12158 |
| 12182 | FreeCraft | games | -1 | Re: Dear Blizzard... | I have to agree that if people send lots of e-mails but all with the same content, they will easily set up a filter to ignore those messages...<br /> <br /> Not that I don't want you to use my text. I wouldn't mind at all, I would even like that.<br /> <br /> But I would prefer people to send different messages, so Blizzard would at least have to open each e-mail before they realize what it's about. That's much more effective than letting them know that everyone will use the same text because then they'd just set up their e-mail server to ignore every message that contains the text I wrote.<br /> <br /> So if you want to use my text, you have my permission.<br /> But I do sugest that you explain the above implications along with the text and tell people no to send the exact same message but to write their own, basing their ideas on my text, if they want to.<br /> <br /> If you want to give me credit for it, I'd appreciate a link for my home page - http://borfast.com<br /> My name is Raul Santos, by the way. | 2003-06-22 13:16:48 | 12176 |
| 12183 | FreeCraft | games | -1 | so quit whining.... | Pardon my french..... and what will, of course, be considered nothing but flamebait... But... how about instead of cloning an older title... come up with something original? Take the Open Source model....and make it actually create something that blows Warcraft or any commercial RTS game away. Even if all freecraft did with the actual warcraft cd is allow you to use the artwork....Don't even allow something like that to be an option. Don't give any company the slightest ability to even consider a cease and desist order... giving them control over your work. DO ORIGINAL STUFF! Even if the free graphics aren't up to commercial standards.. don't allow importing it from a commercial game. If you *do* allow importing.. then don't even *hint* at complaining if the owners of the artwork don't like what you're doing with it and shut your project down. *DON'T* reply back saying I should either program or develop the slightest thing instead of offering an opinion. As a gamer... programming is not my job. However, with the OS model... offering an opinion or suggestion to the programmers *is* within my mandate. Just as it's within theirs to refuse to take the suggestion, or ignore the opinion. Anyway... Here's to original work in the OS community. -JH | 2003-06-22 13:22:30 | 0 |
| 12184 | Project LRNJ: Slime Forest | games | 3701 | hmm, lovely game:) | idea & implementation: +5<br> troublesome license: -1 | 2003-06-22 13:57:07 | 0 |
| 12185 | Battle for Wesnoth | games | 8117 | Yes there are bugs... | <p>Thanks everyone for their comments. <p>Yes I realize there are some bugs, particularly display-related ones. It is also very slow; this is a problem with the redraw code being inefficient as well as a little buggy. I really haven't worked very much on the redraw code, and since I use a fast machine, it runs pretty well for me. I will look at fixing it in the next version. <p>Basically this *is* a 0.1 release, and the entire game has been done by one person in two weekends :) <p> The advancing isn't really a bug, it's just that I haven't created all the levels that can be advanced to yet. There's also planned to be alot more 1st level units you can recruit in the first place. A dozen at least, and probably more. The biggest impediment to this is decent graphics for each unit, as well as balance testing to make sure just a few units don't dominate the game too much. <p> Each unit is intended to be able to advance only to the 3rd or 4th level. After that they accumulate experience, which will make them do slightly more damage when they fight. This isn't done yet though. I'm also thinking of advancement choices. When an elvish fighter advances, he might choose between being an elvish captain, or an elvish hero. A captain is slightly weaker, but has the 'leadership' ability, which allows lower-level allies that are next to him to fight better. A hero is stronger, but doesn't have this ability. <p> Anyone can add their own units and advancement paths without recompiling though. Just edit game.cfg in the data directory and add the unit image to the images directory. <p> However, I'm on vacation at the moment, so none of these changes will happen anytime soon. <p> If anyone would like to help with programming, ideas, or graphics (or sound!), that'd be appreciated! <p> Sirp | 2003-06-22 14:33:29 | 0 |
| 12186 | Megamek.NET | games | -1 | Took some digging, but... | There is a level 2 server out there that makes for faster games. The server name is carpemortis.is-a-geek.net. | 2003-06-22 15:40:11 | 0 |