| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 12157 | FreeCraft | games | -1 | Re: Various | 1st, logic isn't always the rule of thumb when it comes to trademark/copyright law. They can copyright *craft as a title / idea when it applies to their game / style of gameplay. A game called BolognaCraft could be affected if gameplay was too similar, but doubtful on a game called the Craft of Bologna (if gameplay wasn't an issue). It does suck when a Mega-corp squashes the little guy (who probably couldn't afford to defend his/herself even if they did have a case). But that's how copyright/trademark law works. The word "craft" of itself probably couldn't be copyrighted/trademarked because of it's commonality, but it's use in conjuction with another / other words could be... | 2003-06-22 06:40:38 | 12155 |
| 12158 | FreeCraft | games | -1 | You people are hilarious. | I have to laugh. Not to be offensive, but just because it's so amusing. <br><br>You want to know WHY FreeCraft got shut down? Here's the EXACT reason (I'm not an inside source, but I'll guarantee this is why): piracy. What is it that FreeCraft allowed you to do? Why, it let you play WC2 on non-Windows OSes. How? By COPYING ALL THE DATA FROM THE WARCRAFT II CD! Can we say CD-Key circumvention? Yep, that's right folks. The real reason behind the shutdown of FreeCraft was because they included, by accident, the ability to use a pirated copy of Warcraft II. Tsk, tsk, shame on them. :P <br><br>If they wanted to keep the project, all they would have had to have done was remove the ability to copy the graphics, sounds, etc. (basically, all the Warcraft II data). This, of course, would probably defeat one of the main purposes of the project, but that's life. The ONLY way you could have done this is by contacting Blizzard / Vivendi and working out with them on how to keep the CD-Key implementation, but that's AFTER you get the "OK" to use their client software in the first place. It's the same reason that BNetD got shut down, and it's the ONLY part of that rotten case that holds water (personally, I side with BNetD, but that's me ;)). <br><br>Continuing the project under another name, with new people isn't going to do an ounce of good. Sooner or later, YOU'LL get shut down, too. What you all fail to realize is Blizzard / Vivendi (much more the latter, here) have VERY tight holds on their property. I've seen countless mods for countless games get shutdown by Blizzard / Vivendi, and all for the same reasons: copyright infringement. And they have a legal right to do it, too, because they DO own the copyright to all those bits and bytes. You copy / emulate Blizzard's work, and they WILL shut you down, LEGALLY. Sorry, but that's the way the world works. <br><br>To put it bluntly: there is no way for you to legally port the game. Period. At least, not that I can see. But, I'm not a programmer, so I wouldn't know how to code it so that you could prevent piracy, etc. (i.e. require the CD-Key; and Blizzard refuses to divulge that information to anyone, so it's a moot point anyway). You all can think and do whatever you like, but bashing Blizzard and complaining about FreeCraft getting shut down don't mean jack. They got shut down for good reason, whether ANY of us (myself included) agree or not. I, just as much as all of you, would love to have the ability to play Warcraft II (among other games) on a Linux platform WITHOUT the need for a Windows emulator, but the fact is it's illegal unless the owner of the game gives you the "OK". That's a fact of life and law, and one we must live with, whether we agree with it or not. And, frankly, I agree with it, even if I want to see the Linux community thrive beyond measure. <br><br>Not to burst your bubble folks, and not to rag on you, but I had to comment. Sorry to anyone if I offended. Take care and be well, and may the community continue to thrive, regardless of setbacks. | 2003-06-22 06:41:54 | 0 |
| 12159 | FreeCraft | games | -1 | Re: Dune?? | yes, i've played it, it was Dune II from Westwood Studio's, 1993, this game was VERY similar to Warcraft and of course came before. But i know it was not the first game of this type, so you see, it's a long story, but it's not blizzard's one. | 2003-06-22 06:47:18 | 12150 |
| 12160 | FreeCraft | games | 492 | The nefarious plotting for the name. | Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> To: clone-devel at fr.darkover.org<br /> From: cade at biscom.net<br /> Subject: [clone-devel] name? (again)<br /> X-UIDL: c2e2062279c26e7d8770106b1166c62d<br /> <br /> <br /> hi!<br /> <br /> I'm browsing around today, and as I can see there are<br /> some (lot of) links to clone in the web, but most of<br /> places use the `ALE Clone', `Clone' or even just `ALE'<br /> to address clone (I still use `clone' for the project)<br /> so noone can guess what is all about w/o further<br /> description.<br /> <br /> The old problem: project name..., a quick hack to this<br /> is to add `War' in the front:<br /> <br /> WarClone<br /> <br /> this is obvious and pretty informative name, isn't it?<br /> (I even found this name in a description of clone somehwere)<br /> <br /> P! Vladi. <cade at biscom.net><br /> <br /> Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> From: Josh Cogliati <jjc at rupert.montana.edu><br /> To: clone-devel at fr.darkover.org<br /> Mail-Followup-To: clone-devel at fr.darkover.org<br /> Subject: Re: [clone-devel] name? (again)<br /> X-UIDL: 6f00402be098ce1eeb708fd18b832c63<br /> <br /> On Tue, Nov 30, 1999 at 01:23:00PM +0000, cade at biscom.net wrote:<br /> > <br /> > The old problem: project name..., a quick hack to this<br /> > is to add `War' in the front:<br /> > <br /> > WarClone<br /> > <br /> > this is obvious and pretty informative name, isn't it?<br /> > (I even found this name in a description of clone somehwere)<br /> I propose FreeCraft :) (Any other ideas?)<br /> <br /> <br /> <br /> -- <br /> Josh Cogliati<br /> jjc at iname.com<br /> This message created in Linux, the choice of a GNU generation.<br /> <br /> Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> From: "Mullen, Patrick" <Patrick.Mullen at GD-CS.COM><br /> To: "'clone-devel at fr.darkover.org'" <clone-devel at fr.darkover.org><br /> Subject: RE: [clone-devel] name? (again)<br /> X-UIDL: 7c55109c8e98a2e566f73b7ca30e61ad<br /> <br /> > > WarClone<br /> > > <br /> > > this is obvious and pretty informative name, isn't it?<br /> > > (I even found this name in a description of clone somehwere)<br /> > I propose FreeCraft :) (Any other ideas?)<br /> <br /> WarClone is kinda cool due to its similarity<br /> to WarCraft. FreeCraft doesn't specify if it's<br /> a free WarCraft or a free StarCraft.<br /> <br /> I vote for WarClone, because it's probably the<br /> best name I've seen in the many iterations of<br /> this discussion and it really is an informative<br /> name. Of course, as time goes on, this project<br /> keeps getting more and more better than WarCraft. ;-)<br /> <br /> <br /> ~Patrick<br /> <br /> Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> From: Lutz Sammer <johns98 at gmx.net><br /> To: clone-devel at fr.darkover.org<br /> Subject: Re: [clone-devel] name? (again) <br /> X-UIDL: 72cff0b5cbdde1742624f7cf57bff776<br /> <br /> "Mullen, Patrick" wrote:<br /> > <br /> > > > WarClone<br /> > > ><br /> > > > this is obvious and pretty informative name, isn't it?<br /> > > > (I even found this name in a description of clone somehwere) <br /> > > I propose FreeCraft :) (Any other ideas?)<br /> > <br /> > WarClone is kinda cool due to its similarity <br /> > to WarCraft. FreeCraft doesn't specify if it's<br /> > a free WarCraft or a free StarCraft.<br /> > <br /> > I vote for WarClone, because it's probably the<br /> > best name I've seen in the many iterations of<br /> > this discussion and it really is an informative<br /> > name. Of course, as time goes on, this project<br /> > keeps getting more and more better than WarCraft. ;-)<br /> <br /> WarClone is already in use (search-engines)!<br /> I think a name should show that the game is a Realtime Strategy Game.<br /> And what is if the project becomes more than a clone?<br /> I personal didn't like the "clone", I only choose it on the start,<br /> because the child must have a name.<br /> <br /> Johns<br /> <br /> Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> From: Lutz Sammer <johns98 at gmx.net><br /> To: clone-devel at fr.darkover.org<br /> Subject: Re: [clone-devel] name? (again) <br /> X-UIDL: 1d95e5fde25057249f62ca4b27f1718e<br /> <br /> Lutz Sammer wrote:<br /> > <br /> > "Mullen, Patrick" wrote:<br /> > ><br /> > > > > WarClone<br /> > > > ><br /> > > > > this is obvious and pretty informative name, isn't it?<br /> > > > > (I even found this name in a description of clone somehwere)<br /> > > > I propose FreeCraft :) (Any other ideas?) <br /> > ><br /> > > WarClone is kinda cool due to its similarity<br /> > > to WarCraft. FreeCraft doesn't specify if it's<br /> > > a free WarCraft or a free StarCraft.<br /> > ><br /> > > I vote for WarClone, because it's probably the<br /> > > best name I've seen in the many iterations of<br /> > > this discussion and it really is an informative<br /> > > name. Of course, as time goes on, this project<br /> > > keeps getting more and more better than WarCraft. ;-)<br /> > <br /> > WarClone is already in use (search-engines)!<br /> > I think a name should show that the game is a Realtime Strategy Game.<br /> > And what is if the project becomes more than a clone?<br /> > I personal didn't like the "clone", I only choose it on the start,<br /> > because the child must have a name.<br /> <br /> I have registered the names freecraft.org, freecraft.net and<br /> freecraft.com.<br /> <br /> You should soon visit the ALE CLone Homepage with<br /> http://www.freecraft.org<br /> <br /> Johns<br /> <br /> Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> From: Jon Gabrielson <gabriels at umr.edu><br /> To: clone-devel at fr.darkover.org<br /> Subject: Re: [clone-devel] name? (again) <br /> X-UIDL: 4e4dbaf852596d5de8db5da955a80fd2<br /> <br /> Just out of curiosity, why do you need all 3 of them?<br /> I thought the reasoning behind 3 suffixes was so that<br /> there are more names to go around.<br /> <br /> Jon.<br /> <br /> <br /> Lutz Sammer wrote:<br /> <br /> > Lutz Sammer wrote:<br /> > ><br /> > > "Mullen, Patrick" wrote:<br /> > > ><br /> > > > > > WarClone<br /> > > > > ><br /> > > > > > this is obvious and pretty informative name, isn't it?<br /> > > > > > (I even found this name in a description of clone somehwere) <br /> > > > > I propose FreeCraft :) (Any other ideas?)<br /> > > ><br /> > > > WarClone is kinda cool due to its similarity<br /> > > > to WarCraft. FreeCraft doesn't specify if it's<br /> > > > a free WarCraft or a free StarCraft.<br /> > > ><br /> > > > I vote for WarClone, because it's probably the<br /> > > > best name I've seen in the many iterations of<br /> > > > this discussion and it really is an informative<br /> > > > name. Of course, as time goes on, this project<br /> > > > keeps getting more and more better than WarCraft. ;-)<br /> > ><br /> > > WarClone is already in use (search-engines)!<br /> > > I think a name should show that the game is a Realtime Strategy Game.<br /> > > And what is if the project becomes more than a clone?<br /> > > I personal didn't like the "clone", I only choose it on the start,<br /> > > because the child must have a name.<br /> ><br /> > I have registered the names freecraft.org, freecraft.net and<br /> > freecraft.com.<br /> ><br /> > You should soon visit the ALE CLone Homepage with<br /> > http://www.freecraft.org<br /> ><br /> > Johns<br /> <br /> Mailing-List: contact clone-devel-help at fr.darkover.org; run by ezmlm<br /> Reply-To: clone-devel at fr.darkover.org<br /> From: Lutz Sammer <johns98 at gmx.net><br /> To: clone-devel at fr.darkover.org<br /> Subject: Re: [clone-devel] name? (again) <br /> X-UIDL: 9da2c6e6012f8697d5a2cfcd0a118c02<br /> <br /> Jon Gabrielson wrote:<br /> > <br /> > Just out of curiosity, why do you need all 3 of them?<br /> > I thought the reasoning behind 3 suffixes was so that<br /> > there are more names to go around.<br /> > <br /> <br /> I though freecraft.org for the source, freecraft.net as<br /> meta server and freecraft.com for commercial use.<br /> <br /> Johns<br /> | 2003-06-22 06:56:28 | 0 |
| 12161 | FreeCraft | games | -1 | Re: Email Blizzard please | Yeah, lets spamm those corporate bli$$ard bastards.... | 2003-06-22 06:58:12 | 12152 |
| 12162 | FreeCraft | games | 5676 | Re: You people are hilarious. | The whole point of your rant is based around CD key circumvention and seeing as there is no CD key implementation in Warcraft 2 it makes your post even more pointless. All that you have done is to show the people here how ignorant you are. If that's what you wanted then well done!<br><br> I assume that you are not old enough to remember the gaming scene when Warcraft 2 was out else you would have known this, and you are basing your reasoning on present day methods that did not exist then. | 2003-06-22 07:00:42 | 12158 |
| 12163 | BankiZ! | games | -1 | Re: Translation | Bonjour I know a little french. Combined with a little babelfish, I could do it. The maintainers can contact me if they want at Pardasaniman AT Yahoo DOT com --Utsav Pardasani | 2003-06-22 07:27:15 | 12154 |
| 12164 | FreeCraft | games | -1 | blizzard | blizzard, cabrones capitalistas de mierda. | 2003-06-22 07:40:00 | 0 |
| 12165 | FreeCraft | games | -1 | Re: Coding | The material belongs to Blizzard and they can do whatever the hell they please. Oh and to the moron who stated them only wanting their games for Windows OSes, think again, they do Macs also. | 2003-06-22 08:02:20 | 12143 |
| 12166 | FreeCraft | games | -1 | Re: You people are hilarious. | Obviously the original poster has absolutely no idea of the concept of unlawful copying... <br/> <br/>1) If they wrote the code themselves then they didn't copy blizzards. It doesn't matter if it does exactly the same thing - it isn't copied. <br/> <br/> 2) An individual using the artwork from the CD isn't illegal either, providing that you buy a copy of Warcraft 2. <br/> <br/> 3) Your "CD key" argument. That can only cover the binaries, and that's all it's intended to protect. A CD key prevents you from <b>running</b> the program without a CD key, that's it. ANYBODY can just read the resources off the disk. So, no you aren't circumventing the CD key | 2003-06-22 08:22:33 | 12158 |