| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1085 | 2 | 2000-03-01 11:01:20 | <img src="/images/thumbs/tuxracer.jpg" align=right width=200 height=150><em>Category:</em> Action<br> <em>Description:</em> Tux Racer is a simple OpenGL-based racing game featuring Tux, the Linux Penguin. I wrote it as a final project for a graphics course I took in 1999. While I've made a few enhancements since then, the basic game hasn't changed much, which is to say it still needs a lot of work. <p> Tux Racer was inspired by games such as 1080° Snowboarding for the N64. The object of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down. | Tux Racer 0.10 | new | |
| 1086 | 2 | 2000-03-01 19:23:25 | <img src="/images/thumbs/parsec1.jpg" align=right width=200 height=150><em>Category:</em> Action<br> <em>Description:</em> The major part of this demo is a movie of in-game action rendered with the Parsec game engine, from which people can get a first glimpse of Parsec's look and feel. We have composed this demo out of several actual network game sessions that we recorded using Parsec's in-game recording feature. It is 11:40 minutes long and features great background music. | Parsec Demo build 0182 | new | |
| 1087 | 2 | 2000-03-03 11:21:27 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A tetris-like puzzle game where you try to match of four blobs of the same color<p> <em>Changelog:</em> Comments are read properly in key config (thanks to Doug Bell) | Xpuyopuyo 0.3.3 | updated | |
| 1088 | 2 | 2000-03-03 11:39:18 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A 3D racing game in an outer space environment<p> <em>Changelog:</em> Use of SDL | Space Racer 0.2.3 | updated | |
| 1089 | 2 | 2000-03-03 11:40:17 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A programming game in which robots controlled by programs fight each other.<p> <em>Changelog:</em> <ul> <li>Fixed the bug occuring sometimes when using a different language than english. <li>Fixed bug that caused RTB to crash sometimes when using messagefiles. <li>Bugfix: command line option '--debug-mode' should work now. </ul> | Real Time Battle 1.0.3 | updated | |
| 1090 | 2 | 2000-03-03 11:41:49 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Cross-platform library for portable low level I/O access<p> <em>Changelog:</em> <ul> <li>Internal event state is updated before filter is called <li>Worked around DGA mouse cursor bug in Voodoo X server <li>Added SDL OpenGL documentation (thanks Nicholas Vining) <li>Added AAlib video driver support (thanks Stephane Peter) <li>Added fullscreen support for Win32 GDI video driver <li>Added SDL_GetAudioState() to get current audio status <li>Added SDL_GetRelativeMouseState() to get relative motion <li>Added 32-bit PII MMX optimized blitters from Hermes <li>Added SDL_bool datatype for functions returning true/false <li>Improved alpha blend speed (thanks Alexandre Courbot) <li>Added function to queue events: SDL_PushEvent() <li>Added user-defined event type to SDL_Event structure <li>Added SDL_InitSubSystem() and SDL_QuitSubSystem() <li>Added BDirectWindow fullscreen support on BeOS <li>Added initial joystick support (Linux, Win32, BeOS, MacOS) <li>The timer now runs in a separate thread if possible <li>Added initial OpenGL support (Linux, Win32, BeOS, MacOS) <li>Added detection for Linux supermount CD-ROM drives </ul> | Simple DirectMedia Layer 1.1.0 | updated | |
| 1091 | 2 | 2000-03-03 11:42:24 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Puzzle game, based loosely on "The Incredible Machine"<p> <em>Changelog:</em> <ul> <li>Renamed all driver identifiers (foo_driver to tpm_foo_driver) to avoid namespace clashes. <li>Modified gen.pl script to allow multi-lingual phrases to be spread over multiple lines. <li>Added support for HTML entities for accented/modified characters (in gen.pl). <li>French and German translations updated. <li>Dutch translation added. </ul> | The Penguin Machine 0.0.8 | updated | |
| 1092 | 2 | 2000-03-03 11:43:24 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <li>fatalfehler function (fatal error) wrapped by a makro (Now line and file are displayed - thx to erikyyy) <li>fixed stupid bug in chat (delete key) <li>fixed bug in server's autofollow code <li>fixed bug discoverd by cran <li>fixed memory leak bug in screen interface <li>complete client GUI rewrite (in fact nearly a complete client rewrite ;-) (splitted the client into smaller modules) <li>fixed memory leak in communic stuff and in client server handshake network communication stuff didn't survive write errors - now it should (SIGPIPE) <li>fixed even more memory leaks <li>fixed transporter bug (when the transporter of a unit died it was still in a transporter) - now it still may stay in water this will be fixed by a complete rewrite of the transporter stuff <li>created a new GUI (you can switch the GUI in setups/setup_client.set) the GUI is defined in one file: fe. misc/default_800x600.menu or misc/newscreen.menu </ul> | TUD (The Urgent Decision) 0.9.13 | updated | |
| 1093 | 2 | 2000-03-03 11:45:29 | <img src="/images/thumbs/tux-bedroom.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Tux beats up the M$ hoards.<p> <em>Changelog:</em> <ul> <li>Client can select map with new minimap menu selection. <li>Network code improvments. <li>All of the maps have been converted to new format </ul> | XTux mar 1 | updated | |
| 1094 | 3286 | 2000-03-03 11:47:02 | <em>Category:</em> Strategy<br> <em>Description:</em> Xiangqi is the chinese variant of chess. It is as complex as western chess, but still easy to learn if you know 'usual' chess.<p> The project already includes the following features and is fully playable:<br> Play against computer (still easy to beat)<br> Play against human across network<br> User interface only available only in text yet. <p> You are welcome to test this game and report any bug, incorrect rules, or implement your own AI. | xiangqi 0.3a | new |