| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10830 | 4 | 2011-08-04 17:14:48 | <a href="/images/ckhet.png"><img src="/images/thumbs/ckhet.png" align="right" alt="" width="200" height="199"></a> <em>Category: </em>board<br> <em>Description:</em> curses implementation of the board game Khet <p>A simple ascii-graphics networked implementation of Khet. Also features a (rather stupid) AI player. <p>Khet is a board game whose pieces are mirrored; each player also has a fixed laser, and play involves positioning your pieces so as to aim your laser at unmirrored portions of your opponent's pieces. | cKhet 0.1.6 | new | cKhet |
| 10831 | 4 | 2011-08-04 18:14:48 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for the following GPUs: GeForce GTX 570M, GeForce GTX 580M <li>Fixed a GLX bug that could cause the X server to crash when rendering a display list using GLX indirect rendering. <li>Fixed a GLX bug that could cause a hang in applications that use X server grabs. <li>Fixed an X driver bug that caused 16x8 stipple patterns to be rendered incorrectly. <li>Fixed a GLX_EXT_texture_from_pixmap bug that caused corruption when texturing from sufficiently small pixmaps and, in particular, corruption in the GNOME Shell Message Tray. <li>Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extension: GL_EXT_vertex_attrib_64bit <li>Added GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extensions: GL_ARB_half_float_pixel, GL_EXT_packed_depth_stencil</ul> | NVIDIA Linux Display Driver 280.13 | updated | NVIDIA Linux Display Driver |
| 10832 | 4 | 2011-08-04 20:53:24 | <a href="/images/wopaction_002.jpg"><img src="/images/thumbs/wopaction_002.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="http://happypenguin.org/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> A multiplayer fun action shooter with Q3 engine <p> <em>Changelog:</em> <ul> <li>Shell injection vulnerability that allowed server operators to execute arbitrary code on linux clients <li>dll recognition issue</ul> | World of Padman 1.5.1.1 | updated | World of Padman |
| 10833 | 4 | 2011-08-05 17:06:15 | <a href="/images/cubosphere_0.03.jpg"><img src="/images/thumbs/cubosphere_0.03.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 3d Puzzle similar to Kula World / Roll Away <p> <em>Changelog:</em> <ul> <li>over 200 levels in 18 different worlds <li>new blocks: lasers, frying block, teleporters, switches, elevators <li>new feature: enemies <li>now with joystick/gamepad support </ul> | Cubosphere Beta 0.1 | updated | Cubosphere |
| 10834 | 4 | 2011-08-05 18:10:05 | <a href="/images/012771602077.png"><img src="/images/thumbs/012771602077.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Nexuiz fork <p>Xonotic is a fast paced free, open-source first person shooter licensed under the GNU General Public License. It is a fork of Nexuiz, and is based on the DarkPlaces engine. | Xonotic 0.1 | new | Xonotic |
| 10835 | 4 | 2011-08-05 22:11:10 | <a href="/images/warsow3.jpg"><img src="/images/thumbs/warsow3.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> A Fast Paced FPS Game <p> <em>Changelog:</em> <ul> <li>Changed gunblade selfdamage to 100% and knockback to 78. <li>Simplified rendering of rgbgen lightingDiffuse shaders, which allowed to merge them into larger vertex buffer objects at load time to improve performance. <li>Sped up culling of simple planar shadows to improve performance. <li>Take map area visibility into account when creating vertex buffer objects for surfaces. <li>Particle entities spawned too many dynamic lights with them. <li>Fixed occasional disco lights on wbomb2. <li>Fixed a nasty bug in q1 bsp loader that could potentially crash clients.</ul> | Warsow 0.62 | updated | Warsow |
| 10836 | 4 | 2011-08-06 10:31:02 | <a href="/images/Meelee.jpg"><img src="/images/thumbs/Meelee.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Cute lemmings killing each other in DBZ style. <p> <em>Changelog:</em> <ul> <li>There is now an in-game code-editor for modders: from console type: ed [file] <li>The autoupdater can now update DLLs, allowing me to make sure everyone has the right dlls.</ul> | Lemming Ball Z 8642 | updated | Lemming Ball Z |
| 10837 | 4 | 2011-08-06 12:10:40 | <a href="/images/teewars-0.3.png"><img src="/images/thumbs/teewars-0.3.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Platform game featuring buggers equipped with weapons <p> <em>Changelog:</em> <ul> <li>The menu music was readded again <li>The editor got lots of love (automapping, layer naming) <li>Envelopes will be synchronized between clients <li>Improved friends feature <li>Moderator support for the remote control <li>External console added <li>New country flags added</ul> | Teeworlds 0.6.1 | updated | Teeworlds |
| 10838 | 4 | 2011-08-06 15:04:01 | <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Added "Follow the fleet" mode which is available after sending the fleet to some target point. <li>Added game pausing. <li>The game speed can now be changed from 75% to 150%. <li>Less detailed info for enemy towers. <li>Added a window that allows teammates to hand over platforms to each other. This window is shown only when a platform is being captured. <li>Added a chat button to the multiplayer in-game GUI. <li>Improved menu in the multiplayer. <li>Added a "Waiting" message in the chat window shown when one of the players tries to reconnect. <li>Fixed a bug when a player was not able to switch the colour if one of four players had "closed" state.</ul> | Oil rush 0.73 | updated | Oil rush |
| 10839 | 4 | 2011-08-07 18:19:22 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The mission download failed (due to a general bug in timeout handling) <li>Fixed: A syntax flaw in a shader program made the shader unusable <li>Fixed: Explosion effects on objects weren't rendered <li>Fixed: Splash damage of huge explosions (e.g. from Mega missiles) wasn't computed correctly <li>Fixed: Transparent stuff was rendered incomplete (e.g. only one triangle of a transparent face was shown) <li>Fixed: Missiles and gun shots couldn't move into skybox segments anymore <li>Fixed: Missiles and gun shots in skybox segments were invisible <li>Improved: Reintroduced an optimization for stereoscopic rendering to the transparency renderer <li>Improved: Decreased the light data memory footprint by about 40%</ul> | D2X-XL 1.15.250 | updated | D2X-XL |