| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10820 | 4 | 2011-08-01 21:43:39 | <a href="/images/kulkuvayla2.png"><img src="/images/thumbs/kulkuvayla2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Block Construction Game <p> <em>Changelog:</em> <ul> <li>New blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book <li>Key configuration menu <li>Jungles <li>Volumetric clouds </ul> | Minetest-c55 0.2.20110731_1 | updated | Minetest-c55 |
| 10821 | 4 | 2011-08-02 05:33:42 | <a href="/images/liquidwar6-screenshot-fishy-20081220.jpeg"><img src="/images/thumbs/liquidwar6-screenshot-fishy-20081220.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> A unique multiplayer wargame <p>Liquid War 6 is a truly original multiplayer wargame.<br /> You have to control an army formed with thousands of pixels which look like liquid, and try and eat your opponent. <p>This is a total rewrite of the (now quite old) Liquid War 5 version, it's still in beta stage, with many imperfections and no network play, yet this is were all major further developments take place. And it's playable. Now. | Liquid War 6 0.0.10beta | new | Liquid War 6 |
| 10822 | 4 | 2011-08-02 06:35:44 | <p>The Humble Indie Bundle 3 got two bonuses added since the start:<br> Everyone who buys the bundle gets to play Minecraft for free until August 14th. Everyone who buys the bundle gets a free copy of Steel Storm. </p> | Humble Indie Bundle 3 Update | default | |
| 10823 | 4 | 2011-08-02 09:05:43 | <a href="/images/shot0011.jpg"><img src="/images/thumbs/shot0011.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Urban Terror is a total conversion/stand-alone FPS <p> <em>Changelog:</em> <ul> <li>Releasing all the maps that were updated for Urban Terror 4.1 including Docks, Swim, Ricochet, Uptown, and more. <li>Also included the updated player skins.</ul> | Urban Terror 4.1.1 | updated | Urban Terror |
| 10824 | 4 | 2011-08-02 11:16:50 | <a href="/images/aa2k8_6.jpg"><img src="/images/thumbs/aa2k8_6.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Freeware sci-fi first person deathmatch game. <p> <em>Changelog:</em> <ul> <li>Ragdoll physics using the Open Dynamics physics engine. <li>Revamped in-game IRC client. <li>GNU AutoTools for Linux/Unix/MacOS installation. <li>True Type Font support. <li>Two brand new maps, one revamped map. <li>New music by renowned musician Paul Joyce. <li>Bugfixes, tweaks, and much more!</ul> | Alien Arena 2008 7.50 | updated | Alien Arena 2008 |
| 10825 | 4 | 2011-08-02 14:34:00 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Improved Italian, Czech and Russian language support <li>Added support for HTTP redirects in "httpPost" and "httpGet" actions <li>New --verbose command line flag added to command line builder <li>Added new "endOfLineConversion" tag to file manipulation actions to allow configuring the EOL handling <li>New "fileIsLocked" rule <li>Improved performance of "unpackDirectory" action <li>Improved AutoUpdate to allow configuring its output directory and filename <li>Improved built-in pages language strings to support variables modified at any point at runtime <li>Improved widget alignment in nested parameter groups in qt mode <li>Fixed "addScheduledTask" action failing in some environments <li>Dropped Windows 98 support <li>Added examples for all actions to the documentation <li>Improved deb generation to allow providing custom conffiles files <li>Improved "autodetectJava" action to properly work on OS X 10.7 <li>Fixed "shutdown" action failing in some environments <li>Fixed installers failing on OS X with some thirdparty system fonts configuration <li>Improved the file packing filters to support semicolon separated patterns <li>Improved command line builder to support displaying text mode popups when building <li>Improved GUI builder to accept the information provided through the --setvars flag <li>Added new built-in variable installbuilder_ui <li>Allow Arabic language to be selectable through the GUI builder <li>Allow providing short version of registry root keys to registry actions <li>Allow launching scripts from directories containing "&" characters <li>Improved final page text wrapping <li>Fixed some environment variable actions now properly working in some Windows environments </ul> | BitRock InstallBuilder 7.2.3 | updated | BitRock InstallBuilder |
| 10826 | 4 | 2011-08-02 19:15:45 | <a href="/images/cqbpr1.jpg"><img src="/images/thumbs/cqbpr1.jpg" align="right" alt="" width="200" height="111"></a> <em>Category: </em>action<br> <em>Description:</em> Successor to True Combat: Elite <p>True Combat: Close Quarters Battle is the successor to True Combat: Elite.<br /> It is a tactical total conversion of Wolfenstein:Enemy Territory | True Combat: Close Quarters Battle 0.223 | new | True Combat: Close Quarters Battle |
| 10827 | 4 | 2011-08-03 16:45:43 | <a href="/images/planetview.jpg"><img src="/images/thumbs/planetview.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> FreeOrion is an open-source, platform independant galactic conquest game <p> <em>Changelog:</em> <ul> <li>Replaced the fullscreen turn progress window that covered the map with progress indicator text in the message window. The map now stays visible between turns, but with order-issuing UI disabled until the next turn starts being playable. <li>Chat messages are now entered in the same message window with a more obvious interface for entering text and displaying old messages. <li>Added an empire / player list window above the chat / message window. When any empire or player is selected, chat messages are sent only to that player. <li>The server now sends updates several times between turns, including fleet movements before combats, and a full update (as before) at the start of the next turn. <li>Added an encyclopaedia to the in-game interface, showing information about game content like ship parts, techs, species, etc. <li>Added the option to have observer players in multiplayer games. These players can see the whole universe, but don't have an empire to control and can't control when turns are ended. <li>Added the option to have AI players in multiplayer games. <li>With the observer option and AI players in the multiplayer lobby, it is now possible to create an AI-only game with only a human observer. This works like an AI test arena, with the AIs playing against each other and no human player. <li>Added a "Drop" option in the multiplayer lobby, to allow removing human or AI players from games. <li>Added "Deep Space" to possible types of systems in universe. These systems have no star, but may still have a planet. <li>Made map screen zoom centre on the cursor instead of the centre of the screen. <li>Improved rendering support for graphics cards that don't support rendering buffers and shaders. <li>Made system sidepanel resizable and draggable. <li>Made the UI generally respond better to FreeOrion window resizing. The intro screen generally looks good, but production and research don't resize properly, yet. <li>Content updates, including new species. <li>Tweaked fleet window layout to remove the new fleet drop panel when the window is very small. <li>Added optional autogenerated effects descriptions to various tooltips and content descriptions. These must be enabled in the options to be seen, since many people complained that the autogenerated text was hard to read. <li>Translated stringtable updates. <li>Updated AI scripts. <li>Reworked autoresolved combat. <li>Added an "Apply" button on the resolution screen. This seems to work on Windows, but may not on other operating systems. <li>Changed the tech tree layout code to a custom implementation. There may be some quirks with this new system. <li>Tweaked layout and rendering of meter bars. <li>Fixed issues with food distribution to planets. <li>Made rollover link text colour modifiable in options. <li>Made SidePanel retain scroll position of planets list between opening and closing the panel or changing system, and when pressing the turn button. <li>Fixed issue with SidePanel where scrolling up planet panels would cause the system droplist and forward/backward buttons to become unusable. <li>Fixed sidepanel scrolling problem when expanding and collapsing planet panels. <li>Tweaked how colonization works, so that ships ordered to colonize, and their fleets, don't disappear until the turn is ended. Ships ordered to colonize are marked with an indicator. As well, colonization now can't occur if there are enemy armed ships in the same system. <li>Various bug fixes and new features within the game content and AI scripting systems. <li>Made the client respond more promptly to server disconnections, so that players don't attempt to finish their turn before being made aware of the disconnection.</ul> | Free Orion 0.3.16 | updated | Free Orion |
| 10828 | 4 | 2011-08-03 18:38:58 | <a href="/images/ac_shot_04.jpg"><img src="/images/thumbs/ac_shot_04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Team-oriented multiplayer total conversion of Wouter van Oortmerssen's FPS, Cube <p> <em>Changelog:</em> <ul> <li>fixed the kick-bug <li>added URL-protocol support <li>added a demo-tutorial</ul> | AssaultCube 1.1.0.4 | updated | AssaultCube |
| 10829 | 4 | 2011-08-03 19:09:11 | <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> A Quake engine port/mod with several enhancements. <p> <em>Changelog:</em> <ul> <li>Significantly optimized rendering, much higher framerates than previous release. <li>Photon traced 3D texture radiosity in realtime world mode (r_shadow_bouncegrid 1). <li>Experimental Software Renderer (vid_soft 1;vid_soft_threads 4;vid_restart), not recommended for serious play, framerate is poor. </ul> | Dark Places 20110624 | updated | Dark Places |