| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10800 | 4 | 2011-07-17 19:56:07 | <a href="/images/tinylaser.png"><img src="/images/thumbs/tinylaser.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a></font> <p> <em>Description:</em> Run, jump, drag, shove and laser your way up that mountain <p> <em>Changelog:</em> <ul> <li>Improved controls, once again. <li>Redesigned some of the more annoying puzzles. <li>More robust physics. <li>Lots of special FX, like particles and depth-of-field. <li>Fixed audio problems. <li>3D audio where available. <li>Cg toolkit now included on Linux. <li>Shorter loading times, requires less memory, optimized for dual core CPUs. <li>Runs faster on older graphics cards that don't support clip planes in hardware (e.g. MacBooks with ATI chips). <li>Middle mouse button for fun and profit!</ul> | Tiny & Big: Up That Mountain Beta 0.3 | updated | Tiny & Big: Up That Mountain |
| 10801 | 4 | 2011-07-18 17:24:30 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The heavy fighter's shield could be charged to 200% with an energy -> shield converter <li>Improved: Player ships will not endlessly bounce off walls when being driven against them while having thrust</ul> | D2X-XL 1.15.240 | updated | D2X-XL |
| 10802 | 4 | 2011-07-19 17:48:44 | <a href="/images/pentobi.png"><img src="/images/thumbs/pentobi.png" align="right" alt="" width="200" height="148"></a> <em>Category: </em>board<br> <em>Description:</em> Computer program that plays the board game Blokus. <p>Pentobi implements a computer player for the well-known board game Blokus. It supports the game variants Classic, Classic Two-Player, and Duo. The computer player has different levels of playing strength. | Pentobi 0.1 | new | Pentobi |
| 10803 | 4 | 2011-07-20 20:41:32 | <a href="/images/lostlab-mainscreen.jpg"><img src="/images/thumbs/lostlab-mainscreen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>quickbar totally reworked. We can now store not only items in there but also spells and the abilities fighting styles and spellweaving. we can simply drag&drop the spells icons in there from the spell menu <li>all spells have icons now <li>the pieces of the staff of the last covenant are placed in different rooms now. f.e. we have to slay the ancient hydra to see if she guards a piece of it <li>new button to access all the skills that need activation (f.e. climbing, mystic bolt) <li>item durability. items do not have a chance to break anymore. they have a value that decreases with usage. when it reaches 0 the item breaks <li>new craft/enchanting system for weapons <li>new merchant in a room <li>new lore: demon lore <li>new items: maul, sunstar (fire + light morningstar), 3 new magic armors and 3 new magic kite shields, adventurer's hat, helm of mana, gloves of pickpocketing, talisman of the sun, book of sorcery, doombringer <li>new black magic spell: vampiric aura <li>new fire magic spells: inferno, soul of fire <li>new druid magic spells: reincarnation, calm <li>new star magic spell: blessing of the stars <li>new illusion spell: nightmare <li>7 new monsters (extended version only) <li>new big monsters: great dragon, greater demon <li>fletchery can now be used to enchant ammunition with gems <li>ingame descriptions of what each fighting style does <li>fighting styles has been reworked and significantly improved</ul> | Lost Labyrinth 4.6.3 | updated | Lost Labyrinth |
| 10804 | 4 | 2011-07-21 18:38:18 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a><a href="#" title="4.07"><img src="http://happypenguin.org/images/star.gif" alt="4.07" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Restored the release splash screen in the NVIDIA X driver (the beta splash screen was accidentally reenabled between 275.09.07 and 275.19). <li>Fixed a bug that caused nvidia-settings to crash when configuring multiple X screens after all monitors were unplugged from one of the X screens. <li>Fixed a bug in nvidia-settings that caused the display configuration page to show extra disabled displays after connecting a new monitor. <li>Added X configuration options "3DVisionProHwButtonPairing", "3DVisionProHwSinglePairingTimeout", "3DVisionProHwMultiPairingTimeout", and "3DVisionProHwDoubleClickThreshold" to configure hardware button based pairing in NVIDIA 3D Vision Pro. See "Appendix B. X Config Options" in the README for more information. <li>Fixed a bug that prevented initialization of the NVIDIA 3D Vision or NVIDIA 3D Vision Pro hub if no EDID was present.</ul> | NVIDIA Linux Display Driver 275.21 | updated | NVIDIA Linux Display Driver |
| 10805 | 4 | 2011-07-21 19:43:43 | <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> 3D OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> <li>Camera will now correctly follow players shots <li>Scorch textures now correctly tiled <li>Client server syncing fixed <li>Network dialogue now correctly on screen </ul> | Scorched 3D 43.2a | updated | Scorched 3D |
| 10806 | 4 | 2011-07-22 15:17:01 | <a href="/images/0ad.jpg"><img src="/images/thumbs/0ad.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> 0 A.D. is a free, real-time strategy game <p>0 A.D. is a free, real-time strategy game currently under development by Wildfire Games. It's cross-platform, 3D and historically-based. Wildfire Games is switching from a closed development process to open source, making the game's code available as GPL and the art content available as CC-BY-SA. People are encouraged to reuse and learn from and improve our work. We are not releasing a playable game, but we want to show what we have achieved and make it easier for more people to get involved in bringing it closer to completion. | 0 A.D. Alpha 6 | new | 0 A.D. |
| 10807 | 4 | 2011-07-22 18:12:56 | <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Added controls remapping (via the in-game "Options" menu) <li>Updated "Options" menu skin <li>Fixed bug with map freezing on game start in multiplayer <li>Multiplayer game is functional even by low bandwidth speed when one of the players can't keep up with others <li>Fixed some engine crashes <li>Improved current statistics view (hold 'Tab' to activate) <li>Fixed chat <li>Added ambient sounds (wind, rain, etc.) <li>Added more unit/combat sounds <li>Added new sounds for active skills <li>Synchronized animation on helicopter platforms <li>Added new environmental objects <li>Fixed input via the keyboard numpad <li>Collision meshes for airplanes, helicopters and scooters are enlarged: now it is easier to double click them to follow as well as view HP when the pointer is over them <li>The logic behaviour during simultaneous platform capturing by the teammates is now functioning correctly <li>Slightly increased AI aggression level </ul> | Oil rush 0.72 | updated | Oil rush |
| 10808 | 4 | 2011-07-23 15:45:33 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a><a href="#" title="3.81"><img src="http://happypenguin.org/images/star.gif" alt="3.81" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Improved packing filters to allow excluding files to pack at any depth of the directory hierarchy <li>Added Albanian, Bulgarian, Croatian, Danish, Finnish, Argentine Spanish, Slovak, Swedish and Turkish language support <li>Allow modifying the exit code in the <installationAbortedActionList> <li>Allow disabling Xft fonts support in xwindow mode to reduce installers size <li>Improved language autodetection on Windows <li>Updated documentation <li>Fixed 32bit installers crashing in Ubuntu 11.04 64bit when running in gtk mode <li>Allow executing .cmd scripts on Windows <li>Added new variable installation_aborted_by_user <li>Removed --enable-components, --disable-components and --optionfile options from uninstaller help menu <li>Improved <showProgressDialog> refresh rate to allow properly displaying quick actions progress text <li>Fixed <launchBrowser> throwing warnings to console in some corrupt Linux environments <li>Fixed default installation language not being properly resolved in uninstaller help menu <li>Fixed error in GUI builder when using file dialogs in some scenarios <li>Fixed scope issue in custom actions <li>Replaced missing occurrences of "Ok" text in buttons to all uppercase "OK" per UI guidelines <li>Fixed <enableLinuxLegacySupport> setting failing in some environments <li>Fixed some graphic glitches in osx mode</ul> | BitRock InstallBuilder 7.2.0 | updated | BitRock InstallBuilder |
| 10809 | 4 | 2011-07-24 16:25:27 | <a href="/images/gemrb_promenade.jpg"><img src="/images/thumbs/gemrb_promenade.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li>iOS port and enhanced touchscreen support <li>quickspell support, keymap.ini handling <li>yet more unhardcoded PST projectiles, area comments, party npc interactions <li>squirrels and other small game don't die instantly <li>stores and stacking <li>effects, triggers, actions, dialogues <li>performance, bugfixes and internal cleanups </ul> | GemRB: The Infinity Engine Clone 0.6.5 | updated | GemRB: The Infinity Engine Clone |